Point Blank — бесплатный онлайн-шутер, выпущенный в 2012 году издателем Innova для PC. Игра представляет собой командный многопользовательский проект, ориентированный на соревновательный игровой процесс. Проект распространяется по модели free-to-play.
Key Preview Takeaways: - This isn’t a straight retelling of the anime, but it does follow the same overall storyline. - The designers aim to include something in combat for more advanced/experienced players too. - The moments in-between big battles are some of my favorites so far. And then he's going to kind of play the role of Eren and others' mentor, but then they will work together and then they recover from the trauma and grow after.” After playing with the character creator, I’m assigned to the 104th cadets, where I’ll be instructing Eren Jaeger, Armin Arlett, and Mikasa Ackerman, among others.
Inside Buckshot Roulette developer Mike Klubnika's terrifically nasty horror universe of post-Soviet malaise Atrocity exhibition. In Mike Klubnika's growing oeuvre of brilliantly deplorable games, the same elements tend to recur. Across three excellent games in almost as many years - 2023's Buckshot Roulette, 2025's S.p.l.i.t, and 2026's Machine Party - Klubnika has remixed each of these elements with design verve and stylistic aplomb. Klubnika's desktop PC, then, was both a creative instrument and portal into exotic worlds and taboo-feeling media: Klubnika remembers pirating the edgy top-down shooter Hotline Miami when he was 10 or 11 years old before discovering the music of Aphex Twin in one particularly strange level of the Half-Life multiplayer mod Sven Co-op.
It's always interesting to see how a board game is able to adapt a video game. What about the game is able to be improved by removing the limits of what's on the screen, and what gets left behind as a lot of automation is taken out of the mix? Getting my hands on Fibbage, I was interested to see just how well the experience would translate, or how similar it might end up to other 'fill in the blank' style games like Cards Against Humanity or Apples to Apples. Low Time To Play, Quick Time To Laughs For a party game, Fibbage absolutely hits the ability to break it out at a table where no one knows how to play it, and you can be up and running in 2-5 minutes.
This game about grinding mute lumps of shapeless flesh has made me realise I've been hornswoggled by capitalism Flesh grinders of the world, unite. Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since.
Dungeons & Dragons: World of Warcraft is less than a month away, and it already looks like it's going to be a massive expansion to the tabletop game. But there are still a lot of questions about whether this new expansion is going to lean more towards the combat-oriented approach of the MMO or just be a traditional D&D game on Azeroth. At New York Comic Con, I got a chance to sit down with Wizards of the Coast principal game designer James Wyatt to talk about the first Universes Beyond expansion for D&D. From how he was talking about the expansion, it really does sound more like a D&D game taking place on Azeroth than trying to shove WoW's complicated mechanics and combat focus on the TTRPG.
Back in 2019, author Margaret Stohl was handed a manuscript written by Jason Jones, who’s best known as the co-creator of sci-fi gaming series Halo and Destiny. The two had worked together at Bungie, and Jones wanted Stohl’s opinion on a book he was writing about AI taking over the world. It was an oral history of the fictional events, with around 100 characters spread across 40 countries, all detailing the AI uprising from their own perspectives. Halo’s co-creator wrote a novel about AI taking over the world Read a chapter from Jason Jones’ An Oral History of Humanity’s Final Invention, one part of an ambitious multimedia plan.
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Deadlock is the king of MOBA character designs, and it's all thanks to Valve's embrace of New Yorkyness I want to be a part of it… The Cursed Apple, wherein Valve’s latest MOBA Deadlock takes place, is ‘an urban fantasy setting’ in the same way that Limp Bizkit is ‘an American rock band.’ Sure, the label is accurate, but Deadlock is unmistakably, crucially, and specifically New York the same way Fred Durst is sort of like the living avatar of Jacksonville, Florida. The latest batch of new heroes just unveiled as part of the City Never Sleeps embraces this aspect of the game and takes it to new heights. Almost all the new characters are the sights and sounds of New York City: old man playing chess in the park? 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid.
For the quickest way to join, simply enter your email below and get access. The second trailer proved just as influential, as the backing track, 'Hot Together' by The Pointer Sisters, saw a 182,000% spike in streams. For example, when Nirvana’s 'Something in the Way' featured in The Batman’s trailers and film, it saw a 1,200% increase in Spotify streams. In September 2024, Martyn Ware from Heaven 17 alleged that Rockstar approached the band to license their 1983 hit “Temptation.” The band were offered $22,500 in total for the three songwriters in exchange for a buyout covering future royalties from the song’s use.
In This Article 4-4-1-1 4-2-1-3 4-2-3-1 Wide 4-4-2 How to import tactics codes in FC 27 Setting your team up for success requires finding the right formations, both in and out of possession. 4-4-1-1 setup: Code: &#%eK?&6?wg1 Build-up Style: Balanced Defensive Line: Balanced Line Height: 60 4-2-1-3 4-2-1-3 is the ol’ reliable of FC formations, and it hasn’t gone anywhere this year. 4-2-1-3 setup: Code: JZ$JqP7RTH1K Build-up Style: Balanced Defensive Line: Balanced Line Height: 60 4-2-3-1 Wide 4-2-3-1 Wide is a more defensive iteration of the 4-2-1-3, focused on dominating the midfield and building up more gradually through passing triangles. 4-2-3-1 Wide setup: Code: $Y9PsPVtvjB$ Build-up Style: Balanced Defensive Line: Balanced Line Height: 50 4-4-2 There’s no formation more iconic than the classic 4-4-2, and it’s as popular as ever in FC 27.
In June, Sony asked Hideo Kojima to attend a Zoom call. At the time, he was busy working on Xbox game OD and PlayStation game Physint, the latter a spiritual successor to the video game series that made him one of the most celebrated developers on the planet: Metal Gear Solid. For the meeting, he brought along Kojima Productions president Shinji Hirano and head of talent development Aki Saito. With @asha_shar pic.twitter.com/fhQuHOqE5u — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) September 14, 2026 IGN: Xbox first-party games are sometimes also multiplatform.
The WoW 'Classic+' rumors were true: World of Warcraft: Forever promises to be another timeline's version of the MMO It's out soon, too, with a beta starting this week. The rumored game known to World of Warcraft fans as "Classic Plus" is real, and it has a proper name now—World of Warcraft: Forever is a new branch of the MMO that once again resets the clock to 2004, the year WoW first launched. Here are the biggest takeaways: - WoW: Forever will be set in the first year of WoW with a level cap of 60 "for the foreseeable future" - New stuff won't just be for max level players; it will span all levels - Three new zones - "Several" existing zones overhauled, "filling in the blank spaces of the vanilla map" - Nine new dungeons - Two new raids - New race: Skyborne Elves - New race/class combos: The trailer seems to show a Forsaken paladin, dwarf shaman, and orc mage It's a strategy reminiscent of Old School RuneScape, which treats the 2006 version of the MMO as a jumping-off point rather than a specimen to be preserved. World of Warcraft: Forever is covered by the pre-existing WoW subscription, but upgrade packs with features like the Skyborne race are available on Battle.net starting at $30.
Star Wars Zero Company gets much-needed first patch so you won't miss shots with a 100% chance to hit any more It should be less prone to crashing too. The main thing preventing me from playing Star Wars Zero Company in its iron man "beskar" mode is cowardice, but the second thing preventing me from doing that has been the state of the game at launch. I've had it crash on me a few times, and the thought of my one and only run being lost because of a mid-save crash is enough to keep me playing with iron man off—even if Zero Company is much easier than XCOM and actually losing seems unlikely. Fortunately, a 1.1 patch is here, and the first patch note is "Fixed various crash issues." Following that, "Fixed an issue where Beskar saves were temporarily deleted" and "Fixed a crash issue for Beskar mode." There's also a fix for "an issue where shots can be missed, even when the chance to hit is 100%." I've been assuming that ZCOM was rounding up the numbers and actually I'd been missing 97% chance shots the several times I completely whiffed a point-blank sure thing in my playthrough, so it'll be nice to actually land those attacks instead.
Nintendo showed roughly 20 minutes of footage from the Switch 2 remake of The Legend of Zelda: Ocarina of Time in the Zelda 40th Anniversary Direct this morning. Producer Eiji Aonuma said this project is largely a faithful remake of the N64 classic, reborn on Switch 2 with modern controls and a strong focus on detail. Here are 40 changes I saw when comparing Ocarina of Time on Switch 2 to the N64 version, from things as large as the art style all the way to small menu changes and UI differences. A Special Edition Console and Controller On October 29, one week before Ocarina of Time's launch on November 5, Nintendo is releasing the first special edition Switch 2 console themed around The Legend of Zelda's 40th anniversary.
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Developer Cold Symmetry continues to tinker with Mortal Shell 2 , recently dropping a massive update that makes some substantial changes to its latest souls-like action-RPG. Alongside buffing certain weapons and fixing some glitches, the team has also addressed the game's greedy economy by making a few finite resources more plentiful around the world. Released on August 29, Mortal Shell 2's Week 1 Update makes some of the game's heaviest weapons stronger to compensate for their slowness. Full Mortal Shell 2 Week 1 Update Patch Notes New Items Fragile Tarstones - A new class of Tarstone which breaks after losing durability.
Rockstar confirms GTA 6 won't have microtransactions or generative AI at launch There are "no monetisations in this game". Rockstar has confirmed Grand Theft Auto 6 will launch without microtransactions or generative AI. The confirmation came during a group conversation with Kinda Funny Games ahead of the GTA 6: Extended Look, where Kinda Funny's Andy Cortez asked whether players would be able to spend real money on in-game purchases. Priced at £90 – £20 above the £70 standard edition – it bundles in exclusive cosmetics, vehicles, weapons and even a handful of shops and services unavailable to standard edition owners, including the Electric Fang tattoo parlour and Stock 305 clothing store.
Rockstar Games has said Grand Theft Auto 6 will have no microtransactions or generative AI when it launches in November. The studio behind GTA 6 confirmed this year's monumental open-world game will dodge two potentially controversial practices during a conversation with Kinda Funny Games earlier this week. Kinda Funny's Andy Cortez said he asked Rockstar if players will be able to use real-world money to purchase things in-game during a preview event that preceded the GTA 6: Extended Look. Priced at $99.99 – a $20 increase from the $79.99 standard edition – this version of the game grants access to a host of exclusive content, including cosmetic packs, cars, guns, and even some shops, such as the Electric Fang tattoo parlor and Stock 305 clothing store.
It's the most anticipated video game of the year, and possibly of all time. Netflix just aired a 27-minute extended trailer, and you've likely read multiple stories about it right here on this site since. Speaking on the Kinda Funny Gamecast, Kinda Funny's Andy Cortez and Greg Miller revealed that they asked Rockstar North co-studio head Rob Nelson about the potential for microtransactions in GTA, as well as the use of generative AI in its development. "Grand Theft Auto VI, Rockstar said, has well over 600,000 animations, compared with 55,000 animations in Grand Theft Auto V and 300,000 animations in Red Dead Redemption 2," the article said, which also confirmed that Rockstar "emphasized the new game’s human-made craft." For more on Grand Theft Auto VI, check out our coverage on just how big the map will be , whether or not you can pet (or even scold) a dog , and the return of a six-star wanted system .
A Pokemon PC port known as Gen1Recomp has been going viral over the past few weeks, thanks largely to mods turning the original Game Boy RPG into a three-dimensional voxel world. The project launched with support for Pokemon Red, Blue, and Yellow, and beta support for Pokemon Gold has just been implemented. Developer BryanThaBoi has also thoroughly answered questions about the project's AI use – though those answers may not be what you're hoping to hear. Gen1Recomp functions similarly to other PC ports we've seen of classic games.