Saber Interactive had a breakout hit in the form of Warhammer 40,000: Space Marine 2, and you can attribute at least part of its success to the fact that it was not made in North America. The company's chief creative officer, Tim Willits, says it's been dramatically scaling down its operations in the region. Latest Videos FromGamesRadar+ "The problem is stuff like this: big North American development studios, they run about $2 million+ in burn rate a month," Willits says. You don't need to spend $150 million to make a billion." Unfortunately, Saber's business bets also include a big emphasis on AI, which came to a head when the publisher finally added an AI disclosure to Rideshare Stimulator amid CEO Matt Karch's public feud with a former writer who claims she was replaced by ChatGPT.
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