BioShock 2 could have had a "Big Sister scare" system that was way ahead of its time, says designer – but he's "finally" using the idea in his new deckbuilder about beating the Devil: "It has added so much life" Eek! Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? BioShock 2's supercharged Big Sister enemies could have been a lot freakier if the shooter's developer 2K had gone with an abandoned concept from designer David Lindsey Pittman. "Way way back in the day on BioShock 2," Pittman writes on Bluesky, "me and [senior designer] Kent Hudson talked about doing a dynamic 'Big Sister scare' system, where we'd spawn the ostensible villain at the edge of your vision any time the game's tempo slowed down." Bioshock 2 released in 2010, the same year as Frictional Games' Amnesia: The Dark Descent, which introduced oppressive stalker monsters that pursue you on sight.
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