California Games – это спортивная игра, предлагающая соревноваться в нескольких калифорнийских видах спорта. Игрокам предстоит освоить скейтбординг, серфинг, катание на роликах, фрисби и футбэг. Каждый вид спорта имеет свои уникальные правила и управление, требующие от игрока точности и координации. Геймплей строится на прохождении коротких, но динамичных уровней, где необходимо демонстрировать мастерство и выполнять трюки для набора очков. Успех зависит от правильного выбора момента для прыжка, балансировки и использования специальных движений. Игра предлагает соревноваться как в одиночку, так и с друзьями, по очереди демонстрируя свои навыки в каждом из видов спорта. California Games – это аркадный симулятор, который проверит вашу ловкость и умение быстро адаптироваться к различным спортивным дисциплинам.
Injustice 3 is seemingly the mysterious, unannounced fighting game that's been hosting playtests in California Big Brainiac move. NetherRealm's next project has yet to be officially announced, but many believe it to be the third entry in the studio's superhero fighting game series Injustice. Now, there are new signs that select few outside the studio are playing Injustice 3. PC, PS4, Xbox One See 2 more PS5, Xbox Series X/S Nintendo Switch, PC, PS5, Xbox Series X/S
A woman from California has revealed that she was paid $120,000 to carry a baby that ended up being for Chinese video game billionaire Xu Bo. There are plenty of reasons why people choose to go down the surrogacy route when it comes to having a child. On the flip side, surrogates can often make some money from deciding to carry a child for nine months, provided they’re not just helping a friend out. Speaking to CBS News, the woman – who has been named only as Judy to protect her identity – has her own seven-year-old, and after spotting the ad for $120,000, she decided that it could help her find a home for her own family.
YouTuber runs onto the stage at Roblox Developers Conference shouting 'We deserve better,' gets tackled and ejected from show Mathieo shared the stunt online and explained his reasoning in a video. Over the last few days, Roblox's 2026 Developers Conference was held in San Jose, California, and one of Roblox CEO David Baszucki's on-stage introduction's hit something of a hitch. Roblox YouTuber Mathieo took to the stage shouting, "We deserve better, don't we deserve better," while revealing a shirt that read "Kids deserve better," until he was quickly tackled and escorted out. Roblox codes: Cross-game freebies Blade Ball codes: Extra wheel spins Anime Vanguards codes: Rerolls and shards galore Anime Defenders codes: More tokens and gems Anime Reborn codes: Get extra gems Dandy's World codes: Sweet, sweet Ichor Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid.
New StarCraft and Diablo games in the works! Today marked the start of Blizzcon 2026 over in California, and the Xbox-owned company had a lot of announcements to share as part of the opening ceremony, including two massive announcements regarding Diablo and StarCraft. Those announcements were that Diablo V is officially in the works with a target release window of 2029, while a new open-world StarCraft game (not an RTS) is aiming for a 2030 release. Xbox has since clarified that StarCraft is definitely coming to console in addition to PC.
Saber Interactive had a breakout hit in the form of Warhammer 40,000: Space Marine 2, and you can attribute at least part of its success to the fact that it was not made in North America. The company's chief creative officer, Tim Willits, says it's been dramatically scaling down its operations in the region. Latest Videos FromGamesRadar+ "The problem is stuff like this: big North American development studios, they run about $2 million+ in burn rate a month," Willits says. You don't need to spend $150 million to make a billion." Unfortunately, Saber's business bets also include a big emphasis on AI, which came to a head when the publisher finally added an AI disclosure to Rideshare Stimulator amid CEO Matt Karch's public feud with a former writer who claims she was replaced by ChatGPT.
For the quickest way to join, simply enter your email below and get access. For example, the explainer for how to "Upgrade an eligible PS4 digital game on a PS5 console with a disc drive or PS5 Digital Edition console" specifies that you will need "an eligible digital PS4 game you already own." On the main UK PS5 hub, now branded with a warning that PlayStation will abandon physical games in January 2028, Sony writes: "Track your PS5 journey with info on your total play time, games you own and more." This bit is tucked underneath a section showing the disc drive-equipped and all-digital PS5 consoles, but is less of an explicit reference to digital games. A common PlayStation Store DLC blurb – here, dutifully represented by a $2 costume for Dead or Alive 5: Last Round – clarifies: "This costume was previously distributed by some retailers as a gift with purchase of DOA5LR. The blurb for the Final Fantasy 7 Remake upgrade for PS4 version owners reads: "You are eligible to receive a free PS5™ digital version of FINAL FANTASY VII REMAKE at no extra cost if you already either (i) own a PS4™ digital version of the game or (ii) own a PS4™ disc version of the game and also own a PS5™ console with a disc drive (you must insert the disc each time you wish you to download or play the PS5™ digital version of the game)." This includes a "digital application or game." It doesn't get much more digital than cloud-streamed games, yet an explainer for "how do I use PS5 Cloud Streaming" notes that "Select games that you own can be streamed direct to your PS5 console or PlayStation Portal." The list goes on and on.
After Sony tells fans they don't own digital games, one Consumer Rights group is tracking all the times PlayStation said the opposite Own goal. Last month, Sony argued that "reasonable consumers" already know they don't really own the digital goods they paid for. The Consumer Rights wiki has now made a list collecting more than 30 examples where Sony told customers they do, in fact, own the digital games they paid for. (You know, the links to the company's Terms of Service and Software Product Licensing Agreement that show up just before you pay for something on the PlayStation Store.) Seemingly in response to those arguments, the Consumer Rights wiki has now created a "non-exhaustive table of references on Sony's site to 'owning' digital games." The list includes more than 30 occasions in which Sony's site has said something along the lines of, "View a broadcast for a game you own through the game's hub," or, "If you own the PS4 and PS5 versions of the same game, here's how to switch between them…" One of the more recent examples can be found in Marvel's Wolverine's FAQ section: "Standard Edition owners can also upgrade to the Digital Deluxe Edition content." The lawsuit claimants said Sony was in breach of a California Law that made it "unlawful for a seller of a digital good to advertise or offer for sale a digital good to a purchaser with the terms 'buy,' 'purchase,' or any other term which a reasonable person would understand to confer an unrestricted ownership interest in the digital good." (Reasonability doesn't seem like something you could measure in court, but I digress.) A digital vendor can get around the law by giving customers clear information about the licenses they're paying for.
Saber Interactive's Tim Willits on generative AI, moving development out of North America, and embracing recognisable IP "Sometimes I play these games and I can just see the wasted money" Saber Interactive has achieved a lot in the past few years, but the most noticeable recent news to come out of the the company was CEO Matthew Karch's unfiltered response to accusations that a writer had been replaced with ChatGPT. When we sit down at Gamescom for the second of two conversations with Saber Interactive's chief creative officer Tim Willits, it's the first thing we ask about. It remains a huge company, numbering 3,500 employees spread across 15 studios in places like Serbia, Armenia, Georgia, Spain, Portugal, Sweden, Argentina, and Australia. If it takes [a big studio] five years to make a game, that's 60 months, that's $120 million just in salaries." Adding on things like marketing and publishing costs can easily push that up to $150 million, he says, while each game sold might only return around $25 after various deductions.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Cerny and Keighley tell Game File the plan is to give $100,000 to each of 20 young game designers every year, with eligibility for up to $500,000 more for the most promising projects. Applications begin in December for the 2026 to 2027 class of 13 college programs across eight countries, including New York University, the University of Southern California, Scotland's Abertay University, France's Cnam-Enjmin, Germany's TH Köln, and Australia's Royal Melbourne Institute of Technology.
Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles "I think people should just not be afraid of AI" Many column inches have been spent questioning the wisdom of focusing on live-service. Sony gambled and lost, as did many other companies chasing the dream of steady recurring revenues, while firms like Capcom that stuck to the traditional path have emerged relatively unscathed. That includes Miniclip, Sumo Digital, Funcom, Fat Shark, Sharkmob, 10 Chambers, and Stunlock Studios in Europe, as well as Digital Extremes in North America and Grinding Gear Games in New Zealand. The more people love your game, the more they're going to play your game." Read this next - Executives from EA and Tencent to speak alongside Netflix, Sony, and Disney at FT Business of Entertainment summit - Godot Engine partner firm W4 Games secures $18m Series B funding, signs deal with Tencent to bolster Asia ecosystem - Last Sentinel developer Lightspeed LA conducts layoffs, 80 roles reportedly cut
A feature-length documentary exploring the life and legacy of late Minecraft YouTuber Technoblade is officially in the works. Technoblade, whose real name was Alex, became one of Minecraft’s most influential creators through his videos, livestreams, competitive gameplay, and appearances on the Dream SMP. He died from sarcoma in June 2022 at the age of 23. Technoblade’s YouTube channel surpassed 20 million subscribers in 2025 and now has nearly 23 million.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. With its HD-2D aesthetic blending 2D sprites with 3D environments, Final Fantasy Resonance brings to mind games like Octopath Traveler, and instantly feels familiar if you're well-versed in classic RPGs. An RPG with Vision Key info Developer: In-house, Lancarse Publisher: Square Enix Platform(s): PC, PS5, Xbox Series X, Nintendo Switch 2, Nintendo Switch Release date: October 22, 2026 The party I get to play with is made up of four original characters, with a variety of skills and elemental affinities, including Rain who deals melee damage with vigor, and Fina who boasts great healing spells.
"Sometimes you need fresh perspectives" – How external development helped Tomb Raider: Legacy of Atlantis Crystal Dynamics on the working relationship with Polish studio Flying Wild Hog, and why tank controls aren't coming back in the remake A hands-off demonstration of Tomb Raider: Legacy of Atlantis at Gamescom last week showed that the game is far from a simple remaster of the 1996 original; it's a complete reworking of Lara Croft's first adventure. Crystal Dynamics has handed over the development reins to Polish studio Flying Wild Hog, which has added much to the Tomb Raider formula. At a round-table Q&A after the demo, Raul Siqueira, game director at Crystal Dynamics, and Flying Wild Hog art director Arek Tomaszewski shed light on how the external development partnership worked, the studios' relationship with Amazon, and why we won't be seeing the return of tank controls in Legacy of Atlantis when it launches on February 12. The Lara you see here is the same Lara from the Survivor era [Tomb Raider 2013, Rise of the Tomb Raider, and Shadow of the Tomb Raider, which tell Lara's origin story], and it will be the same Lara in our projects moving forward." Disclosure: Alex Forbes-Calvin has previously worked with Crystal Dynamics on the book Chronicles of the Tomb Raider.
PlayStation argues "reasonable consumers" already know they don't actually own their digital games "This makes sense." As PlayStation's plan to scrap the production of game discs inches closer, Sony's lawyers are arguing that "reasonable consumers" already know that they don't own digital games. This comes in the middle of a class action lawsuit filed against Sony by four customers, who stated back in July that the PlayStation Store's disclosures don't do enough to comply with a certain 2025 California law around digital ownership. For context, the PlayStation Store does link to both the company's Terms Of Service and Software Product Licensing Agreement when you go to buy a digital game on the storefront. Were that the case, then Plaintiff Edward Heycock would not have been able to obtain the game Resident Evil Requiem on February 25, 2026 for $69.99 from the PlayStation Store after Plaintiff Jason Mendoza had obtained Resident Evil Requiem on 14th February, 2026, because Mr.
The Big Picture: What you need to know about the ongoing games industry reset Amir Satvat's talk at Gamescom Dev laid bare the reasons behind the catastrophic layoffs – and what needs to be done The games industry is undergoing a reset. Back in December, Satvat told GamesIndustry.biz that he expected around 7,500 redundancies across the industry in 2026, down from the roughly 9,200 in 2025. "And now because more and more people in China are going to college, each year we can comfortably expect 10 million plus people who are going to have computers." On the one hand, he said, the Chinese market offers a market opportunity for developers outside China, because the "taste for games in China [is] not that different from the taste [in] other places." But on the other hand, Chinese developers will provide more competition globally, "because God, when you go over there and you see the volume and the number of studios… And I think in most cases, we have all underestimated how transformative and impactful that's going to be over the next few years." Growth and contraction In terms of where growth opportunities lay, Satvat pointed towards large user-generated content (UGC) platforms like Roblox and UEFN, but also sounded a note of caution that the "revenue opportunities on those platforms [are] concentrated in the hands of a very small number of people." Competition is getting ever tougher: the number of new Steam releases reached around 12,000 in H1 2026, up 19% year on year. Satvat pointed to the collapse in global games start-up funding from $9.9 billion in 2021 to just $2 billion in 2023, and a similar drop in private equity and venture capital funding from $12.1 billion to $2.7 billion.
You're buying a license, not the product. As a number of lawsuits try to take Sony to court over its decision to stop making PlayStation discs from January 2028, the platform holder has responded to one and said "reasonable consumers" understand they're only buying a license to play a game, and that they don't actually own it. This stems from a court appearance in California, where four people took Sony to court over claims the PS Store does not make it clear you're purchasing video game licenses instead of actually owning them yourself. According to them, using terms like "Buy Now" and "Confirm Purchase" implies ownership of a game rather than a license granting access to it.
Linux manages to avoid the age verification apocalypse, but SteamOS isn't in the clear yet Linux gamers stay winning (unless you ask them to fix their audio). California's Digital Age Assurance Act is due to take effect at the very start of 2027, bringing in sweeping age-verification checks by system providers. As part of it, operating systems will have to do age checks on users to lock down certain functions, which had led some Linux developers to go full crisis mode in response. Well, good news, the Assembly Bill 1856 amendment has just passed and it exempts open-source operating systems from compliance.
With the end of physical PlayStation games looming, the need for clear digital ownership rights is more pressing than ever. For its part, Sony believes your rights are very clear: you do not own your digital games, and it's unlikely you're stupid enough to believe otherwise. That's according to a Game File report (paid article link) citing an August 21 filing Sony's lawyers made in California's Northern District. "Were that the case, then Plaintiff Edward Heycock would not have been able to obtain the game Resident Evil Requiem on February 25, 2026 for $69.99 from the PlayStation Store after Plaintiff Jason Mendoza had obtained Resident Evil Requiem on February 14, 2026, because Mr.
Sony has argued that PlayStation players do not own the digital games they buy, claiming true ownership would prevent multiple customers from purchasing the same title. The argument appeared in an August 21 court filing responding to a class action lawsuit against Sony. It alleges that the PlayStation Store failed to provide disclosures required under California’s 2025 Digital Goods Law. “Were that the case, then Plaintiff Edward Heycock would not have been able to obtain the game Resident Evil Requiem on February 25, 2026, for $69.99 from the PlayStation Store after Plaintiff Jason Mendoza had obtained Resident Evil Requiem on February 14, 2026, because Mr.
Disney and Epic Games caused a bit of a stir recently when they unveiled their latest collaboration: a Fortnite skin that you can only get by riding the Millennium Falcon: Smuggler's Run ride at Disneyland in California or Disney World in Florida. There's been a lot of spirited discussion about this skin since then, as most of the folks who had something to say about the situation seemed pretty annoyed about it. Honestly, even though I just made my once-per-decade visit to Disneyland back in June, I think it's a pretty cool idea, because the skin they're offering is something almost nobody would have cared about were it released the way Fortnite skins usually are. The skin in question is Forsworn Trooper , a generic criminal sporting pieces of salvaged stormtrooper armor.