Fray Fight – это динамичный action, где игроку предстоит выживать, отбиваясь от бесконечных волн врагов. Выбрав уникального персонажа, игрок должен создать оптимальный билд, подбирая характеристики и способности, чтобы максимально эффективно противостоять нарастающей угрозе. Ключевая механика игры – стратегическое планирование развития персонажа. Зарабатывая золото в сражениях, игрок получает возможность приобретать новые предметы и улучшения, усиливающие его боевой потенциал. Успешное прохождение каждой волны приносит щедрое вознаграждение, позволяя игроку продвигаться дальше и сталкиваться с еще более сложными испытаниями. Главная цель – продержаться как можно дольше, улучшая своего персонажа и оттачивая навыки выживания в непрерывном бою.
Marvel Tokon: Fighting Souls will continue its Year 1 DLC roadmap with Thor (Jane Foster) this winter, with two more characters coming in 2027. Developer Arc System Works confirmed the lineup alongside Evo France 2026. The Jane Foster version of Asgard's God of Thunder is now officially set to follow Phoenix Cyclops after he releases November 2, 2026, with today's announcement coming with both a sneak peek at her Marvel Tokon model in Odin's Vault on Asgard. It's all part of the Year 1 Character and Stage Pass, which costs $34.99.
20 million sales later, Capcom is bringing Monster Hunter Rise to iOS and Android, but for now it's locked behind a Netflix subscription Bishaten out of ten. Monster Hunter Rise is coming to Android and iOS through Netflix, new store listings have revealed today. The game, which originally launched on Nintendo Switch in 2021 and later came to PC, Xbox and PlayStation - and that I thought was superb, even in its most barebones release state - seemingly got a 'soft launch' today on both Apple and Android storefronts. Nintendo Switch, PC, PS4, PS5, Xbox One, Xbox Series X/S
There are few blockbuster games that are as confident as Gears of War: E-Day. A prequel to one of Xbox’s most transformative titles, E-Day knows exactly what it wants to be: a brutal, tense, and self-aware action game, one that is stronger because it doesn’t deviate from that premise. Twenty years since the original Gears of War, there’s still nothing like its particular brand of up-close cover shooter gameplay, and E-Day shows that it still hits hard two decades later. As Xbox moves into a messy new era focused on its biggest franchises, E-Day could be an early glimpse at the future of the platform.
Mexican lawmakers join the fight for digital games ownership with a new consumer rights initiative Let Luis. Another country has entered the fray as ongoing debates around digital video game ownership ignite across the world. President of the Mexican Senate’s Digital Rights Commission, Luis Donaldo Colosio Riojas, has revealed a new initiative via his personal Instagram account that he - alongside federal deputy Iraís Reyes - were proposing changes to legislation that would better protect consumers in Mexico in an increasingly digital consumer landscape. The main points of this initiative are geared towards providing better clarity on what people are actually buying when they purchase a digital product, which would force companies to clarify whether people are actually buying a product or just a licence to use said product.
Lead your legions to glory in asynchronous autobattler Fool King, launching later this year If you come for the king, you best not miss. Once upon a time, if you fought the king and won, you became the new king. In Fool King, which just debuted a new trailer at the PC Gaming Show Tokyo Direct, you've got to fight your way through the legions left behind by past players to take a shot at the immortal Fool King themself. Wishlist Fool King on Steam Release date: November 16, 2026 Never worry about matchmaking again with this asynchronous autobattler.
If life is but a dream, then The Blood of Dawnwalker's Home Sweet Home mission must be a nightmare. I stumble into it as a bit of an afterthought, having fought my way into the alchemist's tower while investigating the clay-baked gargoyles plaguing the city of Svartrau. But instead of leaving to show Marat the alchemist's notes, as per my next objective, I head up the spiral staircase and ascend further into the tower. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023.
Worried about Onimusha's difficulty after the demo? I have the death count to prove the full game's got teeth Plenty of challenge awaits in Onimusha: Way of the Sword once you get past the game's opening hours. When Capcom released a demo for Onimusha: Way of the Sword a few months ago, a vocal portion of action game fans landed somewhere between concerned and crestfallen—enemies just weren't aggressive enough, leaving them worried the final game would be unchallenging to the point of boredom. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014.
Sraëka Lillian's one-a-week RPG "sketches" are a lovely series of experiments with hoary old conventions from Final Fantasy and Dragon Quest 31 and counting There's a running joke in the world of THEA-TAH that Shakespeare's Hamlet is a play made up entirely of quotations. I often get the same feeling when I play a fantasy RPG, and especially a fantasy RPG created with toolkits such as EasyRPG or RPG Maker that come with their own freely reusable assets, resulting in a slew of homebrew RPGs that can seem interchangeable, on the surface. A lot of RPGs are rearrangements of certain conventions and stereotypes popularised by behemoths like Dragon Quest and Final Fantasy: geographical clichés, such as the starting village, the forest labyrinth, the bustling hub city, or the endgame airship. And then, smaller recurring devices such as rat-killing tutorials, or the fact that villages always have just the one item shop, just the one armory, just the one inn.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. Similarly, you can draw parallels to Elden Ring's Elden Beast, or Dark Souls 3's Midra, with the arenas being large, relatively simple spaces designed purely to accommodate the boss housed within, although Beast of Reincarnation's fights feel more engaging and satisfying than the two FromSoftware critters.
Primaries attachments Short magazines for: AR-23 Liberator AR-23P Liberator Penetrator AR-23C Liberator Concussive AR-23A Liberator Carbine AR-59 Suppressor Increased spare magazines 12 to 16 Increased starting magazines 7 to 9 Short magazines for: SMG-37 Defender SMG-72 Pummeler Increased spare magazines 9 to 12 Increased starting magazines 6 to 8 Short magazines for: SMG/FLAM-34 Stoker Increased spare magazines 10 to 13 Increased starting magazines 6 to 7 Decreased reload duration 2.8 sec to 2.3 sec Short magazines for: SG-225 Breaker SG-225IE Breaker Incendiary Increased magazines spare magazines 9 to 11 Increased magazines starting magazines 6 to 7 Short magazines for: SG-225SP Breaker Spray&Pray Increased spare magazines 16 to 20 Increased starting magazines 11 to 12 Secondaries P-113 Verdict Increased max spare magazines from 8 to 10 Increased starting magazines from 4 to 6 M6C/SOCOM Pistol Increased max spare magazines from 8 to 10 Increased starting magazines from 5 to 6 P-19 Redeemer Increased spare magazines from 4 to 6 Stratagems Eagle Napalm Airstrike Problem we want to solve: The Eagle napalm did not feel as effective compared to other Eagle stratagems and napalm stratagems Intent and expectation with the change: Create a larger area of effect for the napalms fire Make it more effective compared to other napalm stratagems The change we made: Increased explosion radius 8 to 10m More spread out bomb pattern to cover a larger area MD-17 Anti-Tank Mines Problem we want to solve: The explosion of the mines looks like they can destroy larger things Intent and expectation with the change: The effect of the explosion match should match the visuals better Make the mines work in more situations like destroying colony walls and bug holes from the outside The change we made: Increased Demolition strength from 30 to 40 Enemies Terminids Hunters Problem we want to solve: Hunters and their variants were unable to attack FRVs consistently They could only use their tongue to attack, and struggle to find a proper position to launch it Intent and expectation with the change: When Helldivers enter a FRV, Hunters should be able to attack the vehicle more naturally The change we made: We allowed one melee attack to be correctly triggered against FRVs Illuminate Veracitor Problem we want to solve: When the Helldiver got attacked by a Veracitor while holding a ballistic shield it could created clipping issue where the arm of the Veracitor could merge with the body of the Helldiver and sometime resulting in sending the Helldiver at high speed in the air Intent and expectation with the change: Fighting an exomech with a ballistic shield still protects against damage, but Helldivers will now ragdoll when blocking an attack Helldivers won’t be sent to low orbit anymore after blocking an attack with ballistic shield. Ballistic shield will break after around 15 direct hits The change we made: Increased Exomech melee’s force strength from 25 to 40 Conformed Exomech melee’s attack armor penetration to all correctly be Anti tank Fixes Crash Fixes Fixed rare crash that could happen when dropping down the core drill Fixed a crash which could occur when spreading fire Fixed a very rare crash which could occur when mortar sentries update their targeting aim Fixed a crash that could happen sometimes when dropping in on CR7+ missions on Cyberstan Fixed a rare UI crash on shutdown Fixed a crash when using multiple monitors with different DPI scales in Windows Weapons & Stratagem Fixes Sway and reload weapon stats now display decimals for better accuracy Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons Stratagem Weapons that cannot be reloaded now have a drop weapon icon included on their loadout icons You can now assist reload a Helldiver, using ammo from their backpack Fixed glitch where Veto pistol would receive one extra round (translating to one extra 6 bullet reload!) from the Siege-Ready armor passive. Orbital Laser will no longer occasionally get stuck after targeting a flying enemy Exosuits will no longer get stuck in trees when being dropped off Throwable items are now being visible to other players when the Helldiver is carrying them Fixed a bug where the EXO-55 Breakthrough Exosuit would sometimes have the shield arm damage zones protrude through the shield, resulting in the arm taking damage that the shield should have protected Fixed case where the Breaker Drill could get stuck on the roof in certain hive world missions M-104 Incinerator FRV's mounted flamethrower now shows the correct icon and name Enemies Fixed an issue where the Gatekeeper's weapons clipped into each other when their target was too close Fixed an issue where visually removing the armor of the Impaler didn't match the gameplay experience Impaler close melee attack now has a damage shockwave Hunters are now able to attack FRVs more consistently Fixed a bug where enemies would disappear when the Helldiver died, thus not being able to know what just killed the Helldiver Fixed enemy navigation issues in one of the Take Down Overship locations Fixed a bug where the Veracitor's melee attack could clip through Helldivers holding a SH-20 Ballistic Shield Backpack Fixed issue where Watchers and Obtruders were not attacking players while mounted behind a Grenadier Battlement Fixed an issue where sometimes the Hive Lord scales would not visually break properly (did not affect gameplay behavior) Obtruder will now collide correctly with Helldivers Reduced clipping between Obtruder and Helldivers' vehicles Veracitors now guard outposts Fixed an issue where the Veracitor clipped through buildings and obstacles while charging. Fixed a bug where the CQC-1 One True Flag would be planted at the Helldivers feet instead of being planted in front of the Helldiver Fixed an issue where the player could see through the Destroyer ship while in a cutscene Decreased the Helldivers heavy land animation from 1.32 sec to 0.8 sec Scrolling to the bottom of the Bindings menu with a controller now correctly stops at the last available option instead of disappearing Fixed possible graphical artifacts in the Control Center Fixed a bug where Network Desync can cause SEAF Artillery shells to not be inserted properly, causing a soft lock Fixed a visual bug where the Oil Rig was displaying both destroyed and non-destroyed visual states Clothes on the upper body of civilian industrial corpses in cities now have the correct textures Optimized tree VFX materials Fixed an issue where network problems caused collision errors with enemy corpses.
Many shooters attempt to recreate the magic of quintessential first-person shooters such as Doom or Quake, but few aim to go after that sweet, sweet GoldenEye 007 nostalgia. Agent 64: Spies Never Die is one of those brave examples, with intentions to capture the iconic Nintendo 64 shooter on PC, so many years later. In some ways, Agent 64's solo developer succeeds in delivering a fitting homage to a legendary title. Agent 64 plays like you thought GoldenEye 007 did back in 1997, somehow emulating the auto-aim feel and classic gameplay in an impressive way.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. Fast facts Developer: Bellring Games Publisher: Skystone Games Platform(s): PC, PS5, Xbox Series X Release date: July 20, 2026 After a preparation phase I'll moan about later, you take a boat ride to one of two areas for some monster-slaying and loot-snatchin'.