TILE – это минималистичная головоломка, призванная помочь расслабиться и отвлечься. Игроку предстоит перемещать плитки по игровому полю, решая разнообразные пространственные задачи. Геймплей построен на последовательном выполнении действий, требующих логического мышления и пространственного воображения. Игра состоит из 5 эпизодов, каждый из которых включает в себя 15 уникальных уровней. Каждый уровень представляет собой отдельную головоломку, отличающуюся от других механиками и сложностью. Минималистичный интерфейс и спокойная музыка создают умиротворяющую атмосферу, способствующую погружению в игровой процесс. TILE предлагает игрокам тысячи плиток и десятки различных типов головоломок, обеспечивая разнообразие и реиграбельность.
"Toss A Coin To Your Witcher" might be Dandelion's greatest ballad, but have you heard about the one where Geralt and a bunch of monsters partied 'til he died? Or how about that time Geralt got cut in half by a portal? Getting Inspired The Witcher, be it in the original novels, video games, or TV adaptation, has a fair few silly moments, but the mood still typically errs on the side of "dark and gritty." The world of The Witcher is unforgiving and cruel, and even when you have moments of levity with Geralt's quips to Dandelion or hijinks with Lambert and Eskel, nothing is quite like Reigns: The Witcher. Review Summary Pros - Addicting, Tinder-style Swiping Gameplay - Funny Situations Witcher Fans Will Enjoy, While Treating Source Material With Respect - Dozens of Objectives, Familiar Characters, and Iconic Monsters Cons - RNG Can Make or Break You - Some Choices/Solutions to Objectives Seem Obtuse
Developer Eric Engestrom announced the Mesa 26.0.1 update for open source graphics drivers, the first set of bug-fixes for the latest release. In the release announcement Engestrom noted that this release and the previously released Mesa 25.3.6 include "a security fix preventing out-of-bounds memory access in WebGPU" and that both of these releases should be "deployed to users as quickly as possible" (hopefully most distributions will get it sorted soon). Full list of changes, click me Aitor Camacho (7): - wsi/metal: Expose additional color spaces if instance extension enabled - kk: Fill pipelineUUID - kk: Fix shader uint32_t value serialization - kk: Correctly release pipeline handles at shader destroy - kk: Fix compute pipeline cache - kk: Move gfx pipeline data to the info struct within kk_shader - kk: Fix graphics pipeline serialization Alyssa Rosenzweig (1): - brw: drop buggy SLM optimization Anna Maniscalco (1): - freedreno/common: set has_astc_hdr true for a7xx targets Benjamin Otte (1): - lavapipe: Fix features for nonsubsampled ycbcr formats Daniel Schürmann (1): - nir/clone: Fix cloning indirect call instructions Danylo Piliaiev (1): - ir3: Align TCS per-patch output to 64 bytes to prevent stale reads Emma Anholt (1): - ir3/ra: Fix DOUBLE_ONLY limit pressure computation. Eric Engestrom (7): - docs: add sha sum for 26.0.0 - .pick_status.json: Update to 03d2cc2b2ae5341409ee1fab74e98134a6df0511 - bin/gen_release_notes: fix support for python 3.14 - pick-ui: add `Backport-to: *` as a synonym to `Cc: mesa-stable` - .pick_status.json: Mark 7dd7731ac710b0c7213f6bb466b33f62eca80604 as denominated - docs: add release notes for 26.0.1 - VERSION: bump for 26.0.1 Faith Ekstrand (6): - pan/clear: Stop packing undefined bits in colors - nir/gather_info: Add support for panfrost tile load/store intrinsics - panvk: Create both Z/S descriptors, even for separate Z/S - panvk/preload: Stop assuming 32 registers - panvk/jm: Refactor BeginRendering() - panvk: Also load output attachments with LOAD_OP_NONE+STORE_OP_NONE Frank Binns (2): - pvr/ci: move some timing out tests from fails to skips - pvr: Fix alloc callbacks usage when freeing frame buffers Ian Romanick (8): - spirv: Use STACK_ARRAY instead of NIR_VLA - nir: Use STACK_ARRAY instead of NIR_VLA - brw: Call nir_opt_algebraic_late in brw_nir_create_raygen_trampoline - brw: Call nir_opt_algebraic_late later in brw_postprocess_nir_opts - elk: Call nir_opt_algebraic_late in elk_postprocess_nir - brw/cmod: Don't propagate from CMP to ADD if there is a write between - elk/cmod: Don't propagate from CMP to possible Inf + (-Inf) - elk/cmod: Don't propagate from CMP to ADD if there is a write between Janne Grunau (3): - asahi: Use GPU for buffer copies in resource_copy_region() - asahi: Implement clear_buffer using libagx_fill* - hk: Use aligned vector fill in hk_CmdFillBuffer if possible Jarred Davies (2): - pvr: Fix allocating the required scratch buffer space for tile buffers - pvr: Add missing support for tile buffers to SPM EOT programs Jesse Natalie (1): - meson: Include DirectX-Headers dependency for all VK Windows builds Jianxun Zhang (1): - anv: Limit modifier disabling workaround to specific GTK versions José Roberto de Souza (1): - intel/perf: Add HSW verx10 to intel_perf_query_result_write_mdapi() Juston Li (1): - anv: set missing protected bit for protected depth/stencil surfaces Konstantin Seurer (2): - radv: Fix setting the viewport for depth stencil FS resolves - vulkan/cmd_queue: Fixup stride for multi draws Lars-Ivar Hesselberg Simonsen (2): - panvk: Fix dcd_flags1 dirty bit - pan/genxml/v13: Fix HSR Prepass typo Leon Perianu (1): - pvr: fix format table properties duplicate Lionel Landwerlin (8): - anv: flush render caches on first pipeline select - anv: fix nested command buffer relocations - anv: add missing constant cache invalidation for descriptor buffers - isl: fix 32bit math with 4GB buffer size - anv: apply the same ccs disabling for Xe3 than Xe2 - anv: disable ccs modifier reporting when ccs modifiers are disabled - anv: dirty descriptors after blorp operations - anv: remove snprintf for aux op transition Mary Guillemard (1): - hk: Fix crash in hk_handle_passthrough_gs Matt Turner (4): - brw/cse: fix `operands_match` corrupting non-IMM register data - brw/cse: use copies in `operands_match` instead of in-place modification - elk/cse: fix `operands_match` corrupting non-IMM register data - elk/cse: use copies in `operands_match` instead of in-place modification Mike Blumenkrantz (2): - zink: fix broken compiler assert - zink: only do pre-sync transfer barrier after a renderpass Natalie Vock (3): - radv/rt: Only use ds_bvh_stack_rtn if the stack base is possible to encode - radv: Initialize nir_lower_io_to_scalar progress variable - radv/nir: Correctly handle workgroup sizes not aligned to 32 Nick Hamilton (5): - pvr: Fix incorrect subpass merging optimisation - pvr: Rename pvr_render_input_attachment - pvr: Add missing support for preserve attachments - pvr: Update CI fails list after render pass fixes - pvr: Add support for fragment pass through shader Olivia Lee (1): - hk: fix passthrough GS key invalidation Pavel Ondračka (2): - r300: align macro-tiled stride-addressed textures in X - mesa: implement FRAMEBUFFER_RENDERABLE internalformat query Rhys Perry (3): - aco: fix gfx6-8 store_scratch() with function calls - aco: reset all vgpr_used_by_vmem_ in resolve_all_gfx11 - aco: resolve hazards before calls Robert Mader (1): - lavapipe: enable dmabuf import for planar drm formats Ryan Zhang (1): - panvk: guard against NULL pointers to avoid crash Samuel Pitoiset (5): - ac,radv,radeonsi: use correct swizzle/pitch for depth-only images with SDMA - radv: fix potential corruption after FMASK decompression on GFX6-8 - radv/meta: fix depth/stencil resolves with different regions - ac/nir: fix writemask for dual source blending on GFX11+ - radv: fix potential GPU hangs with secondaries on transfer queue Tapani Pälli (1): - util: bring back fix to avoid strict aliasing bugs in xxhash Timothy Arceri (2): - mesa: add _mesa_lookup_state_param_idx() helper - st/glsl_to_nir: make sure the variant has the correct locations set Wei Hao (1): - radeonsi: fix threaded shader compilation finishing after context is destroyed Yiwei Zhang (2): - venus: workaround a gcc-15 dead store elimination (DSE) bug - venus: sync protocol for strict aliasing compliance As per the current release schedule here's when to expect the next updates:
Poncle, создатель Vampire Survivors, выпустил бесплатный демо-версию Vampire Crawlers, roguelike deckbuilder, в рамках Steam Next Fest. Демонстрация позволяет игрокам испытать первый‑человеческий dungeon‑крейлинг с карточным боем, включая персонажей Антонио Белпаесе, Имельду и Дженнаро. Игра развивает механики Vampire Survivors, добавляя систему комбо и настройку карт. Пользователи могут попробовать демо на Steam Next Fest.
KDE выпустила обновление Plasma 6.6.1, включающее исправления багов в KWin, Discover, Bluedevil и Kicker. В обновлении устранены проблемы с Flatpaks, Bluetooth‑соединениями и управлением окнами. Также добавлены улучшения в Wayland, Xwayland и настройках дисплеев.
The best King's Field-likes on PC From software, with love. Developer: Kasur Games | Release date: 2025 | Steam Deck: Verified | Link: Steam - King's Field + Dark Souls 2 - Controls like: A sensible station wagon in a forsaken kingdom There's all of the classic FromSoftware paraphernalia in here—a slightly awkward magic system, highly stylised NPCs with no real faces, aggressive plants, poison lakes—but what makes this game stand out is how interconnected it all is. Developer: Rat Tower | Release date: 2024 (early access) | Steam Deck: Playable | Link: Steam - King's Field + Dark Messiah of Might and Magic - Controls like: American muscle in a demolition derby Monomyth may eschew the faux-retro look used to great effect by many Field-likes, but is no less atmospheric or authentic for its modern extravagances. Hudepohl | Release date: 2025 | Steam Deck: Playable | Link: Steam - King's Field + Silent Hill - Controls like: A sedan whose wheels are spinning in the mud as someone tries to carjack you King's Field games were always scary, but this game takes that fear and then turns it up to 11 by adding a generous helping of Silent Hill to the mix.
"You will get anywhere between a fairly surgical battle with the more simple moves and synergies, to a downright-drunken-disaster run. [They] act with basically zero understanding of enemy mechanics, no regard for their ability order, and they couldn't give less of a damn about tile hazards." This is a section taken from the description of a mod which turns Mewgenics into an auto-battler, but turning the controls over to an AI chessmaster. That AI chessmaster just happens to play almost exactly like I have in my seven hours with it thus far.
Deep in an abandoned mine shaft, the still, musty air is filled with the moans of ghosts, clacking of skeletons, and glop-glopping of slime creatures. They’ve been shambling around, unseen, for who knows how long. And quite frankly, it gets boring down there! Do you have what it takes to help them turn eternity into something a little more exciting?
Mewgenics from Edmund McMillen and Tyler Glaiel is officially out now, and it will absolutely annihilate your free time. Disclosure: a key was provided to GamingOnLinux. Coming from the creators of The Binding of Isaac, Super Meat Boy, Closure and The End Is Nigh — you didn't expect something even remotely normal from them right? Last edited by such on 11 Feb 2026 at 2:16 pm UTC
I'm certain the pirates in strategy game Menace are laughing at my mistakes How was I to know an APC could carry personnel... My Menace campaign hasn't been a rousing success. In my first mission, I failed a string of optional objectives and saw one of my squads gunned down by a group of heavily-armed, jetpack-wearing space pirates. Read this next - If you're struggling to play tactics sim Menace, it could be because your antivirus is randomly deleting files - Here's how the strategy layer works in Menace, the turn-based squad combat RPG from the Battle Brothers devs - Here's a new trailer for Menace, the turn-based mechwar RPG from the Battle Brothers devs
I have long dreamed of a better world: one where I would unlock my phone to find a notification that my grandma has challenged me to a game of Scrabble. We would play back and forth over a few days, and the entire time, neither of us would have to see any overwhelming technicolor ads with deceptive skip buttons that blast us with even more pop-ups. Save up to $300 or 30% to TechCrunch Founder Summit 1,000+ founders and investors come together at TechCrunch Founder Summit 2026 for a full day focused on growth, execution, and real-world scaling. Save up to $300 or 30% to TechCrunch Founder Summit 1,000+ founders and investors come together at TechCrunch Founder Summit 2026 for a full day focused on growth, execution, and real-world scaling.