Spectrum – это динамичный платформер, где игроку предстоит управлять темной сущностью в абстрактном минималистичном мире. Цель каждого уровня – добраться до портала, избегая столкновения с разноцветными объектами. Ключевая механика геймплея – управление полетом, позволяющее маневрировать между препятствиями и преодолевать сложные участки уровней. Игра предлагает восемь уникальных сред, каждая из которых представляет собой новое испытание. Бесконечные взлеты и падения являются важной частью контроля над ситуацией, позволяя игроку точно рассчитывать траекторию и избегать опасностей в этом нетрадиционном платформере.
New games in 2027: Fable, Final Fantasy 7, and (maybe) GTA 6 on PC This is where I'd put the GTA 6 PC release date, if we had one. - Alara Prime (Steam) 4v4v4 competitive tactical FPS - Arcane Eats (Steam) Card-slinging roguelite cooking sim - As One We Survive (early access) (Steam) Top-down survival crafting - At Fate's End (Steam) Lush side-scrolling action from Spiritfarer devs - A Tiny Wander (Steam) Puzzle adventures in camping - Bloodstained: Scarlet Engagement (Steam) Metroidvania sequel - Chronicles: Medieval (early access) (Steam) Chivalric sandbox - Chrono Odyssey (Steam) Fantasy MMO - Clawsome (Steam) Cute claw-game sim - Clockwork Revolution (Steam) Steampunk time-traveling FPS - Crescent County (Steam) Magic broom courier sim - Decrepit (Steam) First-person souls-like set in a castle - Enginefall (Steam) Social sandbox on apocalyptic trains - The Expanse: Osiris Reborn (Steam) Expanse universe sci-fi action RPG - Hark the Ghoul (Steam) First person dungeon crawling - Ill (Steam) First person action horror with realistic physics - Into the Unwell (Steam)Beautifully animated action roguelite - Kemuri (Steam) Urban fantasy parkour from Ikumi Nakamura's new studio - Light Odyssey (Steam) Top-down boss rush Souls-like - Living Hell (Steam) First person co-op horror in a mutated city - Long Gone (Steam) 2.5D/3D Pixel narrative zombie adventure - Lords of the Fallen 2 (Steam) Sequel to the 2023 dark fantasy action RPG - Neverway (Steam) Horror life-sim RPG with retro lo-fi style - No Rest for the Wicked (1.0) (Steam) - ARPG from Ori studio - Out of Words (Epic) Stop motion puzzle platformer for two - Prospice: Anomalous Logistics (Steam) Trucking on a haunted island - Railborn (early access) (Steam) Sci-fi survival crafter, but on your own train - Rizz Dungeon (Steam) Old-school dungeon crawler with Monster Girl romance - Sea of Remnants (Steam) Pirate RPG with fleet-building and tons of allies - Stars of Icarus (Steam) Sci-fi crew-based starship PVP combat - Void Martyrs (Steam) Nun-based grimdark survival horror - Vice Undercover (Steam) '80s drug lords take business online - Vindictus: Defying Fate (Steam) Big ol' sword-wielding action RPG - War for Westeros (Steam) Game of Thrones RTS - We Are So Cooked (Steam) Comical co-op crime cover-ups - Wind Runners (Steam) Bullet hell flight combat - Young Suns (Steam) 1-4 player life sim on Jupiter More new PC games for 2027 and beyond Announced games that could surprise us next year For previously announced games, 2026 no-shows, and the delayed—these games could surprise us with 2027 release dates, or move to 2050. - Ahoy (Steam) Historical multiplayer naval combat - Ark 2 (Steam) More dinosaurs, plus Vin Diesel - Atomic Heart 2 (Steam) Weird-topia RPG shooter gets a sequel - Bancho the Chef (Steam) - A Dave the Diver cooking sim prequel - Black Myth: Zhong Kui (Site) Sequel to Black Myth: Wukong - Blade (Site) Third-person Marvel action game from Arkane - Blight: Survival (Steam) Survive nasty medieval horrors with friends - The Bustling World (Steam) Massive life sim set in ancient China - Carcass Clad (Steam) Co-op tank horror from the Mouthwashing creators - Cinder City (Steam) Post-apocalypse 'MMO tactical shooter' from NCSoft - The Cube (Steam) Multiplayer RPG shooter around a... - Deepest Fear (Steam) Thalassophobia-inducing horror - Den of Wolves (Steam) Co-op futuristic heist game from Payday devs - Deus Ex Remastered (Steam) Classic imsim, updated - Don't Starve Elsewhere (Steam) Wilson and the gang return - Drivers of the Apocalypse (Steam) Car-to-car combat, Mad Max style - The Eternal Life of Goldman (Steam) Hand-drawn fantasy platformer - Exoborne (Steam) Extraction shooter with a sci-fi apocalypse vibe - Falling Frontier (Steam) Logistics-heavy space grand strategy - Fractured Blooms (Steam) Farming horror in a time loop - Garbage Country (Steam) Post-apocalyptic exploration & tower defense - Gen Atlas (Epic) Shadow of the Colossus creator's mysterious next game - Harmonium: The Musical World (Site) Musical adventure with deaf protag - Intergalactic Pawn Shop (Steam) Adventure sci-fi pawn shop sim - Judas (Steam) BioShock director's next FPS - Jurassic Park: Survival (Steam) Action-adventure set right after original film - Kingmakers (Steam) Change medieval history with guns - Kyora (Steam) The Core Keeper studio's next survival crafting sandbox - La Divinia Commedia (Steam) ARPG adaptation of a classic poem - Last Sentinel (Site) Dystopian action game by Lightspeed Studios - Light No Fire (Steam) An even bigger game from No Man's Sky's team - The Lost Wild (Steam) Dinosaur survival horror - Mandrake (Steam) Fallen London devs take on witchy farming survival crafting - OD (Site) Hideo Kojima's collaboration with Jordan Peele - Pathfinder: Abomination Vaults (Steam) Fantasy co-op ARPG - Palworld: Palfarm (Steam) Palworld takes on the farm life format - Please, Watch the Artwork (Steam) Night surveillance of living artwork - Pottering (Steam) Third person co-op gardening - Project Spectrum (Trailer) First person horror PvPvE from Delta Force devs - Prove You're Human (Steam) Convince a hostile AI she's not human - The Simulation (Steam) Meta horror investigation - Sandcastle (Steam) Relaxing tropical beach-building - Skyrig (Steam) Factory sim, but floating around a gas giant - Sol Mates (Steam) Overcooked in space - State of Decay 3 (Steam) Zombie apocalypse homesteading - Streets of Rogue 2 (Steam) Immersive roguelike sandbox - Stuntman: Hollywood (Steam) Stuntin' through famous movie sets - Sword of Legends (Steam) Gujian series action RPG - Tenet of the Spark (Steam) Third person action with era-swapping mechanic - Tides of Annihilation (Steam) Arthurian legends invade modern London - Time Takers (Steam) F2P hero shooter from NCSoft - Tire Boy (Steam) Action platformer about a boy who is also a tire - Warhammer 40K: Dark Heresy (Steam) Investigative CRPG - Whispers in the Fog (Steam) First person horror in the forest - Wu-Tang: Rise of the Deceiver (Steam) Wu-Tang anime style co-op RPG Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Helldivers 2 boss can "absolutely see" making a game parody of generative AI, but it would need to be "quirky" rather than "doom-laden" Also, it wouldn't be a Helldivers game Arrowhead's chief creative officer Johan Pilestedt can well imagine the Helldivers studio developing a videogame that satirises or parodies today's generative AI technology. The game in question wouldn't be a Helldivers project, however, and Pilestedt says it would need to be relatively upbeat, rather than an exercise in feverish despair. This seems like a tall order right now, at least while Tim Sweeney still has access to Twitter. Read this next - Helldivers 3 "only makes sense" if it’s so unlike Helldivers 2 "that both games can exist side by side", says Arrowhead boss, discussing their new prototype game - "What if Larian had shut down after Divine Divinity?": Star Trek Online exec scorns publishers who close teams like BioWare in favour of "AAA veteran" start-ups and AI "magic beans" - Helldivers 2's GameGuard cheat policing "wasn't as effective as it could have been", cue a switch to Easy Anti-Cheat as part of a crackdown on cheat mods
"We are more concerned about the risks of moving too slowly": Epic get more specific about genAI use in Unreal Engine and Fortnite development "Yes, we are vibe-coding things" Epic Games are, dunno if you've heard, on a bit of a genAI kick at the moment. It's been tough to notice unless you listen very hard. Tim Sweeney's lips have been sealed and no reports have spewed forth. Read this next - Fortnite is finally coming to Linux thanks to Epic rebuilding Easy Anti-Cheat, though Steam Deck support is still in the wind - Fortnite boss hopes to take on Roblox's massive everythingverse with a "very different" massive everythingverse, as Epic unveil genAI-infused Unreal Engine 6 - Epic Games are honouring refunds for Fortnite's D4vd cosmetics after singer charged with murder
'Yes, we are vibe-coding things': Epic confirms it's using AI tools to code Unreal Engine 6, Fortnite, and more 'We are more concerned about the risks of moving too slowly than we are about AI skepticism.' You won't catch me venturing deep into the coding mines, but even so, thinking about the comment-less form AI-assisted code can often take still gives me a stress headache. So you can imagine my reaction when Tim Sweeney recently confirmed via X, "Yes, we are now using AI tools to develop code for Unreal Engine." This is unsurprising given that, in an Unreal Engine 6 blog post back in June, Epic’s executive VP of development Marcus Wassmer wrote that the company had "opened up pretty broad usage for code generation and AI analysis across our backend, engine, and game development engineering teams." More recently, Wassmer offered a follow-up statement to This Week in Videogames, saying, "We are more concerned about the risks of moving too slowly than we are about AI skepticism." "Yes, we are vibe-coding things," Wassmer elaborates in his most recent statement, "That means our engineers are no longer writing the bulk of the code, but they are still guiding the tools to get the architectural result we want. We’re not ‘one-shotting’ the engine; we’re iterating with AI to ship features developers want and keep the engine within the memory, performance, and scalability envelopes." This all follows comments made by Sweeney earlier this week, in which he came out against Steam's AI disclosure statements, claiming that they are "just as partisan as mandatory political essays." The week before, Epic had announced an AI game jam (shortly before walking back the AI requirement), and the week before that the company said it had "vibe coded the Epic Games Launcher to be faster than the other guy." Wassmer added in his statement yesterday, "As we mentioned back at Unreal Fest in Chicago on stage and in interviews, we are definitely using AI to develop code and features for Unreal Engine. Almost all development happening right now is being done in the dev streams attached to Fortnite, [Unreal Editor for Fortnite], and UE6.” Epic is using a number of AI tools, though Wassmer specifically mentions Claude Code and Codex.
Tabletop publishing giant Asmodee has expanded its Access+ accessibility program. This expansion introduces a new online hub designed to help players with accessibility needs find and connect with other board gamers worldwide. The New Asmodee Access+ Accessibility Program Online Hub According to Asmodee, the new Access+ accessibility program hub is an expansion of the company's initiative to bring games to more players. The program was originally announced in 2022 and was dedicated to adapting board games to players with cognitive disabilities by adjusting the production of game parts and adding alternative rules.
Our Verdict Modern Warfare 4 is the bar that this series should regularly aspire to, and a reminder that Call of Duty benefits when it actually tries to change. PC Gamer's got your back There is a new game titled "Call of Duty" every year, but it's not every year that Call of Duty is really back. What is it The next Call of Duty from the original creators of Call of Duty Release date October 23, 2026 Expect to pay $70/£60 Publisher Activision Blizzard Developer Infinity Ward Reviewed on RTX 5090, Ryzen 7 9800X3D 4.7 GHz, 64GB RAM Multiplayer Up to 60 players Steam Deck Unsupported Link Official site The tireless schedule of Activision's load-bearing FPS has resulted in more bad games than good as of late—Modern Warfare 3 was an expansion-sized sequel rushed out the door, Black Ops 6 was a step back for multiplayer, and its immediate followup Black Ops 7 was clocked as superfluous and uninteresting even by rain-or-shine fans. These back-to-back games, shouldered by Treyarch, Sledgehammer, and Raven, had cracks and compromises that suggested the Call of Duty machine just can't keep up with both "good" and "fast" anymore.
Electronic Arts is developing an American football experience unlike anything it's made before, the company said in a memo shared publicly after closing BioWare and laying off 400 people across the company . In trying to spin the news positively and toward the future, the memo's attributed writers, chief studios officer Cam Weber and chief operating officer David Tinson, spoke about several of the publishing giant's upcoming games, including something EA is calling Project Gridiron. The memo's exact phrasing calls it a "social-first open-world experience for our American Football team." In other words, EA is getting closer to something I've been writing about for years: Madden (and possibly College Football) heavily cribbing from NBA 2K's The City mode and giving football fans a virtual social space of their own. The company that gave us viral bad news like " Project $10 ," day-one DLC , and paid crafting materials in Dead Space 3 simply hasn't earned a tempered response from players, and so there won't be one.
For the quickest way to join, simply enter your email below and get access. Resident Evil: Requiem and Marvel's Wolverine boast strong disc sales: the former saw just over 30% of its copies shift through physical on PlayStation 5, while the latter saw over 32%. Pragmata and Onimusha: The Way of the Sword are above 40% in physical sales, whereas 007: First Light, Assassin's Creed Black Flag Resynced, and Crimson Desert all come in under 30%. Discs for FC 27, Madden 27 and MLB The Show 26 are all below 10% on PS5.
"Players want to engage with brands, not just consume them" – Mattel on its new Game Studios arm, why it's releasing on Roblox, and what it learnt from NetEase The games industry has seen entertainment giants come and go, but Mattel's Marcus Liassides insists this new games-focused division is here for the long haul In August, Mattel announced it was forming Mattel Game Studios, a new global development organisation with a focus on making games based on its own IP. The venture sits under Mattel Digital Studios, and its creation follows the February announcement that Mattel had acquired 100% of Mattel163, a joint venture that was established by Mattel and Chinese games firm NetEase back in 2018. Speaking to GamesIndustry.biz, Marcus Liassides, SVP and global head of Mattel Digital Studios, says the firm's new Games Studios arm "reflects the evolution" its digital games business has undergone. "Whether it's an existing game like Phase 10, the recently announced self-published titles like Uno Wild and an upcoming Hot Wheels experience, or partnerships on licensed games like Hot Wheels Infinite Rush and Masters of the Universe: Dragon Pearl of Destruction, we're building a broad portfolio that reflects how people engage with games today.
The designs, produced with both Kojima and art director Yoji Shinkawa, span 11 collections: Fragile Express DHV Magellan Ghost Mech Ludens Emblem Yoji Shinkawa Art Editions Drawbridge Bridges Neon Signs Cargo ID Damage Sensor Design Patch iPhone 18 Pro and iPhone 18 Pro Max cases cover the majority of the designs here, with both the brand's Impact and Ultra Impact cases covered by the collection. Hideo Kojima x Casetify Earbuds Pouch - Ludens Emblem It's not the super cool BB Pod model, but if you're still looking to kit out your AirPods with some Death Stranding kit, the Earbuds Pouch is still available for a lower $32 at Casetify. The final accessory before we hit $100 is the 2-in-1 charging stand, available in both Ludens Emblem and Damage Sensor Tape designs. Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Hideo Kojima x Casetify 2-in-1 Charging Stand - Damage Sensor Tape Casetify's charging stand holds both your phone and compatible AirPods charging case for a 2-in-1 charging gadget.
I spoke with DC Studios’ co-CEO and co-chairman Peter Safran this week about the status of the studio’s future projects now that Warner Bros. Our discussion ranged from DC’s newest release, Clayface, to their upcoming feature film, television and animated projects, including The Batman: Part Two, Man of Tomorrow, The People v. Gorilla Grodd, Mister Miracle, and what DC Studios co-boss and filmmaker James Gunn might direct after his Superman follow-up. I like that it's basically the movie that doesn't get made much anymore, $40 million or whatever movie.
Steam Week in Review: The curious case of Wonder Boy in Monster Land's dubious PC debut All the interesting Steam facts for the week ending October 11. Wonder Boy in Monster Land released in Japanese arcades in 1987 and for the Sega Master System the following year. Its success led to numerous ports, including to ZX Spectrum, Commodore 64 and Atari ST. Monster Lair and Monster World (but not Monster Land) used to be available as part of the SEGA Mega Drive and Genesis Classics collection, but that was removed from Steam in 2024.
Don't worry, Valve: I've got your next Deadlock character concepts sorted The Cursed Apple is ready for Humpty Dumpty and the Loch Ness Monster's Precocious Preteen Child. Deadlock is one of the most delightful things happening in videogame art direction. It's a festival of phenomenal vibes: a striking setting, an all-timer aesthetic that bleeds into every scrap of environmental art and UI element, and—crucially—a roster of instantly charming occult character designs. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.
"It's clear that we both adore one another's games a lot" - Dave the Diver and Subnautica 2 team up for a crossover made in heaven Water pairing. At today's Triple-i Showcase, Dave the Diver studio Mintrocket announced a surprisingly obvious, and perfectly fitting, collaboration. The game's final DLC, set for release in early 2027, brings the worlds of Subnautica 2 and Dave the Diver together. Android, Mac, Nintendo Switch, Nintendo Switch 2, PC, PS4, PS5, Xbox Series X/S, iOS See 1 more PC, Xbox, Xbox Series X/S
For the quickest way to join, simply enter your email below and get access. An Atari 8-bit time capsule The Atari 800XL remake will be fantastic for physical collectors, but if you'd rather just embrace plug-and-play convenience, the Atari 400 Mini can already run the same games for $88.84. That said, it's not quite as affordable as the Atari 400 Mini from two years ago, as the full-sized sibling will set you back $219.99 / £199.99. That price tag is a bit yikes, especially since theAmiga 1200 remake will come in at $189.99 / £169.99.
В Сети появились подробности нового контроллера Xbox Elite Series 3. Устройство с кодовым именем Edessa якобы обнаружили в серверной части Xbox Design Lab — сервиса, который позволяет кастомизировать геймпады. По его словам, в базе Spectrum Customizer, используемой Xbox Design Lab, сохранились записи конфигураций и 3D-модели компонентов нового устройства. Если утечка окажется достоверной, Xbox Elite Series 3, похоже, получит довольно много изменений относительно своего старшего брата Xbox Elite Series 2.
For British people who were actively playing games in the late 80s and/or retro enthusiasts looking back at that period of the industry, the name Dizzy might ring a bell (it doesn’t for me, but what can I tell you, I’m 24). A prolific platformer series starring a bipedal egg, it spanned formats from the ZX Spectrum to the NES and Game Gear, and managed sixteen(!?) releases between 1987 and 1992 - before slowing significantly past the millenium. Still, that hasn’t stopped its creators, the Oliver Twins, from trying to bring it back in the current era, and so came the announcement of another new Dizzy game during their talk at last weekend’s Play Expo in Blackpool.
Rockstar's Grand Theft Auto 6 includes a number of updates and improvements over the developer's past games, and that includes new weather systems. Rockstar's vice president of art for lighting and rendering at Rockstar, Owen Shepherd, told Game Informer that the studio has "re-engineered" the studio's weather system to "make everything more more localized and persistent." He said the goal was to make the weather in GTA 6's setting of Leonida--a stand-in for Florida--feel "dynamically solid and achieve a sense of scale" that the studio has never done before. What that means in practice is that GTA 6 will have "fully dynamic cloudscapes that roll across the map" to provide a "broad spectrum of weather" in the game. GTA 6 launches on November 19 for PS5 and Xbox Series X|S, priced at $80 for its standard edition and $100 for the Ultimate Edition.
GTA 6 completely "re-engineered" Rockstar's weather systems to "achieve a sense of scale we haven't felt before," adding hurricanes, rainbows and heavy rain Blown away. If you thought Red Dead Redemption 2's heavy winds and even heavier rain looked impressive, you might be happy to learn that Rockstar Games went back and "re-engineered our weather system" for GTA 6. Hurricanes, rainbows and "vertiginous cumulonimbus clouds" are all part of the upcoming open worlder. That's according to the studio's vice president of art for lighting and rendering, Owen Shepherd, who spoke to Game Informer about Grand Theft Auto 6's supposedly much-improved tech.
SteelSeries has unveiled its new Sensei Pro and Rival Pro gaming mice, featuring an Infinite Power System with hot-swappable batteries designed to keep players gaming without stopping to recharge. Announced on September 29 as part of the company’s 25th anniversary celebrations, the new lineup revives two of SteelSeries’ best-known mouse families with new wireless technology and a feature that will already be familiar to owners of its Arctis Nova Pro Wireless headset. The Sensei Pro and Rival Pro series will be available in full-size and Mini versions, with SteelSeries pairing its new battery system with Ultra-Wideband wireless, an 8,000Hz polling rate, and a new TrueMove 42K optical sensor. All four models are priced at $179.99 in the US, with a separate Wireless Travel Dongle available for $24.99.