Flick Goal is a soccer game that lets you show off your ultimate free-kick moves! Swipe to curve the ball just right, score epic goals, and collect coins along the way. Customize your player and ball to match your style. Think you have what it takes to become the greatest free-kick taker of all time?
Betrayal at House on the Hill (3rd Edition) The best Halloween board game overall Specifications Players: 3-6 Ages: 12+ Game type: Co-op Lasts: 60mins Complexity: Moderate Reasons to buy + Vivid, atmospheric setting + Creative scenarios + Very replayable Reasons to avoid - Some missions aren't well balanced Have you ever wondered how long you'd last in a horror movie? Deep Regrets Gone fishin' Specifications Players: 1-5 Ages: 14+ Game type: Push-your-luck/dice-rolling Lasts: 30mins Complexity: Low Reasons to buy + Wonderfully absurd concept + Comedy helps it stand out + Incredible artwork Reasons to avoid - Relies on randomness Loosely inspired by 2023 video game Dredge, Deep Regrets challenges players to spend a week out fishing on a very strange sea indeed. Nemesis: Retaliation Game over, man Specifications Players: 1-5 Ages: 14+ Game type: Push-your-luck/dice-rolling Lasts: 30mins Complexity: High Reasons to buy + Incredible emergent storytelling + Genuinely tense and fraught + Amazing betrayals Reasons to avoid - Bulky and long If you're looking for a deeper, more strategic experience, it doesn't get better than the Nemesis series. Arkham Horror: The Card Game Cosmic horror on the cards Specifications Players: 1-4 Ages: 14+ Game type: Deck construction Lasts: 60-120mins Complexity: High Reasons to buy + Top-tier cosmic horror + Quicker than the full game + Plenty of expansions Reasons to avoid - More complex than you think H.P.
Resident Evil and Street Fighter developer Capcom revealed some big changes coming to its RE Engine, which they plan to incrementally improve and transform into an "AI generation game engine." On October 2, Capcom held its own tech conference, called ‘Capcom Open Conference RE: 2026.’ One of the most notable takeaways from this event was a presentation given by programmer Satoshi Ishida, titled ‘The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.’ The purpose of this presentation was to outline several major changes coming to the RE Engine, which will come in the form of a multi-step improvement project called ‘REX.’ As reported by Japanese news outlet GameBiz, Ishida mentioned three major issues that Capcom is currently experiencing when it comes to game development: First, games are now so massive that simple processes have become extremely time-consuming; increased numbers of staff mean an engine is needed that’s easy for everyone to use; and finally, “successfully integrating AI technology into development workflows has become an essential condition for streamlining future development.” GameBiz’s report confirmed that REX was created to help solve these problems by improving the efficiency of game development, game performance, tools, quality assurance, etc. Capcom felt that, rather than creating a brand-new engine from scratch, gradually adding these improvements over time is the best way to help evolve the RE Engine to the next generation. We won’t get into the weeds of all the specific improvements included in the REX program, but Capcom is making at least some of them open-source for the purpose of training AI. To this end, we are currently exploring ways to implement it in various areas, including graphics, sound and programming." This is the latest big news to come from Capcom after Resident Evil executive producer Jun Takeuchi revealed that plans are already in place to prepare the series for when RE remakes catch up to modern games, saying the series is being developed along “two tracks.” It’s been a big year for the company; this year alone, Capcom has produced three critically-acclaimed titles in Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword, alongside two movie adaptations in Zach Cregger’s Resident Evil and Legendary’s Street Fighter flick, set to release in theaters on October 16, 2026.
For the quickest way to join, simply enter your email below and get access. There's room to argue that the 8Bitdo FlipPad is already pretty good value at $29.99, as it's $5 cheaper than its main rival, the GameSir Pocket Taco. 8Bitdo FlipPad Mobile Gaming Controller Ideally, you'll want to wait for the 8Bitdo FlipPad to hit around the $20 mark during Prime Day this October. Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Ultimately, I'd keep an eye out for both during Prime Day on October 6 and 7 (don't you dare say it), but I have a funny feeling 8Bitdo will include the FlipPad in its usual wave of nifty discounts, and failing that, Black Friday retro deals are set to arrive in November as a backup.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. As part of a PAX West panel that delves into how the trilogy was designed, Final Fantasy 7 Revelation director Naoki Hamaguchi explains why Advent Children was the "graphical goal." "For many fans, we can say that Advent Children is remembered as an ideal vision of Final Fantasy 7," he says. Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure.
Steam Week in Review: Here are the 32 Steam games brave enough to release on GTA 6 day All the interesting Steam facts for the week ending August 16. - Lord of Undead - Parry Survivor - Cute Country - Phantom Vice Auto - Flick - Moba Team Manager - Astro Industry Wars - The Creator: Live Together - Dig! - Iona's Island - Blyte - Boom Rush: Desert OPS - Core Logistics - Sokobomb - 树人:中国班主任 - Veil Breach: Raven County - Neo Light - Man Simulator - Desert Island Time - Utopium - Cats and Pillos - Anomaly Corp. Top Steam games by revenue (August 4 - 11) Soulslike extraction RPG Mistfall Hunter disappeared from the top 10 after debuting in at number 3 last week (it ranked 12th, so almost).
It's so uncommon to have a Board Game where your skill in reading and comprehending cards, or crafting a predictable strategy, isn't important, but instead a physical skill is required. I played Sonic Knock from Kess Entertainment, mixing pogs with Sonic power-ups and characters; this game will have you flicking your puck across a board to be the first to escape. Inside the Sonic Knock box, you'll find a gameboard, colored pucks for each of the playable characters and corresponding Target decks, an additional Puck for Eggman, board hazards like Badniks and a loop, and a box to fit the various colored rings and power-up deck. The Gameboard is quick to assemble, letting you build up walls to ricochet off with corner pieces styled after the grass growing on Green Hill Zone from the video games.
GAMEPLAY MECHANICS REVEAL TRAILER I'm HYPERMAD - solo developer of BLOODFALL: The First Temple - a first-person combat game built for SPEED, PRECISION, and 100% physics-driven simulation. Today I'm excited to launch a 5-minute narrated Gameplay Mechanics Reveal Trailer, which will clarify many of your questions about the inputs and interactions in BLOODFALL. SCREEN-SPACE WEAPON CONTROL BLOODFALL's basic controls follow standard FPS conventions. You use WASD to move your character, move the mouse to rotate around, and as you would expect, your weapon stays in the same spot relative to the screen.
Battlefield 6’s Season 1 patch will address weapon bloom, tweak movement, improve visibility, and change (some of) those miserable challenges The first major update for Battlefield 6 is almost ready. When it arrives this week, it's going to address a number of issues the game has been having. The Battlefield 6 honeymoon phase is nearing its end. Unfortunately, it’s going to take time for us to see them in-game, as they’re going to be rolling out over “at least two updates.” The developers’ heads are in the right place, at least, with plans to reduce the required kills for Assault Class Assignment 1 to 3 (down from 30), and the Engineer Expert 3’s vehicle repair goal to 1,000 from 6,000.