Eek! Games - независимая студия разработки игр, наиболее известная благодаря своей игре House Party. Это приключенческая игра с элементами комедии и симуляции, отличающаяся откровенным содержанием и интерактивностью. Студия делает акцент на создании реалистичных персонажей и предоставлении игрокам свободы выбора, влияющего на развитие сюжета. Дальнейшие планы студии неизвестны, но House Party продолжает получать обновления и дополнения.
The recent screening of Nintendo's The Legend of Zelda: Ocarina of Time remake has proven a thing of existential horror for many grey-haired Zeldenthusiasts. What have they done to you, boy? Why do you look like a possessed doll ? We have somehow generated a version of NES-era Zelda that overlaps with another long-lost game, Namco's 60-floor maze RPG The Tower of Druaga - itself a huge influence on the original Zelda games.
Grand Theft Auto VI feels like the most anticipated game in the history of games (well, for as long as I've been alive, anyway) so it's understandable if fans are foaming at the mouth to get their hands on the game. The only problem is, there isn't actually a disc to get your hands on. Read the full article on purexbox.com
BioShock 2 could have had a "Big Sister scare" system that was way ahead of its time, says designer – but he's "finally" using the idea in his new deckbuilder about beating the Devil: "It has added so much life" Eek! Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? BioShock 2's supercharged Big Sister enemies could have been a lot freakier if the shooter's developer 2K had gone with an abandoned concept from designer David Lindsey Pittman. "Way way back in the day on BioShock 2," Pittman writes on Bluesky, "me and [senior designer] Kent Hudson talked about doing a dynamic 'Big Sister scare' system, where we'd spawn the ostensible villain at the edge of your vision any time the game's tempo slowed down." Bioshock 2 released in 2010, the same year as Frictional Games' Amnesia: The Dark Descent, which introduced oppressive stalker monsters that pursue you on sight.