Scorn – это атмосферный приключенческий хоррор от первого лица, погружающий игрока в мрачную биомеханическую вселенную, полную органических технологий и гротескных пейзажей. В роли безымянного существа вам предстоит исследовать взаимосвязанные локации, каждая из которых предлагает уникальные головоломки и повествовательные элементы. Геймплей сосредоточен на решении задач, исследовании окружения и сражениях с враждебными созданиями. Важным элементом является симбиотическое взаимодействие с окружением – многие механизмы требуют использования органических имплантов и инструментов, найденных по ходу прохождения. Отсутствие подсказок и минимальный интерфейс делают исследование мира Scorn интуитивным, но требующим внимательности и наблюдательности.
Cyberpunk: Edgerunners Season 2 is more than a retread of Netflix's beloved first season - it's a story that truly understands what it means to exist in Night City Spoilers ahead. Last night, I sat down with a greasy pizza and a few bottles of beer and braced myself for 10 episodes of heartbreak. If the first season of Cyberpunk: Edgerunners could be aligned, roughly, to 2077's 'The Sun' ending (where V charges into Arasaka in a blaze of glory), Season 2 can be seen as a parallel to 'The Star' ending, where V takes what time they have left and spends it with their friends and loved ones, divorced from the grinding reality of Night City's grinding concrete. Read this next - CD Projekt Red details new Cyberpunk 2077 update - adding dual-wielding, cross-platform mods, Edgerunners story quests, and more - Cyberpunk 2077 getting a substantial update to coincide with Edgerunners' Netflix Season 2 release - Live-action Cyberpunk 2077 film reportedly in development, with CD Projekt Red collaborating with Paramount to make it
Our Verdict A little uneven, but Penguin Colony is too weird, wonderful, and surprising to miss. PC Gamer's got your back What is it? Release date October 16, 2026 Expect to pay $15 / £13 Developer Origame Digital Publisher Fellow Traveller Reviewed on RX 9070 XT, Core i5 12600K, 32 GB RAM, Steam Deck Multiplayer No Steam Deck Verified Link Steam Penguin Colony is a work of cosmic horror that I would recommend to anyone with even a passing interest in scares from the beyond, even though its unique penguin platforming can be frustrating to wrangle. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together A little uneven, but Penguin Colony is too weird, wonderful, and surprising to miss.
Nonolith traps you in a living maze and challenges you to find hidden terrain magic using good old copy-paste No, you can't just CTRL-A DELETE After enjoying Echo Weaver last week, I'm in the market for games that gaze with utmost scorn upon the concept of unlockable abilities, smugly declaring that everything you need to complete them is available to you from the word go. There was a time when the idea of a game without unlocks wasn't all that novel, you know. Indeed, you young people may be surprised to hear that videogames pre-date the act of unlocking. Genesis-era Sonic the Hedgehog never unlocked so much as a +5% SPD perk.
The weird experience of liking a game before it's 'fixed' Has this ever happened to you? I was one of the weirdos who gave Battlefield 2042 a positive review at the same time as it was being called the worst Battlefield of all time. BF 2042's giant 128-player maps did have desolate stretches where you could wind up stranded, hoofing it without cover, but I liked that. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs.
Roman Sands RE:Build review: A unique and obliterating blend of resort sim, engineering horror and alchemic ritual Check out anytime you like I completed Roman Sands RE:Build late last night, and haven't had nearly enough time to digest it, but I'm keen to help get the word out and energise whatever algorithmic chicanery might contribute to this gorgeous, ugly thing making money. Roman Sands RE:Build is two exquisitely grim games locked in a collapsing binary orbit. You should play it, preferably before reading the rest of this review, which is only going to spoil and dilute its squalid magic. Each of those component games is a short masterpiece, executed with huge prowess at every level of the art, sound, design and writing.
Средний рейтинг игры на агрегаторах — 82 балла из 100.Orbitals разработала расположенная в Японии студия Shapefarm, где трудится Якоб Лундгрен, бывший дизайнер уровней из Hazelight (A Way Out, It Takes Two, Split Fiction). Это первый самостоятельный релиз новой команды специалиста — прежде она лишь помогала другим компаниям с их проектами.Игра вышла 3 сентября только на Nintendo Switch 2. Цена новинки в американском eShop — 40 долларов. Такая же оценка на сайте OpenCritic, где новинку порекомендовало 93% обозревателей.Появится ли игра на других платформах, неясно.
Ill's been an attention-hogger ever since its Summer Game Fest 2025 reveal . It is, quite possibly, the grossest game in development. Startlingly lifelike trailers have given us a queasy glimpse at a fleshy world of bloated humanoid monsters we can shoot great, ragged chunks out of. Gore splatters, wounds geyser with blood, and skin hangs limply where it used to have something to attach to.
A classic Giger-inspired adventure game just got a sequel Tormentum 2 is out now. Giger's biomechanical nightmares have inspired plenty of videogames. If we go way back, his work was repurposed for baffling puzzle adventure Dark Seed, and more recently there was the fleshy horror of Scorn. Tormentum 2 is currently available for 15% off on Steam, where there's also a demo if you want to give it a try before you buy.
Highguard's high-profile mistakes should be a lesson for other developers | Opinion Wildlight's game might not deserve the internet vitriol, but its missteps have left it in a tough spot – and provide a stark warning to others When Wildlight Entertainment scored the closing spot at the Game Awards a couple of months ago for their previously unannounced hero shooter Highguard, it must have felt like an immense coup for the game. Taking one of the most high profile promotional spots the industry can offer was, on paper, a way to rise above the crowded market and cut through the Gordian knot of discoverability. Instead, the team has spent much of the past couple of months feeling like a punching bag, having gone from almost complete anonymity to being subjected to mountains of scorn, much of it undeserved. The final blow, knocking the wind entirely from their chests, has been a disappointing launch performance followed almost instantly by layoffs at the studio.