Sector D2 - независимая студия разработки видеоигр, известная благодаря своему дебютному проекту Project Wingman. Это динамичный авиасимулятор, вдохновленный классическими играми жанра, получивший признание за захватывающий геймплей, проработанную боевую систему и стилизованную графику. Компания, вероятно, небольшая команда энтузиастов, сосредоточенная на создании качественных игр в нишевых жанрах. Информации об истории и структуре компании Sector D2 немного, что типично для небольших независимых разработчиков.
Rockstar developer union could end up over 1,600 workers strong and encompass nearly all UK staff below senior management, IWGB claim Organisers say a successful vote would create "the biggest recognised union in the UK games sector" As we've previously covered, a vote on recognition of a union made up of UK-based Rockstar Games devs is set to take place around GTA 6's console launch on November 19th. The Independent Workers of Great Britain (IWGB) union, whom the Rockstar staff are working with in their efforts to organise, have now revealed just how many workers the Rockstar could end up encompassing if the recognition vote is successful. As reported by Game File, when asked to put a number on their claim that the vote could result in "the biggest recognised union in the UK games sector", the IWGB said that the union’s bargaining unit would be made up of more than 1,600 workers. Read this next - Don't worry, GTA 6's cars can drive for ages before their fuel tanks need refilling, leaving me wondering why this motor management's been added at all - GTA 6 has a smell reaction system, which immediately joins Red Dead Redemption 2's dynamically shrinking horse balls on Rockstar's list of immersive symbols of excess - UK-based Rockstar devs will be putting their union recognition to a vote during GTA 6's launch next month
Valve addresses Steam's AI game cloning problem - by suggesting developers make their games less copyable "Rather than relying on a single mechanic that someone can easily copy..." Valve has responded to the worrying trend of games being cloned using generative-AI and sold on Steam, but instead of admonishing those games or promising to do something about them, it appears to have put the onus on developers to make their games less copyable. Valve's business team members Tom Giardino and Marc Wilkinson were reportedly asked at a Steam Indie Connect developer conference in Korea, reported by InvenGlobal, whether Steam had any protective measures in place to stop games being cloned by AI. The questioner, a developer, cited an example whereby developers were held to ransom by people threatening to clone a game. It was in response that example that Giardino - after saying this was the first he'd heard of ransoming, and that probably it was an issue for law enforcement, though Valve would "help in whatever way we can" - outlined not what Valve was doing to clamp down on this, but what developers could do to guard against it.