Bully – это приключенческий экшен, разворачивающийся в стенах вымышленной частной школы-интерната Bullworth Academy. Игрок управляет 15-летним Джимми Хопкинсом, проблемным подростком, которого мать отправила учиться в эту школу. Геймплей представляет собой открытый мир, где Джимми волен перемещаться по территории школы и близлежащему городку. Игроку предстоит посещать занятия, выполнять задания, участвовать в школьных разборках и налаживать отношения с различными группировками учеников: хулиганами, ботаниками, спортсменами, богачами и другими. Ключевая механика игры – система репутации, где действия Джимми влияют на отношение к нему со стороны других персонажей. Помимо кулачных боев, в арсенале Джимми есть рогатка, петарды и другие "подручные" средства для проказ. Игрок также может улучшать навыки Джимми, посещая занятия, что открывает новые возможности в бою и взаимодействии с миром.
With the recently released Control Resonant, Remedy Entertainment returns to its weird Control universe of teleporting toy ducks, nightmarish creatures, and explosive action, all of which is grounded by a deeply personal central story. But when considering its predecessor, Control, I was struck by just how much this sequel not only differs from the first game, but deliberately inverts or twists what players previously experienced--much as the central Big Bad does to the entire borough of Manhattan. Control Resonant begins with our protagonist Dylan, barefoot and in dire need of a shave, awakening from a seven-year coma. With his sister--the series' former main character, Jesse Faden--missing and Control's Oldest House now a crime scene of corpses, Dylan finally leaves the building he’s been imprisoned in for over two decades.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. GTA Co-Creator Dan Houser on How 9/11 and a ‘Kick Me’ Sticker Changed Rockstar Games Forever - YouTube "I think there were lots of moments where Red Dead nearly didn't happen. 2010's Red Dead Redemption even faced a "lot of difficult periods" - though the cowboy classic made it through thanks to the "core people on the team [who] were really strong, held focus on what they were trying to do, and solved the problems." Houser recalls that development on Red Dead Redemption was interesting because the team were discovering "what the problems were and figuring out solutions to slowly unpick what was interesting about an open-world cowboy game." In hindsight, what makes Red Dead interesting is "obvious," he says, "but in real-time you were left with nothing but holes you're slowly filling." Rockstar's Bully never spawned a sequel, sadly.