Mass Effect – это динамичный ролевой экшен, где игрок берет на себя роль капитана Шепарда, элитного солдата, которому предстоит спасти галактику от древней инопланетной угрозы – Жнецов. Игроку предстоит путешествовать по различным планетам и звездным системам, исследуя окружающий мир и выполняя разнообразные задания. Ключевой особенностью игры является нелинейный сюжет, где каждое решение игрока влияет на развитие истории и взаимоотношения с персонажами. В бою можно использовать как огнестрельное оружие, так и биотические способности, позволяющие манипулировать гравитацией и энергией. Важным элементом геймплея является взаимодействие с членами команды, каждый из которых обладает уникальными навыками и историей. Улучшайте их способности, развивайте отношения и используйте их сильные стороны в бою, чтобы выжить в опасных миссиях.
No Man's Sky is gradually turning into a playground, and now you can mess with physics in the No Man's Sky Remnant update. The major highlight here is the new "Gravitino Coil" that they say is a powerful new anti-gravity module for your multi-tool. This allows you to grab large objects and fling, toss or carefully carry them around the world. A lot more to this update than just that though.
How the Employment Rights Act 2025 empowers unions and employees, and how the games business must prepare New UK laws coming into effect from this month reduce employee hurdles for unionisation, strike action, access to remote working and more The much debated, often criticised, and sometimes championed Employment Rights Act 2025 (ERA) is now (finally) law. This package of new UK laws represents substantial reform that will change how employment relationships are managed for many years to come. Instead, its provisions will be phased in across 2026 and into 2027, with secondary legislation, guidance, and consultation filling in many of the operational details along the way. Changes taking effect from February 18, 2026 From February 18, 2026, the first tranche of reform regarding trade union law will take effect.
Exodus' writer wants to make the Mass Effect successor's side quests so good you won't care if you're rewarded for doing them "We definitely don't want you to feel like you're doing it because you're obligated" You know, you'd think that with decades worth of RPGs in existence, side quests would have been more or less figured out by now. And yet, there are still enough games releasing that seem more interested in going for quantity over quality. But for the devs over at Archetype Entertainment, the goal is to make the side quests in their upcoming sci-fi jaunt Exodus not feel just "tacked on." Speaking to GamesRadar, former Mass Effect writer and current Exodus narrative director Drew Karpyshyn explained that side quests are more about "trying to give players the chance to explore what they want to explore, that will add to the main story." He continued, "We definitely don't want you to feel like you're doing it because you're obligated, like 'I need those three points to get my next level on this skill, so I guess I'll do it'. Read this next - Bioware veteran heading Mass Effect-like Exodus' studio steps aside, leaving team to "polishing and tuning" ahead of 2027 release - Exodus devs want you to know that despite Matthew McConaughey's AI deal, not a drop has been used in their game so far - Mass Effect-like Exodus's first gameplay video features duels with space bears and chats with thankful frogs