Gunpoint – это стильный 2D stealth-action с элементами головоломки, где вы играете за фрилансера-шпиона, специализирующегося на взломе электронных систем. Ваша задача – проникать в хорошо охраняемые здания, перехитрять охранников и выполнять контракты. Ключевой особенностью геймплея является возможность перепрограммировать электронику прямо во время миссии. Вы можете соединять двери, освещение и другие устройства, чтобы создавать ловушки для врагов или обходить сложные участки. Прыжки на большие расстояния и разбивание окон добавляют динамики и позволяют находить альтернативные пути. Игроку доступен широкий арсенал гаджетов и способностей, улучшаемых по ходу прохождения. Выбор тактики остается за вами: действовать скрытно, обманывая охранников, или устраивать хаос, перепрограммируя все подряд. Последствия ваших действий влияют на дальнейшее развитие сюжета, добавляя реиграбельности.
I guess someone's gotta collect 'em all, and it appears that thieves are doing just that, as yet another high-stakes burglary in Southern California has resulted in just about $1 million worth of Pokemon cards being stolen from a FedEx truck. According to a report by The New York Times' sports journalism department, The Athletic (via ABC News ), a FedEx truck parked near the authenticating and grading business known as the Professional Sports Authenticator in Santa Ana, California, was robbed on October 13. The Santa Ana Police Department said in a statement to ABC News that hundreds of cards were stolen, with the robbery estimated at a value of $963,000. "The pallets contained various trading cards, including, but not limited to, sports cards and Pokemon cards," the Santa Ana Police Department said in a statement.
Gamers hoping for GTA 6 to amp up the realism when it comes to losing their wanted level in the sunny state of Leonida are in luck, with Rockstar confirming in a recent interview that Jason and Lucia can do far more than escape a glowing red zone on the map to shake off the law. Speaking to IGN ahead of the Netflix Extended Look back in August, head of development and co-studio head Rob Nelson walked the outlet through a 30-minute gameplay demo in which several new mechanics and locations were detailed. The demo begins in Jason and Lucia’s safehouse, one of many interactive personal spaces the player can call home in GTA 6. However, Rockstar has stressed “this is not their own house, they’re staying in someone else’s house.” From here, Nelson takes Lucia on a stroll through downtown where an evolved version of Red Dead Redemption 2 ’s NPC interaction system is used to mess with random citizens, which can range from dangerous gangbangers to normal people jogging in the local park.