Dead End Job – динамичный шутер с процедурной генерацией уровней, в котором игроку предстоит примерить на себя роль охотника за привидениями. Ваша задача – избавить разнообразные локации, от офисов до закусочных, от наводнившей их нечисти. В арсенале игрока – плазменное оружие, вакуумные ловушки и другие сверхъестественные гаджеты, позволяющие эффективно бороться с призраками. Ключевая особенность геймплея – необходимость фотографировать поверженных врагов для получения максимальной прибыли. Помимо основной задачи, игрокам предстоит спасти душу наставницы главного героя, пока та не превратилась в призрака. Уровни генерируются случайным образом, обеспечивая высокую реиграбельность и непредсказуемость каждого нового забега.
Rockstar developer union could end up over 1,600 workers strong and encompass nearly all UK staff below senior management, IWGB claim Organisers say a successful vote would create "the biggest recognised union in the UK games sector" As we've previously covered, a vote on recognition of a union made up of UK-based Rockstar Games devs is set to take place around GTA 6's console launch on November 19th. The Independent Workers of Great Britain (IWGB) union, whom the Rockstar staff are working with in their efforts to organise, have now revealed just how many workers the Rockstar could end up encompassing if the recognition vote is successful. As reported by Game File, when asked to put a number on their claim that the vote could result in "the biggest recognised union in the UK games sector", the IWGB said that the union’s bargaining unit would be made up of more than 1,600 workers. Read this next - Don't worry, GTA 6's cars can drive for ages before their fuel tanks need refilling, leaving me wondering why this motor management's been added at all - GTA 6 has a smell reaction system, which immediately joins Red Dead Redemption 2's dynamically shrinking horse balls on Rockstar's list of immersive symbols of excess - UK-based Rockstar devs will be putting their union recognition to a vote during GTA 6's launch next month
"Developers need to treat Early Access like a real launch, because players do" – Early Access games are on the rise, but so are player expectations The studios behind Valheim, Subnautica, Hades, Phasmophobia, Paralives, and Deadhaus Sonata discuss the highs and lows of Early Access The number of games released through Steam's Early Access program has risen significantly in recent years. According to SteamDB, 2,924 Early Access games launched on Valve's platform in 2026 (as of mid-October), an 18% increase from 2025 and a 60% increase from 2020. As a percentage of the overall number of Steam games released each year, Early Access titles are on the rise, going from a 10.4% share in 2024 to 11.3% in 2025 and 13.7% in 2026. Daniel Knight, CEO and game director at Phasmophobia maker Kinetic Games, says that whether Early Access or 1.0, new releases need to be at "a much higher quality." Paralives developer Alex Massé says he ended up delaying the game's Early Access launch from December 2025 to May 2026 after pre-release tests revealed the tutorials and some other features weren't up to scratch.
S-Game, the Chinese studio behind Phantom Blade Zero, clearly understands the core tenets of character-action games. If your melee combat isn't tight, responsive, and oozing cool, then what's the point? Some games might have better combat, but few can match Phantom Blade Zero's style. Every moment feels like you're in the middle of a Chinese martial-arts movie, pulling off moves that shouldn't be feasible--moves that go against what we expect from third-person action games--yet are baked into the mechanics.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Rockstar can afford it," Jérémy Hartvick, an open-world designer on Red Dead Redemption 2 and GTA 6 who left Rockstar in 2020, tells the Kiwi Talkz podcast. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. All Doors codes These are the Doors codes you can redeem right now: PROTOCOL - 20x Stardust ACCESS GRANTED - 150x Knobs ACCESS DENIED - 150x Knobs JUMP OVER THE BRICK - 1x Stardust PATHSWAP - 1x Stardust VOCAB HAVOC - 1x Stardust REPRESSED - 10x Stardust LAZYDEVS - 50x Knobs 3RD - 33x Knobs SCREECHSUCKS - 25x Knobs 8BITRYAN - 5x Knobs ABCDEFGHIJKLMNOPQRSTUVWXYZ - 5x Knobs BIJUU MIKE - 5x Knobs DANTDM - 5x Knobs FIND THE TROLLFACES - 5x Knobs ISHOWSPEED - 5x Knobs KREEKCRAFT - 5x Knobs KUBZ SCOUTS - 5x Knobs LORE - 5x Knobs PENGUINZ0 - 5x Knobs RAGDOLL MAYHEM - 5x Knobs RAGDOLL UNIVERSE - 5x Knobs THINKNOODLES - 5x Knobs W - 5x Knobs XQC - 5x Knobs 41 - 5x Knobs 54 - 5x Knobs 67 - 5x Knobs CHEDDAR BALLS - 1x Knobs /E FREE - 1x Knobs CRUSADERS - 5x Stardust As you can see from the list of Doors codes above, all of the active promos are for Knobs or Stardust, since these are the two primary currencies in the game.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. Roblox The Hollow launch time The Roblox The Hollow event takes place from Thursday, October 22, 2026, at 2pm PDT / 5pm EDT / 10pm BST.
Final Fantasy Resonance review: I appreciate its Vision, even if it doesn't quite stick the landing Rain on your parade. Spoilers follow for every mainline Final Fantasy game. Watch on YouTube I think the most memorable bit of brilliance in the otherwise flawed diamond that is Final Fantasy 16 is the way it handles legacy. Read this next - Final Fantasy Resonance feels so good to play because Square Enix 'experimented' with combining the best bits of FF5 and FF6 - Final Fantasy Resonance modders have already reinstated the original mobile game's biggest icon, Ariana Grande - Final Fantasy 7 Revelation finally gets a 2027 release date, as Final Fantasy Resonance gets a surprise demo
Who could forget the Duplicator from Symphony of the Night, which let you reuse Library Cards to warp to the librarian's shop, throw infinite Buffalo Stars to destroy the toughest bosses, and chug endless healing potions, as long as it was equipped? Paris Streets - Seer's Hovel (Enter the door in the Burned District) Twilight Gem After using a spell, Rose deals 30% more damage for 3 seconds. Paris Streets - Guard Level (After beating Joan of Arc, head to the bottom of the tower and instead of leaving, slide under the gap covered in Chaos Shards and ascend the small puzzle room to find the chest.) Shadow Veil Rose's defense is increased by 33% when her hit points are below 33%. Main Hall - West Hall (As you pass Notre Dame and head up toward the Clock Tower, go into the left side room and navigate the puzzle to earn this Relic.) Ghostly Pendant Traps deal 75% less damage to Rose.
Poll 100 people on the scariest game they've ever played. Morin remembered potential partners telling him that they'd "rather invest $50,000 in 10 mobile games than $500,000 in [Outlast]." Ultimately, the Canada Media Fund (CMF), a publicly funded investment program meant to support homegrown media projects across Canada, helped bring Outlast to fruition. We were in a sprint to release the game before running out of money." Morin remembered potential partners telling him that they'd "rather invest $50,000 in 10 mobile games than $500,000 in [Outlast]." No publisher materialized, but the work continued, and eventually the team felt it could get the game to the finish line without an outside publisher, so Red Barrels did exactly that, though Morin admitted the team had no experience with that side of making video games. Once you have people coming for the food, then you can maybe hope to sell them $200 bottles of wine." Recently, The Outlast Trials quadrupled its personal-best Steam concurrent-player record , exceeding 120,000 players thanks to a hefty Steam discount, players' desire for scary games to play around Halloween , and a surge in China specifically.
"They thought Callisto was a complete failure": Glen Schofield blames publishers Krafton for The Callisto Protocol's crash landing In space, no one can hear you blame Four years after the release of Dead Space spiritual successor The Callisto Protocol, the co-creator of both, Glen Schofield (no relation), has now openly claimed that Callisto's sub-par release state was down to publishers Krafton - as he and his team were "forced to ship the game" to Krafton's shortened schedule. In a new interview with GamesIndustry.biz (thank you!), Schofield claims that Striking Distance Studios had the rug pulled out from under them towards the end of The Callisto Protocol's development, both by COVID-imposed staff disruptions (hard to blame anyone but God there, I guess) and by Krafton's decision-making. The game's original release date of March 2023 was pulled up to December 2022, giving the studio less time than allegedly promised to complete it, and resulting in reported crunch conditions while less vital elements of the game were cut (though some were brought back via post-launch DLC). Read this next - "Most of the devs" at The Callisto Protocol studio Striking Distance laid off - There should be a Callisto Protocol 2, says Dead Space creator Glen Schofield: "we had to cut two and a half bosses" - The Callisto Protocol’s action-roguelike spin-off is to Hades what the sci-fi horror shooter was to Dead Space
The soulslike genre has been around long enough now that it's easy to pick out its most recognizable traits. Whether it's managing stamina in combat, the risk of losing progression with each death, health items and enemies that respawn when you reach a bonfire, lantern, or some other recognizable checkpoint; all of the best in the genre adapt these in their own distinct ways. Valor Mortis is no different, but attempts to stand out through its shift in perspective. By moving the action to a first-person view, Valor Mortis affords itself novelty, which works well with snappy and satisfying combat that rewards deft parries and patience in equal measure.
Steam Week in Review: The curious case of Wonder Boy in Monster Land's dubious PC debut All the interesting Steam facts for the week ending October 11. Wonder Boy in Monster Land released in Japanese arcades in 1987 and for the Sega Master System the following year. Its success led to numerous ports, including to ZX Spectrum, Commodore 64 and Atari ST. Monster Lair and Monster World (but not Monster Land) used to be available as part of the SEGA Mega Drive and Genesis Classics collection, but that was removed from Steam in 2024.
It’s fair to say that, across the three games in the reboot series so far, Call of Duty: Modern Warfare’s story has been far from a simple one. With the amount of action happening during each mission, combined with key plot points occurring outside of the core campaigns in places like Warzone’s Verdansk, it can be difficult to keep track. Thankfully, we’re here to give you as succinct a summary as we can of the story so far ahead of Modern Warfare 4’s release. Call of Duty: Modern Warfare 3 (2023) The hell Makarov resides in would be the Modern Warfare 3 campaign itself: a selection of rehashed multiplayer maps and slices of Warzone’s Verdansk that barely manage to hold together a story.
This Permafrost guide teaches you the basics of the game's mechanics and gives you tips on how best to survive the new ice age on a post-apocalyptic Earth! How to Play Permafrost Permafrost has a fairly robust early-game tutorial, so we won't waste your time with any kind of walkthrough. Instead, our Permafrost guide will go over the basic mechanics of the game and give you some tips on how to smartly survive the new ice age. At the minimum, you'll want to have the following items on you before venturing out to explore: - A full set of the highest tier of tools you can craft - A bow and at least 30 arrows - At least 5 food items - At least 50 Wood (especially if venturing into an area without any wood) - At least 6 Stone (to build campfires to stay warm, if needed) Wild animals might fight back, but only wolves, boars, and moose are actively hostile.
"A creative idea can save more money than AI can right now" – Glen Schofield on his retirement, Callisto Protocol's development, and the state of AAA The Call of Duty and Dead Space alumnus explains why he doesn't view AI as a tool and why he isn't a fan of remote work During the summer, veteran developer Glen Schofield announced his retirement from the games industry. He'd had an enviable career, spanning all the way back to 1992's Barbie: Game Girl. Then there was the mandate to release The Callisto Protocol on PlayStation 5 as well as PlayStation 4, something that would cost "another $20 million". The former was sold to Microsoft in a record-breaking $69.7 billion deal, while the latter has been taken private by a consortium of investors led by Saudi Arabia's Public Investment Fund for $55 billion.
Why so many Steam games have weirdly similar (and forgettable) names "Suddenly everything's called Rise of the Bonelord: Origins of Dust." Duskfade. These are all games that will be released in a 12-month period. I know the differences between them, but I'm convinced that no normal person would be able to remember all of these titles. The dust/dusk-relevant nugget I particularly like in Flynn's thread said to watch out for "filler" words like: - "fall of" (11,527 results on Steam) - "echoes of" (2,750 results on Steam) - "shadow of" (8,243 results on Steam) No offence to the developers of DUST: Origins, but 'origins' is absolutely of those words.
If life is but a dream, then The Blood of Dawnwalker's Home Sweet Home mission must be a nightmare. I stumble into it as a bit of an afterthought, having fought my way into the alchemist's tower while investigating the clay-baked gargoyles plaguing the city of Svartrau. But instead of leaving to show Marat the alchemist's notes, as per my next objective, I head up the spiral staircase and ascend further into the tower. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. Omdia estimates that just under 40% of full-game purchases in 2026 will be physical.
Cheating in video games has turned into a multi-billon dollar industry, one that has forced franchises like Call of Duty to build entire teams to combat this epidemic. One of the people leading the charge is a man named David Andrews, a former Department of Defense contractor and member of the Air Force who made the leap into the video game industry. He began this career change working at Rockstar Games, helping combat cheating in Grand Theft Auto Online. Former Call of Duty pro and legend FormaL got permanently banned in the Modern Warfare 4 beta live on stream 💀 The Oris is so good it’s got pros getting their accounts flagged 🤣 pic.twitter.com/8MlHBfbH3G David Andrews: So, the thing I'll say for that one is I think, obviously, we replied to that particular instance, but he certainly wasn't the only person that was caught up in that slight error there.
Prince of Persia: The Sands of Time - Release date: November 2003 - Developer: Ubisoft Montreal - Platforms: PS2, Xbox, GameCube, PC What is it: Prince of Persia made the leap from 2D to 3D with The Sands of Time, transforming the series into an acrobatic adventure built around running across walls, swinging from poles, vaulting over obstacles and avoiding elaborate death traps. Super Meat Boy - Release date: October 2010 - Developer: Team Meat - Platforms: Xbox 360, PC, PS4, PS Vita, Wii U, Nintendo Switch What is it: Meat Boy is a small red cube of exposed flesh trying to rescue his girlfriend Bandage Girl from the evil Dr. Shovel Knight - Release date: June 2014 - Developer: Yacht Club Games - Platforms: PC, Nintendo 3DS, Wii U, PS3, PS4, PS Vita, Xbox One, Nintendo Switch What is it: He’s a knight. Rayman Origins - Release date: November 2011 - Developer: Ubisoft Montpellier - Platforms: PS3, Xbox 360, Wii, PC, PS Vita, Nintendo 3DS What is it: Rayman and his best mate Globox set off across the Glade of Dreams after their snoring annoys the undead inhabitants of the Land of the Livid Dead.