Content Warning — кооперативная игра в жанре survival-horror, разработанная и изданная Landfall Games и вышедшая 1 апреля 2024 года в рамках традиции студии выпускать игры в День смеха. На PC до четырёх игроков спускаются в обширный подземный заброшенный мир, именуемый «Старым миром», чтобы снимать пугающие видео с монстрами, а затем возвращаться на поверхность и загружать записи на внутриигровую платформу SpöökTube, зарабатывая просмотры и деньги для выполнения квоты. Игра добилась значительного коммерческого успеха: в течение 12 часов после релиза число одновременных сессий в Steam превысило 50 000, а за первые сутки — 200 000; к середине апреля 2024 года Landfall сообщила о более чем одном миллионе проданных копий и 6,2 миллиона пользователей в Steam.
Владельцев (оценка)
0 .. 20,000
Отзывы
+0/-0
NaN% положительных
Источник: SteamSpy / Steam API. Обновлено: 2/19/2026
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. The channel's latest Newell chat, "Gabe Newell Explains Why Valve Never Went Public," is already its most-viewed video with 1.3 million views after four days. For example, Newell mentions "there was a big thing a couple of years ago where everybody was trying to hire low-cost content producers in India and China." He says Valve was "trying to do the opposite." "If somebody working on a feature film production in New Zealand is making $200,000 a year, if they come to Valve they should be making $500,000 or $5 million, creating that much value," Newell continues.
Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction' The immersive sim will find a way outside of AAA. A nonviolent RPG, in tune with the values of the Looking Glass games he worked on in the '90s, about a young American woman searching for her missing uncle in Eastern Europe. You're talking about a three to $10 million budget, a passionate team led by some of us folks who have experience with immersive sims or newcomers who just played a lot of immersive sims and really get it, making something that's a little bit smaller, more passionate, and can be made more quickly." The original Thief cost $3 million to make, Smith Evergreen points out. It's not clear to me that the $3 million dollar Thief or Deus Ex-style immersive sim that you want to make in the year 2026 is going to sell disproportionately different amounts of copies than the $250 million one that comes out of a big studio." There's only so much fidelity a game needs, Smith Evergreen suggests.