Silicon Studio — японская компания, известная своими технологиями в области компьютерной графики и разработки игр. Они создают инструменты для разработчиков, а также занимаются производством собственных игр. Одной из наиболее известных их работ является игра 3D Dot Game Heroes, стилизованная под классические 8-битные RPG, но выполненная в трехмерном исполнении. Компания также разрабатывала middleware и инструменты для создания спецэффектов, используемые в различных проектах игровой индустрии. Silicon Studio стремится к инновациям в области визуальных технологий и игрового дизайна.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. "AAA publishers are abusing Early Access," RPG dev says, and Steam games like Subnautica 2 and Path of Exile have warped "the landscape and players' expectations" Denis Dyack – founder of Silicon Knights and current CEO of Apocalypse Studios – says that AAA publishers' use of Early Access is shifting player expectations and making it harder for independent teams. Specifically, he cites developers releasing a "polished product" and using the Early Access standing as "a marketing beat," the problem being that the quality of these titles, in turn, will lead gamers "expecting a near-perfect game," which Dyack asserts "defeats the purpose of Early Access, which is a collaborative development process based on player feedback." "AAA publishers are abusing Early Access, skewing player expectations in such a way that it heavily disadvantages smaller independent developers," Dyack continues, citing Subnautica 2 and Path of Exile as examples of titles that used the program "drastically changing the landscape and players' expectations." With Apocalypse Studios' Deadhaus Sonata, he says the team hit "significant barriers to entry" which in turn "significantly reduced" their market impact.
"Developers need to treat Early Access like a real launch, because players do" – Early Access games are on the rise, but so are player expectations The studios behind Valheim, Subnautica, Hades, Phasmophobia, Paralives, and Deadhaus Sonata discuss the highs and lows of Early Access The number of games released through Steam's Early Access program has risen significantly in recent years. According to SteamDB, 2,924 Early Access games launched on Valve's platform in 2026 (as of mid-October), an 18% increase from 2025 and a 60% increase from 2020. As a percentage of the overall number of Steam games released each year, Early Access titles are on the rise, going from a 10.4% share in 2024 to 11.3% in 2025 and 13.7% in 2026. Daniel Knight, CEO and game director at Phasmophobia maker Kinetic Games, says that whether Early Access or 1.0, new releases need to be at "a much higher quality." Paralives developer Alex Massé says he ended up delaying the game's Early Access launch from December 2025 to May 2026 after pre-release tests revealed the tutorials and some other features weren't up to scratch.