Погрузитесь в Weird West, мрачный action с элементами RPG, где мифы и легенды Дикого Запада переплетаются с темной фэнтези. Вы будете исследовать опасный мир, населенный как людьми, так и сверхъестественными существами. Игра предлагает нелинейный сюжет, в котором каждое ваше решение имеет последствия, влияющие на мир и его обитателей. Вы будете управлять разными героями, каждый со своей уникальной историей и мотивацией. Развивайте их навыки, находите мощное оружие и объединяйтесь с другими персонажами, чтобы выжить в этом беспощадном крае. Особенностью игры является интерактивное окружение, которое можно использовать в бою. Поджигайте бочки, взрывайте стены и манипулируйте стихиями, чтобы получить тактическое преимущество. Судьба Weird West в ваших руках, и только вы определяете, какие легенды будут сложены о ваших героях.
This is a standalone review that covers only Call of Duty: Modern Warfare 4's DMZ mode. You can find our campaign review here, with multiplayer impressions to follow after launch. Extraction shooters feel a little like a modern trend, with some heavy hitters like Marathon and Arc Raiders shaking the table within the last year or so, but they’ve been a growing experiment in the shooter space for the past decade or so. Call of Duty dabbled in it with the original DMZ back in 2022 (you could argue they were late to the party then), and its return in 2026 is timely.
What we've been playing - "I simply didn't know if a first-person shooter could work as a Soulslike" A few of the things that have us hooked this week. 17th October Hello and welcome back to our regular feature where we write a little about the games we've been playing. This week, Connor plays a classic, and ticks it off his bucket list; Sherif isn't sure about a first-person shooter foray into Soulslikes; Matt visits a South Pacific island volcano and Jim Henson's Labyrinth, all in one game; and Bertie discovers that playing D&D with kids is enormously entertaining. There's a little bit of everything across its main courses and dirt-cheap DLC: holes situated around 1950s-style Hollywood movie lots; courses inspired by Atlantis, Jules Verne, and Mount Olympus and its incumbent Greek Gods; matches winding precariously up and down red rock mesas, and even jaunts though Jim Henson's Labyrinth.
The advent of first-person shooters introduced a wild frontier of unregulated video game level packs, and it ended in a lawsuit that changed copyright forever Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager. Specialists in Duke Nukem 3D level packs, Sunstorm were responsible for Duke Caribbean: Life's A Beach, Duke It Out in DC and Duke Xtreme—three of the most well-regarded level packs for 3D Realms' 1996 FPS. One such designer was Charlie Wiederhold, a college kid who was obsessed with making maps for games like Rise of the Triad and Duke 3D, who would go on to work on games like Duke Nukem Forever, Borderlands, and Call of Duty: Modern Warfare 2.