Thousand Hells is a 'tactical narrative' feast of infernal storytelling, but its defeats can feel brutal From the developer of King of Dragon Pass, a gorgeously imagined meat grinder for hapless adventuring parties. In Thousand Hells: The Underworld heists, I've sort of taken on the role of the dad in that one tweet about feeding cats to coyotes. But rather than serving up pets to jackals, I'm dutifully feeding bands of doomed adventurers into the psychological, corporeal, and spiritual wood chipper of the "tactical narrative" game's bespoke hellscapes. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.
Источник
PC Gamer