Production Line – экономическая стратегия, где игроку предстоит возглавить автомобильный завод. Цель – оптимизировать производственную линию, снижать себестоимость и повышать качество выпускаемых автомобилей, чтобы обойти конкурентов. Игровой процесс строится на проектировании и управлении всеми этапами производства: от закупки сырья и создания комплектующих до сборки и тестирования готовых машин. Важно грамотно размещать оборудование, нанимать и обучать персонал, внедрять новые технологии и следить за логистикой, чтобы избежать простоев и узких мест в производственной цепочке. Исследование новых технологий позволяет улучшать характеристики автомобилей и внедрять инновации в производственный процесс. Конкуренция с другими производителями заставляет постоянно искать способы повышения эффективности и снижения затрат.
Key specs: Core i7 14700F | RTX 5070 | 16 GB DDR4-3200 | 1 TB SSD Acer Nitro 85 | RTX 5070 Another RTX 5070 gaming PC around the $1,500 mark makes me very happy, given the general dearth of great mid-range rigs for under, say, $1,800. Pure Power 12 750W SSD: SanDisk SN7100 1 TB Chassis: Thermaltake S100TG Monitor: AOC Gaming 27G4XE Keyboard: Gamakay x NaughShark NS68 Mouse: Logitech G305 Lightspeed Headset: PowerA LucidSound LS500 Motherboard: Asus B650EM-E WiFi CPU: AMD Ryzen 7 7700X GPU: AMD RX 9070 GRE 12 GB Cooling: Peerless Assassin 120 SE RAM: Corsair 16 GB DDR5-5200 PSU: Be Quiet! Pure Power 12 750W SSD: Crucial P310 2 TB Chassis: Corsair Frame 4000D Monitor: KTC H27T22C-3 Keyboard: Gamakay x NaughShark NS68 Mouse: Razer DeathAdder V2 X Headset: HyperX Cloud Alpha Motherboard: MSI MAG X870E Tomahawk CPU: AMD Ryzen 7 9800X3D GPU: Nvidia RTX 5080 16 GB Cooling: Be Quiet! Light Loop 360 mm RAM: Crucial Pro 2x 16 GB DDR5-6400 PSU: Season Prime TX-1300 SSD: Lexar NM790 4 TB Chassis: Arctic Xtender Monitor: MSI MPG 321URX Keyboard: Asus ROG Strix Scope II 96 Wireless Mouse: Razer Viper V4 Pro Headset: Audeze Maxwell 2 Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
BlizzCon 2026: Everything announced as Blizzard reveals StarCraft, Diablo 5, a new World of Warcraft game, and more Discover what's next for StarCraft, Diablo, Overwatch, and World of Warcraft with our live report on everything announced at BlizzCon 2026 Get caught up Looking for more information on StarCraft? World of Warcraft: Forever gameplay details I've got a bunch of new gameplay details for World of Warcraft: Forever for you: - Will feature original zones, but expanded - Will introduce new zones: Mount Hyjal, Riverglades, and Zephras Isle - Forever brings new dungeons, raids (10 & 20 player), skills, talents, races, and class combinations. - New announcement: World of Warcraft: Forever - World of Warcraft: Forever launches November 4, 2026 - Beta starts this Thursday, September 17 - "A new beginning that never ends", says Holly Longdale, VP of Blizzard - Forever lives alongside the Vanilla and Classic game, isn't replacing either game - Designed to capture the feel and vibes of what WoW captured when it was introduced over two decades ago World of Warcraft 3 is getting a new campaign Blizzard just announced that a new campaign is coming to 2002's Warcraft 3, and that it's going to be available today! Here's the details: - New campaign: Forsaken Kingdom - Details the The fall of Lordaeron - Over 30 hours of gameplay - New graphics mode added - New neutral hero – Forsaken Paladin - World editor improvements - 24-unit selection World of Warcraft: The Last Titan expansion releases 2027 Blizzard says it isn't ready to reveal too much about The Last Titan, the final expansion of the ambitious Worldsoul Saga.
Wolverine review roundup: Frankly, we're starting to feel a little better about the whole 'PlayStation 5 exclusive' thing The new Wolverine game is fine, but it's definitely not the best there is at what it does. "Missing that crucial X-factor" GamesRadar: 3/5 GR's Leon Hurley says Wolverine's mid-game feels like the game Insomniac wanted to make: "It's lively, layered, and just a fun place to be." Alas, "the rest of the game feels thin, and largely consists of boxy corridors that top and tail Tokyo with shallow combat luges broken up by cutscene checkpoints and little else." "Good character work props up flashy combat that wears thin over time" IGN: 6/10 Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. "A gripping, emotional bloodbath" DualShockers: 8.5/10 Christian Bognar provided one of the more upbeat takes on Wolverine for DualShockers, writing that Insomniac's portrayal of the character is "a success," thanks to its "deeply personal story that explores what it means to live with trauma, loss, and regret." Christian also felt the combat in Wolverine was a step up from that of Insomniac's previous Spider-Man game, despite lacking Spidey's "freedom and versatility." "Relentless momentum" GameInformer: 8.5/10 GI's Matt Miller is clearly a fan, writing that "the high speed, brutal slashing, and unstoppable force of Wolverine are captured better than any film or game to come before." And where many other reviews found the game wore thin before its conclusion, calling it "an intense and unrelenting ride" that "doesn't wear out its welcome." "Marvel's Wolverine's claw-fueled combat doesn't feel as deep as its systems suggest, but that didn't stop me from grinning ear to ear carving through its lengthy campaign" TechRadar: 4/5 Writing for TechRadar, review Matt Cabral said Wolverine's fighting mechanics "suffer from a lack of meaningful depth," but praised the game's production values: "Supported by visceral, varied, and extremely violent melee combat, this set-piece-packed, cinema-rivaling spectacle puts you behind the claws – and mutton chops – of the fan-favorite superhero like never before." "Only aims as high as its stout hero" GameSpot: 6/10 Tamoor Hussain declared in his take for GameSpot that Wolverine is "a fun but forgettable experience that’ll entertain you for a few hours." But it also demonstrates the limitations of the character himself, especially when compared to the open world and energetic dynamism of the studio's previous Spider-Man games: "Wolverine might be the best at what he does, but what he does hasn’t let Insomniac’s developers be the best at what they do." "Uninspired gameplay leaves Logan feeling declawed despite a strong narrative: VGC: 3/5 Like many other reviewers, VGC's Jordan Middler enjoyed Wolverine's characters and story, but found everything the game's "tightly crafted and emotive story moments" to be lacking. Turns out, it often doesn’t." And a few unscored reviews, just for fun: The Verge says "Wolverine’s bloodthirsty focus on action is something that makes it stand out," Kotaku called it "refreshing in its straightforward focus" but also "stagnant," and Polygon pulled no punches, calling Wolverine "the biggest disappointment of the PS5 era." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
PlayStation reportedly dumped Hideo Kojima spy action game Physint over exceeded budgets, missed deadlines, and Death Stranding sales Their enthusiasm physlled out Earlier this week, Hideo Kojima-helmed action espionage game Physint switched publishers from PlayStation to Xbox, a leap across the console divide which might make it more likely to get a PC port. At the time, Kojima claimed PlayStation had tried to can the game, while the console makers tried to paint the divorce as an amicable split. Now, a report's shed more light on why Sony decided to ditch Physint. Apparently, both Death Stranding and Death Stranding 2 having failed to generate as much revenue as PlayStation hoped played a major role, but that general fear that Kojima games might not be the sort of money printing machines Sony envisioned wasn't the be all and end all.
Marvel's Wolverine | Critical consensus Critics agree that the characters of Marvel's Wolverine are its "stronget asset," but that doesn't outweigh issues with repetitive combat and dated gameplay mechanics Insomniac Games' take on Wolverine has had an eventful route to market. Announced in 2021, Marvel's Wolverine was among several Insomniac titles affected by a 2023 data breach involving 1.67 TB of internal information. Three years later, it launches as a first-party Playstation exclusive following a run of controversial decisions by the company, including the discontinuation of physical disc production in 2018 and the company's separation from Hideo Kojima and the Physint project. Stuart compared it unfavourably to Insomniac's Spider-Man games, noting that "the character's grace, his web-throwing, the three-dimensional nature of his movement, all encourage you to fight beautifully; here I was reminded of 80s beat-'em-ups, or PS3 brawlers – a bludgeoning production line of identical fights against increasingly over-familiar enemy types." Eurogamer's Chris Tapsell, who also rated the game 3/5, said the overall gameplay had "little to no invention throughout," but it was most noticeable in the combat, "which really has to be the backbone of a linear action game like this, let alone a Wolverine one." "There's all the inherent satisfaction of a good parry-counter, of leaping around fully in character as this unleashed beast, of enacting righteous vengeance on your foes.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Metroid Ravenous is set to be the first new 2D Metroid game in over five years, with the Metroid Dread release date passing us by way back on October 8, 2021. If you aren't familiar with the name, MercurySteam is an independent studio who has partnered with Nintendo in the past – collaborating to deliver Metroid Dread (2021) for Nintendo Switch and Metroid: Samus Returns (2017), which was a rather delightful remake of the Game Boy's Metroid 2: Return of Samus for 3DS.
Don't Nod might not have enough cash to make it through January 2027, and even if it does, pulling up could 'involve the reduction of up to 90 positions' "Amid systemic pressures in the video game industry." Don't Nod, best known as the developers of Life is Strange 1 and 2, has been having a rough go of it, lately. In 2024, its games Jusant and Banishers: Ghosts of New Eden sold "well below expectations", causing it to pause development of two further games. The developer reported a 56% decrease in operating revenue year-on-year, "amid systemic pressures in the video game industry, characterized by highly selective financing." This also presented as a €3.5 million decline in sales in the first half of 2026, "driven primarily by sales and the recognition of a portion of PS+ and Game Pass revenue from Bloom and Rage, initial sales of Aphelion, and the back catalog", as well as an increase development costs to the tune of €2.6 million because of an as-yet-unannounced collaboration with Netflix for "a narrative game based on a major Netflix intellectual property." This is a dire forecast, as it means there's a "material uncertainty regarding the company's ability to continue as a going concern beyond January 31, 2027." In other words, Don't Nod is running out of money, and fast. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.
There's another Palworld update out, and it's a big one. Besides a couple of fresh missions, fishing is now considerably easier, Pals make our life easier in combat, and Pocketpair's provided a wealth of quality-of-life improvements. Right up top of Pocketpair's characteristically long patch notes for update 1.0.4, you can see the two added quests, both sub-missions. "Palworld's not finished": With update 1.1 coming, Pocketpair lead says "we're doing something players have been screaming at us to do" after the "soft prologue" of 1.0.
Sony clarifies PlayStation disc production is dropping by 10 percent in 2028, not to 10 percent Spin doctors. Sony has pushed back on a wave of reports suggesting PlayStation disc manufacturing is about to be gutted by 90 percent after comments from a Sony DADC executive were allegedly misunderstood. According to Game, which went directly to Sony Digital Audio Disc Corporation (DADC) for clarity, output is actually expected to dip by 10 percent in 2028, not to 10 percent. "To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent," a Sony DADC spokesperson told Game, referring to comments made by DADC chief Dietmar Tanzer to an Austrian broadcaster in July.
Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles "I think people should just not be afraid of AI" Many column inches have been spent questioning the wisdom of focusing on live-service. Sony gambled and lost, as did many other companies chasing the dream of steady recurring revenues, while firms like Capcom that stuck to the traditional path have emerged relatively unscathed. That includes Miniclip, Sumo Digital, Funcom, Fat Shark, Sharkmob, 10 Chambers, and Stunlock Studios in Europe, as well as Digital Extremes in North America and Grinding Gear Games in New Zealand. The more people love your game, the more they're going to play your game." Read this next - Executives from EA and Tencent to speak alongside Netflix, Sony, and Disney at FT Business of Entertainment summit - Godot Engine partner firm W4 Games secures $18m Series B funding, signs deal with Tencent to bolster Asia ecosystem - Last Sentinel developer Lightspeed LA conducts layoffs, 80 roles reportedly cut
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Arc Raiders ' next big update, Frozen Trail, is set to arrive sometime in October. For Embark Studios, it means more than it probably should. The team announced back in the spring that it would move to semi-annual major updates, pivoting away from the monthly content cadence that Arc Raiders' executive producer Aleksander Grøndal told me wasn't good enough for players or developers. Pop into the Texas Chain Saw Massacre subreddit and see how those players feel about having spent $30 on a game in exchange for "only" two years of updates.
The Big Picture: What you need to know about the ongoing games industry reset Amir Satvat's talk at Gamescom Dev laid bare the reasons behind the catastrophic layoffs – and what needs to be done The games industry is undergoing a reset. Back in December, Satvat told GamesIndustry.biz that he expected around 7,500 redundancies across the industry in 2026, down from the roughly 9,200 in 2025. "And now because more and more people in China are going to college, each year we can comfortably expect 10 million plus people who are going to have computers." On the one hand, he said, the Chinese market offers a market opportunity for developers outside China, because the "taste for games in China [is] not that different from the taste [in] other places." But on the other hand, Chinese developers will provide more competition globally, "because God, when you go over there and you see the volume and the number of studios… And I think in most cases, we have all underestimated how transformative and impactful that's going to be over the next few years." Growth and contraction In terms of where growth opportunities lay, Satvat pointed towards large user-generated content (UGC) platforms like Roblox and UEFN, but also sounded a note of caution that the "revenue opportunities on those platforms [are] concentrated in the hands of a very small number of people." Competition is getting ever tougher: the number of new Steam releases reached around 12,000 in H1 2026, up 19% year on year. Satvat pointed to the collapse in global games start-up funding from $9.9 billion in 2021 to just $2 billion in 2023, and a similar drop in private equity and venture capital funding from $12.1 billion to $2.7 billion.
Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh, Ted, and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager. The highlights of the first Megapak are Ultima spinoff World of Ultima: The Savage Empire, combat flight sim F-14 Tomcat, and Test Drive 3: The Passion—a title that makes it sound like a vehicular reimagining of Christ's crucifixion. Megapak 7 has Caesar 2 and Heroes of Might and Magic, while Megapak 8 treated players to SimCity 2000 and Mechwarrior II.
Ever since the first game launched back in 1997, Grand Theft Auto’s titular crime has been a fairly simple process: tap one button and someone else’s car is now yours. Almost 30 years later, GTA 6 is set to change that completely, introducing a tiered vehicle security system, a varied set of tools to steal them with, and new ways to profit from each theft directly. Let’s look at the details of how it all works in Rockstar’s latest, as well as theorise about what it could all mean for other styles of robbery, including liquor store hold-ups and big bank heists. Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets.
Executives from EA and Tencent to speak alongside Netflix, Sony, and Disney at FT Business of Entertainment summit Leadership summit takes place in West Hollywood in September, with discount for GamesIndustry.biz readers The Financial Times has unveiled the C-suite line-up for its upcoming Business of Entertainment Summit in LA in September, with games industry speakers from EA and Tencent Games joining a roster which includes executives from linear media firms including Netflix, Sony Pictures, NBCUniversal and UFC/WWE parent TKO Group. GamesIndustry.biz is a promotional partner for the event alongside our parent company IGNE Entertainment. David Tinson, Chief Experiences office at EA, will be part of a panel on cross-medium entertainment alongside executives from Universal Entertainment and narrative production firm Madison Wells. Keynotes include Bela Bajaria, Chief Content Officer at Netflix; Mark Shapiro, President and COO at TKO Group; Ravi Ahuja, Chairman and CEO of Sony Pictures and David Lee, CFO of Webtoon.
This past week, the world lost Hayden Panettiere. Only 36 years old, the former child actress established herself as a household name in numerous iconic roles in film and television. From Claire, the super-powered cheerleader from Heroes, to Kirby Reed, the horror know-it-all from the Scream franchise, Panettiere proved herself to be a highly versatile actress in an ever-evolving industry. Panettiere also lent her voice to Xion in Kingdom Hearts: 358/2 Days, a spin-off that focused on the villainous organization from the sequel and Chain of Memories.
Sandustry is the first factory simulation game I've played that gets heaps right The poetry of piles Before we talk about Sandustry, the excellent new spelunking factory builder from Lantto Games and Hooded Horse, we need to revisit that most quintessentially vidyagame of topics, the post-industrial countryside of Wales. Early on in my recent 105-mile "review" of the MSI Cyborg 14 laptop, I walked through the old slate quarries near the village of Aberllefenni – the longest continually operated slate mining setup in the world until its closure in 2003. After passing some overgrown roofless cottages, I stopped for a tactical Seabrooks at the foot of a massive spoil pile: a hill of chopped and broken slate that must have begun with one man tipping over a wheelbarrow centuries ago, and then another barrow, and then another, while other men added bolsters and pounded paths through the mounting shards, until at last, their labour all but overshadowed the village beneath – a miraculously static expanse of slippery, plate-sized pieces, a geolithic coin drop machine right on the edge of paying out. In 1966, coal heaps over Aberfan in South Wales collapsed after becoming saturated with rainwater, killing 144 people.
The opportunity cost of Sony's live service pivot is enormous | Opinion The cost can't be measured only in money; what's the price tag for some of Sony's biggest studios being missing in action for much of the PS5 era? The folly of the live service mania that consumed the games business for much of the past decade is pretty well documented by this point. Horizon: Forbidden West launched at the end of the PS4's life cycle, appearing on both PS4 and PS5; its follow-up will now probably not appear until well into the lifespan of the PS6. Read this next - Riot Games sunsets active development on 2XKO as it costs "substantially more to operate than it brings in" - Report: Live-service removed from Horizon Hunters Gathering following negative player feedback - PlayStation reports flat Q1 sales, says it's "cautiously moving forward" with halting physical disc production
After the latest PS5 price hike went into effect this past April, the same digital edition of the PS5 that launched at $400 in 2020 is now $600--a whopping $200 price increase. Multiple more Switch 2 games, like Elden Ring and Fire Emblem: Fortune's Weave, will cost $80 as well on Switch 2. The $60 in 2013 dollars that GTA 5 cost at launch is now more than $85 in 2026 dollars, for example. There were more sports cars in the parking lot in the PS1 era than there were in the PS4 era, because if you’re selling 20 million units at $60 for something that only cost you $10 million to make, that’s different than selling 20 million units at $60 for something that cost you $160 million to make.” On the flip side, if more companies raise prices to $80 like Rockstar is doing with GTA 6, that doesn't mean developers will stop hawking things like microtransactions, DLC, and battle passes.