Despite finding massive success with a modern turn-based classic, the director of Clair Obscur: Expedition 33 doesn't have a preference between action combat and turn-based battles. In fact, he loves both, so long as the fighting itself is attached to a game that's, you know, actually good. Clair Obscur: Expedition 33 creative director and Sandfall Interactive CEO Guillaume Broche says as much in an interview with Automaton when asked about whether he has a preference when it comes to RPG combat styles. Having previously gushed over the sword-swinging Legend of Zelda: Breath of the Wild and overlooked turn-based gem Lost Odyssey, his answer probably won't surprise you.
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GamesRadar