John Wick Hex – это динамичная стратегическая игра, где вам предстоит планировать каждый свой шаг в роли легендарного наемного убийцы Джона Уика. В отличие от традиционных экшенов, здесь время течет только в момент ваших действий, позволяя обдумывать каждое движение и выстрел. Ключевая механика – это тактическая пауза, дающая возможность оценить ситуацию, спланировать атаку, выбрать оружие, перезарядиться или перебинтовать раны. Игроку необходимо учитывать дистанцию до противника, тип оружия и время, требуемое на выполнение каждого действия. Успех в John Wick Hex зависит от умения предугадывать действия врагов, использовать окружение и мастерски комбинировать различные приемы, чтобы выжить в смертельной перестрелке. Игра предлагает уникальный стиль ган-фу, требующий тактического мышления и молниеносной реакции.
If last week's mysterious Mass Effect: Universe trailer leak wasn't painful enough for you in the wake of BioWare's sudden closure , we've gotten yet another taste of The Game That Could Have Been, this time courtesy of award-winning video game composer Austin Wintory. Known for his beautiful and haunting soundtracks for games like Flow, Journey, ABZÛ , Aliens: Fireteam Elite, Sword of The Sea , John Wick Hex, and Hades II , Wintory was also evidently working on the Mass Effect: Universe soundtrack. From the sounds of things, EA and the now-defunct BioWare were considering having Wintory produce the game's OST. https://www.youtube.com/watch?v=dBO8s_McKjU "In 2007, when the credits rolled on my first playthrough of Mass Effect, I remember calling a friend and saying, 'I can't believe I already know this will be among my favorite all-time games.' Usually, it takes the passage of time before we can be so sure something truly belongs to the ages, but in this case, the confidence was instantaneous," Wintory wrote.
"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs Doing with words at speed When you start to think about verbs in games, you start to realise how few of them are really at your disposal in most releases. There's only so many features a game can have after all, particularly a 3D one. But for Mike Bithell and his next game Vampirium: 1997, keeping things slim lets him put a new verb in without much hassle. Bithell announced Vampirium earlier this month.
"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim After the layoffs of last year, Bithell Games is taking a sensible approach to immersive sims with Vampirium 1997 2025 was a very bad year for Mike Bithell. In August, he announced that the majority of full-time staff were being let go from Bithell Games, with 11 jobs being made redundant. Bithell rose to prominence as one of the wave of outspoken indie creators in the early 2010s, releasing his breakout hit Thomas Was Alone in 2012. But then Bithell Games started to take on bigger, licensed properties, beginning with John Wick Hex in 2019 and followed by a collaboration with Disney on Tron: Identity and Tron: Catalyst, released in 2023 and 2025, respectively.
Bithell Games - the developer of Tron: Catalyst , John Wick Hex and Thomas Was Alone - has revealed a new immersive vampire sim called Vampirium: 1997.
Oasis were unavoidable, Tony Blair stalked the halls of power, and Dracula sat on the English throne. Turns out I'm thinking of Vampirium: 1997, a fanged immersive sim Tron: Catalyst and John Wick Hex devs Bithell Games are launching into Steam early access soon.