Diablo 5 gameplay details from BlizzCon: More classes than ever before, procedurally-generated dungeons, and Diablo 2-style loot Blizzard has offered up a surprising amount of detail about the action RPG sequel, which won't be out until 2029. Diablo 5 is shaping up to be very different from Diablo 4. The sequel is set a hundred years after Diablo 4 in the aftermath of Diablo (the demon)'s apocalyptic destruction of Sanctuary, and it's going to bring fundamental changes to combat, classes, and loot. Here's what I gleaned from the 30-minute panel: - Diablo 5 will go back to procedurally-generated dungeons and open-world regions that will change every time you return to them - Towns won't exist; instead, you'll have a caravan of NPCs you'll meet throughout the story (one of your buddies will be a treasure goblin) - Sidequests will all come from the people in your caravan - The demon hunter and monk classes are returning - New classes will show up too, including the plague knight: a heavily-armored class that spreads disease around the battlefield - It will launch with more classes than every Diablo game has launched with combined - Items will have tiers, starting simple and growing in complexity as you progress - Belts and set items are coming back - Items will take up multiple inventory slots based on their type, like Diablo 2 - The team is experimenting with items that require certain stat thresholds—which is also reminiscent of Diablo 2 Blizzard said we can expect to hear regular updates on the development of Diablo 5 starting next year, and emphasized that it will be changing things as it goes along based on player feedback.
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PC Gamer