High Fidelity – это платформа для создания и исследования виртуальных миров. Игра предлагает пользователям инструменты для проектирования собственных пространств, наполнения их объектами и создания интерактивных элементов. Ключевой особенностью является возможность социального взаимодействия: игроки могут общаться друг с другом в реальном времени, участвовать в совместных мероприятиях и исследовать созданные другими пользователями миры. Геймплей строится на принципах творческой свободы и социального взаимодействия. Пользователи могут использовать встроенный редактор для создания сложных объектов и окружений, а также импортировать контент из сторонних источников. Благодаря поддержке пространственного звука и возможности использования VR-гарнитур, High Fidelity обеспечивает эффект полного погружения в виртуальную реальность. Игра ориентирована на создание сообщества и предоставляет широкие возможности для самовыражения и творчества.
Valve's long-awaited VR headset has finally arrived; here's its official price, reservation system, and user guide.
Valve targeted a lower price for the Steam Frame, then the memory crisis happened: 'I wish we could have shipped it at the price that we were at last year' You gotta feel for anyone working on a project like this right now. Hold onto your headsets… - Steam Frame (256 GB) w/ VR controllers: 1,059 USD/ 1,529 CAD/ 1,049 EUR/ 889 GBP/ 1,609 AUD/ 4,539 PLN - Steam Frame (1 TB) w/ VR controllers: 1,299 USD/ 1,859 CAD/ 1,279 EUR/ 1,089 GBP/ 1,969 AUD/ 5,549 PLN An additional Ergonomic Accessories Kit is available to purchase alongside the Frame. Even following a price hike, which Meta justified on similar terms to Valve, you can buy a Quest 3 for $600 today. Memory is one factor for the Steam Frame's higher cost; the Frame has 16 GB of LPDDR5X RAM, while the Quest 3 has 8 GB of LPDDR5.
Those years of Valve’s benign neglect of VR make the imminent release of the $1,059 Steam Frame—which starts taking reservations today—more than a little surprising. The Frame even sports fancy extras like eye-tracking for effective foveated rendering in the center of your vision and an SD card slot for expanded storage (you can also splurge for a $1,299 Frame version that upgrades the internal storage from 256GB to 1TB). But the relatively weak Qualcomm Snapdragon 8 Gen 3 processor in the Frame means the games are limited to relatively undemanding 2D titles or older 3D titles (Portal 2, anyone?) Even a game like Returnal, which can hit a “Playable” 30 fps on the aging Steam Deck, managed a paltry 9 fps in benchmarks on the Frame at 720p “Low” graphics settings. Late to the party For most players, it’s hard to recommend the $1,049 Steam Frame over a $599 Meta Quest 3 (or even a $349 Quest 3S for the more budget-minded).
Steam Frame - Gallery View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original Steam Frame - Features Steam Frame - Optics The Steam Frame's optics are, on paper, the least exciting thing about it. - Steam Frame - 77% - Meta Quest 3 - 69% - Pimax Crystal Super 50 PPD - 77% - Pimax Crystal Super Micro-OLED - 86% - Pimax Dream Air (standard FOV) - 86% - Pimax Dream Air (wide FOV) - 77% The Steam Frame is right up there with the best of them for binocular overlap, beaten only by the Micro-OLED optics used in both the Crystal Super and Dream Air. - Steam Frame: 403 g - Quest 3: 437 g - Quest 3S: 454 g - Crystal Dream Air: 280 g - Crystal OLED: 848 g - Crystal normal: 837 g - Sony PS VR2: 499 g Comfort in a VR headset is not all about weight, but in this case, the Steam Frame's small stature helps a helluva lot. The Steam Frame costs: - 76.5% more than a Quest 3 512 GB; - 8.6% less than a Bigscreen Beyond 2E, or 10% more than the Bigscreen Beyond 2; - 53.9% less than a Pimax Dream Air; - 6% more than a Valve Index at launch; - 202% more than a Quest 3S 128 GB.
Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction' The immersive sim will find a way outside of AAA. A nonviolent RPG, in tune with the values of the Looking Glass games he worked on in the '90s, about a young American woman searching for her missing uncle in Eastern Europe. You're talking about a three to $10 million budget, a passionate team led by some of us folks who have experience with immersive sims or newcomers who just played a lot of immersive sims and really get it, making something that's a little bit smaller, more passionate, and can be made more quickly." The original Thief cost $3 million to make, Smith Evergreen points out. It's not clear to me that the $3 million dollar Thief or Deus Ex-style immersive sim that you want to make in the year 2026 is going to sell disproportionately different amounts of copies than the $250 million one that comes out of a big studio." There's only so much fidelity a game needs, Smith Evergreen suggests.
A few hours into Wolverine I found myself asking, “Why did Insomniac Games make this?” There are obvious answers, of course: It has three excellent Spider-Man games under its belt; it's an opportunity to expand its Marvel Universe; and Wolverine presents ample opportunities for a brutal and bloody action game. But none of that explains why Insomniac Games , specifically, made Wolverine. Spider-Man is an ideal fit for the studio: an energetic and dynamic hero in the hands of a team known for open-worlds that are sprawling jungle gyms, where it can let players loose with thrilling traversal mechanics and varied combat systems for crime fighting fun. Insomniac also excels at crafting narratives that are as earnest as they are dramatic--perfect for the tumultuous lives of Peter Parker and Miles Morales.
'If you're designing an RPG, you have to go back to the source:' The post-apocalyptic RPG Entropy takes notes from Fallout and a long-abandoned Warhammer spinoff Consulting the foundational texts. The early access RPG Entropy is a very different beast to its developers' previous work. Dread Delusion was a shockingly good homage to first person RPGs like King's Field or The Elder Scrolls, while this new game is distinctly JRPG-inflected, nailing a lot of the feel and intangibles of something like Final Fantasy 10 or Lost Odyssey. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer.
Future imperfect: Five predictions for the next decade | Opinion Rarely has the industry looked to the future with such trepidation – but this turmoil is a transition, not a crash, and some paths ahead are visible A lot of minds around the industry currently seem focused on one thing: the future. Whether it was Amir Satvat's Gamescom Dev keynote, or the plethora of industry luminaries who lined up to discuss ongoing and impending turmoil for Edge magazine's latest issue, the topic of the moment is what's next – and the mood is apprehensive, to say the least. 1983 wasn't a downturn or a rebalancing; it was a near-collapse of industry revenues from over $3 billion in 1983 to a mere $100 million by 1985. Budget growth is slowing – but won't stop Playable Worlds CEO (and MMORPG legend) Raph Koster cited some figures in the Edge article suggesting that inflation-adjusted budgets for games have risen from around $1 million in the mid-nineties to $10 million by 2005, and eventually to $100 million by 2015.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. With wall-running and surprisingly weighty combat, Guild Wars 3 is aiming high: "If we hadn't been making MMOs for 26 years I don't think we could have built this" If not for the grass I've spent hours gazing at in Guild Wars 2, I might not have recognized Guild Wars 3. So there's a lot more contextual ways to trigger skills, where we end up with as many options – in some cases even more – that end up feeling better." When I ask if there are plans to bring Guild Wars 3 to more consoles including the Nintendo Switch 2, pointing to Final Fantasy 14's recent port, Johanson says ArenaNet's "focus for launch" is PS5.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. With its HD-2D aesthetic blending 2D sprites with 3D environments, Final Fantasy Resonance brings to mind games like Octopath Traveler, and instantly feels familiar if you're well-versed in classic RPGs. An RPG with Vision Key info Developer: In-house, Lancarse Publisher: Square Enix Platform(s): PC, PS5, Xbox Series X, Nintendo Switch 2, Nintendo Switch Release date: October 22, 2026 The party I get to play with is made up of four original characters, with a variety of skills and elemental affinities, including Rain who deals melee damage with vigor, and Fina who boasts great healing spells.
Nvidia's controversial, face-changing, gen-AI DLSS 5 tech releases tomorrow for one game, and seems to tank frame-rates "Together, these innovations mark the beginning of a transformative era." Nvidia's hotly debated DLSS 5 tech, which uses generative AI to apply graphical filters to existing games, arrives this week, albeit only in one game. The game is NBA 2K7, and the GeForce drivers for DLSS 5 arrive Thursday night in the US (9pm PDT) and early Friday morning here (5am BST). Suddenly, a GeForce RTX 5060 card in a good machine only runs NBA 2K7 in 1080p on Ultra settings at 43 FPS, and a shiny GeForce RTX 5090 just breaks 60 FPS in 4K on Ultra. "Together, these innovations mark the beginning of a transformative era which blends hand-crafted rendering with neural graphics to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression." PS2, PS3, PSP, Xbox 360 See 1 more Nintendo Switch 2, PC, PS5, Xbox Series X/S
The GamesRadar+ Fall Preview is here to be your companion as sunny days fade away and the colder and darker months tempt us back inside to revel in some cozy gaming while staying warm. While one game is set to dominate – GTA 6 when it releases on November 19 – we're eschewing the titan for now to focus on some alternative new releases that equally deserve a spot on your radar. The Most Wanted RPGs of Fall 2026 Winner: The Witcher 3: Wild Hunt – Remastered The Witcher 3: Wild Hunt – Remastered isn't just top dog because we loved the original. The Most Wanted Strategy games of Fall 2026 Winner: Warhammer 40,000: Dawn of War 4 The RTS legend returns with Warhammer 40K: Dawn of War 4, bringing the grimdark series' iconic strategy action into the modern era – including the debut of the Adeptus Mechanicus faction.
Resident Evil 2's director believes Capcom has become 'completely numb to how scary' recent games have been and wants a 'non-horror mode' Ok, so, the zombies don't want to eat you, they just want a hug—wait, that's still scary. No matter how many horror games I play, I just can't get scared like I used to. Perhaps I'm the problem—maybe a decade of playing horror games pretty much non-stop has irrevocably altered my brain chemistry. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased.
Hideki Kamiya has confirmed that he was “not joking” when he begged Capcom to make a less-scary version of Resident Evil Requiem for the faint of heart, even arguing that the company has become "numb" to how frightening the newer games have gotten. — Kamiya’s newest game development studio — uploaded a video showing the team playing Resident Evil Requiem. Kamiya stood off to the side as one of his employees got to a cutscene near the beginning of the game, where he complained that, “I've been saying for forever, they should make a 'non-scary' mode.” He said as much in a tweet around that same time, suggesting an alternate mode where “the zombies get all cute, the blood splatters turn into cherry blossom petals, the music becomes this upbeat, feel-good kind of tune, and you can just purely enjoy the puzzles and battles in a fun mood.” We’re all playing Resident Evil Requiem! Kamiya—who hates horror games—is doing his usual grumbling 🤭🍀 pic.twitter.com/ocbW8tsnDR Kamiya doubled down on this request in an August interview with Video Games Chronicle, saying he was “100% serious” about it and even claimed that Capcom is going too far with how scary its Resident Evil games have gotten lately.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. It's here that GTA 6 is really taking Rockstar Games' promise to the next level, as Bonnie and Clyde-like couple Lucia Caminos and Jason Duval take us on a spree across the sweeping Leonida state – Rockstar's riff on Florida. Grand by name… Key info Developer: In-house Publisher: Rockstar Games Platform(s): PS5, Xbox Series X/S Release date: November 19, 2026 Which isn't to say that GTA 6 isn't innovating.
We haven't gotten official word from Rockstar yet on GTA 6's frame rate, but if you're holding out for a 60fps mode, the prognosis is not looking good. A new tech analysis suggests that it would be uniquely challenging for even high-end PCs to run GTA 6 at 60fps – never mind current-gen consoles. That's according to Digital Foundry, which has gone over the footage from GTA 6 extended look with its usual fine-tooth comb. "The CPU demands of a world this complex – tuned around console Zen 2 cores at 30fps – could make hitting 60fps genuinely challenging in a way we don't often see," Digital Foundry says, "and will likely require a high-end CPU like a recent Ryzen X3D to avoid bottlenecks." A stable 30fps would still be the best performance we've seen out of a mainline GTA game in decades, as GTA 4 and 5 both had consistent, severe frame rate dips when they originally launched on Xbox 360 and PS3.
After seeing what GTA 6 does to a PS5 we're even more desperate to see what the PC version has for us Looking at the PlayStation 5 capture, we're noodling on just what extra shinies Rockstar might add to the best gaming platform's version. So GTA 6 officially slammed into our collective eyeballs last night with a full 26 minutes of pure gameplay (well, that and some cutscenes) and it has made us ever more desperate to get our hands on a proper PC build of the game. GTA 6 guide: Everything we know GTA 6 cars: The garage lineup GTA 6 characters: Your anti-hero cast GTA 6 editions: What's in each version GTA 6 PC release: When it might happen Hard shadows, fluorescent lights, dingey hallways, sunlit expanses… the team at Rockstar are putting the PlayStation 5 to work in GTA 6. Best graphics card: AMD Radeon RX 9070 Dave has been gaming since the days of Zaxxon and Lady Bug on the Colecovision, and code books for the Commodore Vic 20 (Death Race 2000!).
"All of the industry needs to start to innovate on affordability and efficiency" - Xbox's Asha Sharma wants change and "more choice" for people buying consoles "As an industry, we're in the middle of 'Rampocalypse'." As component prices balloon, the expectation Microsoft will take a different tack with the next generation of consoles has been reinforced by Xbox boss Asha Sharma, who has declared that "all of the industry needs to start to innovate on affordability and efficiency". Sharma, speaking to the BBC in an interview, said: "As an industry, we're in the middle of 'Rampocalypse'. "AI is fundamentally changing a lot of things" -Asha Sharma Indeed, Microsoft raised the price of Xbox consoles again earlier this month, pushing a 512GB Xbox Series S to £430 (which launched at £250), and an 1TB disc-drive Xbox Series X to £670 (which launched at £450). Back then, you could pay £20.99/$24.99/€24.99 a month for two years at zero percent interest, and a Game Pass Ultimate subscription was included.
How to Fish is Steam's latest cursed co-op sensation, now updated with private lobbies, eight player support, and anti-griefer measures They have nerfed the Pufferfish Steam's latest head-scratching hangout game (don't call it friendslop, you will rekindle Discourse) is How to Fish, a macabre novelty in which hideous worm people boat out to small cursed islands, reel in angry sealife, and blast the creatures into submission with golden sniper rifles, spending the proceeds on weapons and gadgets. I could be misinterpreting, but I don't think the idea is sincerely to teach you How to Fish. Possibly due to occult forces, and possibly because some celebrity streamer did a video, the game racked up around 340,000 concurrent players at launch over the weekend. For context, Call of Duty: Modern Warfare 4's free beta also launched this weekend, attracting around 115,000 concurrents.
The Hollywood disruptors making a large-scale game with a 12-person team – and no generative AI The co-founders of Wolf Haus on how Hollywood heritage, cannabis millions, and in-house tech came together to build cult simulator Join Us You might recall the trailer for Join Us being featured in the Xbox Showcase back in June. Not shown was the snake gun, says Joe Dietsch, CEO and creative director of Join Us developer Wolf Haus Games. "And Michael then took it to Dooma." Dooma Wendschuh, chief financial officer and narrative director at Wolf Haus, began his career as a producer and a screenwriter in the film industry, but moved into video games in the early 2000s by setting up Sekretagent Productions, which provided writing services for Prince of Persia: The Two Thrones, Assassin's Creed, and Batman: Arkham Origins. He went on to found several tech firms in the 2010s, including the cannabis formulation company Ebbu, which was later sold for C$430 million ($330 million).