Two Worlds – это ролевая игра в открытом мире, предлагающая игроку исследовать обширный и детализированный фэнтезийный континент Анталур. Игрок берет на себя роль наемника, втянутого в политические интриги и борьбу за власть, в то время как древнее зло пробуждается. Ключевые особенности игры включают в себя нелинейный сюжет с множеством побочных заданий, гибкую систему развития персонажа, позволяющую создавать уникальные классы, и продвинутую систему крафта, дающую возможность модифицировать оружие и броню. Игроки могут свободно перемещаться по миру, взаимодействовать с NPC, сражаться с разнообразными врагами, используя как ближний бой, так и магию. Особое внимание уделено исследованию мира и поиску сокровищ, спрятанных в руинах и подземельях.
"Players want to feel like they're powerful and can do something cool."
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Bandai Namco is holding a survey worldwide for Tales of Eternia Remastered that includes a question gauging interest in future remaster games in the series. The survey is available until November 12, 2026 worldwide. The Tales of Eternia Remastered survey is available in English, too. Tales of Eternia Remastered is readily available on the PS4, PS5, Xbox Series X, Switch, Switch 2, and Windows PC.
In 2023, an anonymous modder released one of the best horror games of the decade, and they still haven't broken character MyHouse.wad barrages players with horrible things they've never experienced in a game before. For a lot of people, the appeal of horror is being surprised and disturbed by something they've never seen before. In recent years, I've sourced this rare feeling from movies like Obsession, where the gender dynamics of that story made it feel a bit dangerous, or Speak No Evil, which has one of the most shocking and nihilistic endings that I can recall. I even find that freshness in a modern classic like Pearl, which isn't really scary, but contrasts a technicolour old Hollywood style with a singularly unsettling Mia Goth performance to great effect.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
Inside Buckshot Roulette developer Mike Klubnika's terrifically nasty horror universe of post-Soviet malaise Atrocity exhibition. In Mike Klubnika's growing oeuvre of brilliantly deplorable games, the same elements tend to recur. Across three excellent games in almost as many years - 2023's Buckshot Roulette, 2025's S.p.l.i.t, and 2026's Machine Party - Klubnika has remixed each of these elements with design verve and stylistic aplomb. Klubnika's desktop PC, then, was both a creative instrument and portal into exotic worlds and taboo-feeling media: Klubnika remembers pirating the edgy top-down shooter Hotline Miami when he was 10 or 11 years old before discovering the music of Aphex Twin in one particularly strange level of the Half-Life multiplayer mod Sven Co-op.
Former Halo boss is now in charge of Wizards of the Coast and Hasbro Digital Games Dan Ayoub joined WotC in 2024 and previously served as the company's SVP of digital games. Wizards of the Coast and Hasbro Digital Games have a new boss, and it's kind of the old boss. Dan Ayoub, who spent the past couple years as senior vice president of digital games at Wizards, has been promoted to the big chair, where he'll head up Magic: The Gathering, Dungeons and Dragons, Duel Masters, and Hasbro Digital Games. Despite going hard on videogames in the immediate aftermath of Baldur's Gate 3, Hasbro has struggled to actually follow up on it: The company recorded a $56 million non-cash impairment earlier this year arising from the cancellation of several games in development that were expected to release "in 2028 and beyond." Potentially complicating matters further, Cocks, the Hasbro CEO, is a vocal AI enthusiast.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Hasbro has named Dan Ayoub as new president of Wizards of the Coast and Hasbro Digital Games, leading Magic: The Gathering, Dungeons & Dragons, and future games like Exodus and Warlock. Ayoub has been in the games industry for 25 years, with his credits including producer roles at Ubisoft and EA, an 11 year stint at Microsoft as the studio head of Halo developer 343 Industries, as well as vice president and general manager of Certain Affinity.
Dungeons & Dragons: World of Warcraft's class designer 'crammed as much' of the MMO into it so that even veteran tabletop players can experience something new The upcoming book introduces dozens of new subclasses, spells, and more to D&D's ruleset. James Wyatt, the principal game designer and project lead designer of the upcoming Dungeons & Dragons: World of Warcraft book was already running games in Azeroth long before he took on the project. "So, the real challenge was—for me at least—while designing things was to try to find everything that would appease the fans of the game while also being options that would be interesting to D&D players and try to cram as many of those into this book as possible." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Tyler has covered videogames and PC hardware for 15 years. He regularly spends time playing and reporting on games like Diablo 4, Elden Ring, Overwatch 2, and Final Fantasy 14.
"Developers need to treat Early Access like a real launch, because players do" – Early Access games are on the rise, but so are player expectations The studios behind Valheim, Subnautica, Hades, Phasmophobia, Paralives, and Deadhaus Sonata discuss the highs and lows of Early Access The number of games released through Steam's Early Access program has risen significantly in recent years. According to SteamDB, 2,924 Early Access games launched on Valve's platform in 2026 (as of mid-October), an 18% increase from 2025 and a 60% increase from 2020. As a percentage of the overall number of Steam games released each year, Early Access titles are on the rise, going from a 10.4% share in 2024 to 11.3% in 2025 and 13.7% in 2026. Daniel Knight, CEO and game director at Phasmophobia maker Kinetic Games, says that whether Early Access or 1.0, new releases need to be at "a much higher quality." Paralives developer Alex Massé says he ended up delaying the game's Early Access launch from December 2025 to May 2026 after pre-release tests revealed the tutorials and some other features weren't up to scratch.
Doug Cockle (of The Witcher fame) apparently recorded all of Geralt of Rivia's voice lines in only 8 days while working on the very first game in the series, and he landed a home run without ever being able to read the original source material. Geralt's husky voice will forever be defined by Doug Cockle's performance, but the iconic role wasn't easy to get right. Speaking to Gameology, the actor remembered he simply "went to an audition" back in the day and met a developer from CD Projekt Red who described the character of Geralt. The REAL Geralt Reacts to The Witcher 1 | Doug Cockle - YouTube Andrzej Sapkowski's The Witcher novels hadn't yet been translated into English, meaning Cockle "couldn't refer to them" when preparing to jump into the recording booth.
BioWare's incredible legacy will continue as long as there are RPGs EA is shutting down the venerable studio, but its impact will persevere. For my column this week I was going to write about climbing all over monsters in Dragon Dogma 2's chilly Dark Arisen expansion, but then EA decided to finally murder BioWare after years of slowly poisoning it. So sadly I am pivoting to this eulogy. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Fraser is the UK online editor and has actually met The Internet in person.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
'I'm forever grateful to BioWare': 16 game developers share the moment a BioWare game inspired them to join the industry BioWare was the catalyst for a generation of game development careers. When my party approached Redcliffe Village in Dragon Age: Origins, my reluctant sidekick Alistair stopped the party for a big confession about a secret he'd been keeping from me. I finally realized how massive and complex the story was, how many contingencies had been planned, written, and voice acted. Dragon Age In the quest "Bait and Switch" from Dragon Age 2, you check your mail at your house and seem to get a simple fetch quest.
Biddy Blas could probably use a booster cushion on his speeder to see more clearly over its handlebars, but he hasn't needed any sort of booster to make a massive impression on the internet. This squat, reptilian nuisance from Star Wars: Galactic Racer has overtaken social media algorithms with a ceaseless flood of fan-made skits, memes, and thirst traps. And like a podracer barreling down the Mos Espa Raceway, it has all come at Richard Summers-Calvert, the voice behind the Crocin racer, incredibly quickly . Even though he’s spent nearly 350 hours in the relatively story-free Palworld and around 150 hours grinding away in Monster Hunter Wilds, he tends to favor games like Dispatch, Baldur’s Gate III, and Mass Effect, all of which focus on complex characters and the worlds they inhabit.
BioWare's end is a tragically familiar tale | Opinion No other studio ever matched BioWare's 15 year run of excellence. But all too many share the story of the last ten years – talented teams undermined by weak, trend-chasing mismanagement After the past five years of seemingly endless closures, cancellations, and restructures, after the tens of thousands of layoffs that the industry has endured like a relentless drumbeat, you'd think that we'd all have grown some pretty thick skin. How much can one more bad news story really hurt? It's not the sting of surprise, to be clear.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Ubisoft reportedly wasted 3 years turning Beyond Good & Evil 2 into a live-service Fortnite killer, but now it's a single-player-focused game with co-op Ubisoft continues to insist that Beyond Good & Evil 2 is real game that exists, despite the fact that it was announced more than 18 years ago and we haven't seen hide or hair of it this decade. That's according to French outlet Origami, which reports (via machine translation) that Beyond Good & Evil 2 was being developed as a "highly multiplayer and connected game" between 2019 and 2022, taking direct inspiration from Fortnite and Destiny.
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Mass Effect creator Casey Hudson has reacted to BioWare's closure and the cancellation of the upcoming fifth game in the series. Last night, BioWare confirmed that the studio is closing down and that development on the next Mass Effect title is ending. EA was acquired by Saudi Arabia's Private Investment Fund, Jared Kushner's Affinity Partners, and Silver Lake, with mass layoffs being predicted as the deal has EA take on $18 billion in debt. On top of the $18 billion in debt the company has taken on, EA CEO Andrew Wilsonmade 305x more than the average EA employee last year, and, should the new owners decide to let him go, he could qualify for an additional $125 million in severance.