Fighting Force – это динамичный beat 'em up, где игроку предстоит в одиночку или в кооперативе до двух человек очистить улицы от преступных банд. Выберите одного из четырёх персонажей, каждый из которых обладает уникальными характеристиками и стилем боя. Геймплей строится на последовательном продвижении по уровням, заполненным врагами. Используйте кулаки, ноги и разнообразное оружие ближнего боя, такое как трубы, ножи и бутылки, чтобы одолеть противников. Собирайте бонусы, разбросанные по локациям, чтобы восстановить здоровье или временно усилить свои атаки. Особенностью игры является интерактивное окружение: взрывайте бочки, разбивайте ящики и используйте предметы интерьера против врагов. Побеждайте боссов в конце каждого уровня, чтобы продвинуться дальше по сюжету и раскрыть тайну загадочного злодея, захватившего город.
Key Preview Takeaways: - This isn’t a straight retelling of the anime, but it does follow the same overall storyline. - The designers aim to include something in combat for more advanced/experienced players too. - The moments in-between big battles are some of my favorites so far. And then he's going to kind of play the role of Eren and others' mentor, but then they will work together and then they recover from the trauma and grow after.” After playing with the character creator, I’m assigned to the 104th cadets, where I’ll be instructing Eren Jaeger, Armin Arlett, and Mikasa Ackerman, among others.
Company of Heroes 3's Operation Torch DLC ships off to North Africa in November, for new missions based around the Allied landings Patton of attack Atten-shun! Company Of Heroes 3's got new single-player missions inbound via a DLC set during the Allies' 1942 invasion of North Africa. You'll take charge of American forces through a campaign steeped in second world war history that's designed to test your tactical nous and ability to upgrade fighting units to come out on top.It's out on November 25th. As is made rather obvious by its name, the DLC depicts Operation Torch, which saw the Brits and yanks work together to invade Vichy France-controlled Algeria and Morocco.
'Yes, we are vibe-coding things': Epic confirms it's using AI tools to code Unreal Engine 6, Fortnite, and more 'We are more concerned about the risks of moving too slowly than we are about AI skepticism.' You won't catch me venturing deep into the coding mines, but even so, thinking about the comment-less form AI-assisted code can often take still gives me a stress headache. So you can imagine my reaction when Tim Sweeney recently confirmed via X, "Yes, we are now using AI tools to develop code for Unreal Engine." This is unsurprising given that, in an Unreal Engine 6 blog post back in June, Epic’s executive VP of development Marcus Wassmer wrote that the company had "opened up pretty broad usage for code generation and AI analysis across our backend, engine, and game development engineering teams." More recently, Wassmer offered a follow-up statement to This Week in Videogames, saying, "We are more concerned about the risks of moving too slowly than we are about AI skepticism." "Yes, we are vibe-coding things," Wassmer elaborates in his most recent statement, "That means our engineers are no longer writing the bulk of the code, but they are still guiding the tools to get the architectural result we want. We’re not ‘one-shotting’ the engine; we’re iterating with AI to ship features developers want and keep the engine within the memory, performance, and scalability envelopes." This all follows comments made by Sweeney earlier this week, in which he came out against Steam's AI disclosure statements, claiming that they are "just as partisan as mandatory political essays." The week before, Epic had announced an AI game jam (shortly before walking back the AI requirement), and the week before that the company said it had "vibe coded the Epic Games Launcher to be faster than the other guy." Wassmer added in his statement yesterday, "As we mentioned back at Unreal Fest in Chicago on stage and in interviews, we are definitely using AI to develop code and features for Unreal Engine. Almost all development happening right now is being done in the dev streams attached to Fortnite, [Unreal Editor for Fortnite], and UE6.” Epic is using a number of AI tools, though Wassmer specifically mentions Claude Code and Codex.