We Create Stuff - небольшая инди-студия разработки игр, наиболее известная своей психологической хоррор-игрой In Sound Mind. Компания фокусируется на создании атмосферных и нарративно-ориентированных проектов, часто с элементами головоломок и исследованием. In Sound Mind получила положительные отзывы за свою уникальную атмосферу, интересный сюжет и креативный дизайн уровней. Детали об истории компании и ее местоположении ограничены, но судя по стилю и языку, компания является международной.
Former Doom: The Dark Ages producer Andrew Willis has shared tuppence on the state of the blockbuster videogame trade, arguing that the biggest companies and most popular series are going through a familiar "cycle" whereby the moneyfolk finally displace the creatives, and start messing games up in the name of short-term returns. He reckons that the likes of Halo are well on their way to becoming "a dried husk of a product that everyone just now associates with like, slop".
'But we can collectively determine how it's developed and how it’s used.'
"What would a WoW 2 give you that World of Warcraft: Forever isn't already giving you?" - Blizzard addresses the MMO elephant in the room "Why would you throw that away and start over?" Blizzard's decision to reveal far-away release dates for Diablo 5 (2029) and the new open-world StarCraft shooter (2030) at this year's BlizzCon represented an uncharacteristically transparent look at its future plans. So much so, there was a moment when the spotlight turned on World of Warcraft and it seemed we might get a monumental reveal there too. Blizzard announced World of Warcraft: Forever, colloquially known as Classic Plus, a sort of alternate-reality take on the 2004/5 launch version of World of Warcraft - one that's expanded and remastered to provide a familiar but different experience. So it's really hard to say, 'Well, what would a WoW 2 give you that World of Warcraft: Forever isn't already giving you?'" Of course, making a sequel to a game like World of Warcraft - which was already large when it launched 22 years ago, but is colossal today - would be inordinately complicated and expensive.