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For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. In this alternate history, folk tales are real and monsters stalk civilization – but only some can see them with a gift called the 'Sight.' As usual, you play one of those gifted few and are part of the Society that studies and hunts these creatures… but it seems as though the organization could be harboring dark secrets of its own, because you're uncovering a mystery with "roots in the history of the Society itself." Vaesen: Death of Songs is available to pre-order from publisher Free League's store and will be available in early Q1 2027, but anyone that buys now will gain instant access to the PDF version. If you want a more beginner-friendly entry point, the Vaesen Starter Set is available for under $30 at Amazon (or a heavily-reduced £18.75 at Zatu in the UK).
What to play this Halloween, plus last-minute costume ideas and spooky movie recommendations Welcome to PC Gamer's hub of Halloween horror. This article is brought to you by No More Room in Hell 2. - Amnesia: The Bunker | $4.99 (80% off) on Steam and GOG - Hunt: Showdown 1896 | $11.99 (60% off) on Steam - No More Room in Hell 2 | $22.49 (20% off) on Steam - The Outlast Trials | $11.99 (70% off) on Steam - Grim Fandango Remastered | $2.24 (85% off) on Steam and GOG - Resident Evil Requiem | $48.99 (30% off) on Steam - Resident Evil Village | $9.99 (75% off) on Steam - Sons of the Forest | $8.39 (72% off) on Steam Staff picks A selection of lesser-known horror games to check out this Halloween. - Tuesday: Round 1 — 16 games - Wednesday: Round 2 — 8 games - Thursday: Round 3 — 4 games - Friday: Final — 2 games - Saturday: The scariest game revealed What to watch Scary, gory, or creepy movies we think you'll like.
Over many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game. Time after time, I couldn't find anything relevant to the lingering plot threads we were left with from 2024's Alan Wake 2 and 2019's Control.
Call of Duty: Modern Warfare 4 | Critical Consensus After 2025's poorly received Black Ops 7, critics say Modern Warfare 4 is a return to form for the franchise Activision has a lot riding on Call of Duty: Modern Warfare 4. IGN's Simon Cardy noted that Infinity Ward has "handled this challenge well" in his review-in-progress for the game's story campaign, resulting in "a genuinely exciting string of missions that are great when they focus on what is new, rather than getting bogged down in the past." Game Informer's Michael Murphy, who rated it 8.5/10, agreed: "MW4 arrives at a crossroads for the series, thanks in large part to the inconsistent quality of recent entries. With a shaky predecessor, Infinity Ward had a lot to repair and conclude, especially with 4 set to bookend the rebooted Modern Warfare series." MW4 is also the first CoD to launch on a Nintendo console since 2013, and Nintendo Life's Gavin Lane said the title does not disappoint in his 9/10 review, calling it "impressive". MW4 is a strong return to form that serves as a solid sendoff for the rebooted subseries." Read this next - Activision QA United-CWA union vote to authorise strike, claims publisher has "failed to bargain in good faith over key issues" - Activision cites data claiming cheating in games is an $8.5bn industry; 69% of online multiplayer studios consider cheating "a significant or very significant problem" - King declines collective bargaining agreement with Swedish unions
"I want room to make a wrong turn": Following Samson dev's bankruptcy, its founder is considering how AI might factor into new studio plans Christofer Sundberg's already thinking about life beyond Liquid Swords Over the weekend, Swedish reports revealed that Samson studio Liquid Swords have gone bankrupt less than a year after releasing their debut crimebrawler. Founder and former Just Cause lead Christofer Sundberg subsequently confirmed that Liquid Swords are headed for closure. However, he was also quick to make clear that he won't be disappearing from game development, announcing plans to form a new studio that he's now offered a bit more insight on. "I’ll be back at it again soon and will share more about my plans for a new studio," Sundberg wrote as part of his LinkedIn post about Liquid Swords' impending closure.
You might not have heard of the town of Skövde, Sweden, but if you spend much time staying abreast of Steam's biggest hits, you've probably heard of some of the titles its improbably large game development community has built. The town of roughly 58,000 people has created so many viral hits – particularly in the survival genre – that it's now got its own Hollywood-inspired "Walk of Game" celebrating them all. Skövde's Walk of Game is open to games that have sold at least 3 million copies (or reached 15 million downloads, for free titles) and had at least 50% of development hours completed in the town. The games enshrined in the city's sidewalks include Goat Simulator and Satisfactory from Coffee Stain Studios, V Rising from Stunlock Studios, Valheim from Iron Gate, and Raft from Redbeet Interactive.
Samson dev Liquid Swords has reportedly gone bankrupt Around 30 staff are affected, and the state will compensate them. Swedish studio Liquid Swords, maker of action game Samson, has reportedly been put into bankruptcy. Break It (thanks, PC Gamer) reports that the studio's almost 30 employees will be compensated by the state, and that the bankruptcy trustee is looking for a buyer. On 22nd September, Xbox confirmed 268 more layoffs and moved Rare and World's Edge under Activision, which will now develop the next Halo game, while Supermassive Games appears to have lost more than 70 staff earlier this month.
Liquid Swords, developer of open-city crime sim Samson, has gone bankrupt following staff claims that they haven't been paid in two months Liquid Swords, the developer behind Samson, has gone bankrupt just six months after its run-based open-city crime sim was released. As reported by Breakit (via Rock, Paper, Shotgun), a bankruptcy order was issued against the Swedish developer on October 12. According to Breakit, Liquid Swords' staff—around 30 employees—have gone unpaid for at least two months, and it was those employees who petitioned to have the company declared bankrupt. Liquid Swords was founded in 2020 by Christofer Sundberg, who previously co-founded Just Cause developer Avalanche Studios and co-directed that series' first game.
Swedish studio Off-leash Interactive and Denshattack publishers Fireshine Games have announced Trollheim: Gnomes , a survival-crafting fairytale in which you, a three-inch-high gnome, explore a procedurally generated forest derived from Nordic folklore. You'll be clambering up enormous trees, lighting campfires beneath mushrooms, and befriending or evading troublesome larger supernatural creatures known as "Väsen". I caught a briefing for Trollheim: Gnomes earlier this month, and while I worry this is generic fare on some level, I'd sure like to get lost in those procgen woods. I'm also interested in the game's eight-player multiplayer, in that it seemingly creates opportunities for hide-and-seek – the game's building system affords scope to camouflage your dwellings against the litter, moss and mold of the forest floor.
Funcom to lay off staff as it pivots to focusing solely on Conan Exiles and Dune: Awakening CEO and 22-year company veteran Rui Casais to leave Tencent-owned developer once "difficult phase" of restructuring completes, to be replaced by Scott Junior Norwegian developer Funcom has begun a restructuring process following a decision to focus solely on live operations for Conan Exiles and Dune: Awakening, with an unknown number of staff affected. CEO Rui Casais, who has lead the developer for 11 years including through its 2020 acquisition by Tencent, will leave the business at the end of the year, to be succeeded by Chief Product Officer Scott Junior. “Dune: Awakening has been the biggest project we have ever undertaken, requiring many years of significant development resources across our studios,” said Casais in a statement. It followed the 2018 launch of Conan Exiles, which the firm said had recovered its development budget in five days on its way to becoming one of its "most profitable and most-played games." Tencent's Yong-yi Zhu previously told GamesIndustry.biz that service games were part of Funcom's DNA: "They design games to be live services, and we support them on that journey." Tencent has been taking a "more assertive" approach with its studio portfolio in the last eighteen months and divested a number of businesses including Secret Mode, Splash Damage and Bulkhead.
Ubisoft closing Trials developer RedLynx and cutting jobs in Singapore studio Latest round of cuts proposes the loss of 52 roles in Finland and 70 in Singapore Ubisoft has proposed the closure of Finnish studio RedLynx, creator of the Trial franchise, and major job losses at Ubisoft Singapore, lead developer of the ill-fated Skull and Bones. The cuts are the latest in the firm's ongoing restructuring, as it seeks to dramatically reduce costs and reform into a new Creative Houses structure. Both studios had been placed into the Creative Network in that organization, providing central support to other teams. In September, it announced that Creative House 2 would henceforth be known as Massive Entertainment, adopting the name of the Swedish studio that lead development of the Tom Clancy's The Division.franchise.
A guide to six regulatory risks shaping games in 2026 EU and national legislators are tightening their regulatory frameworks, and games sit right in their path Dr Simon Hembt is counsel at Bird & Bird in Frankfurt, Germany. He advises games companies on IP, AI/tech, and media regulation. He co-edited Bird & Bird's Game Plan 2026 report. The EU AI Act's rules on "deepfakes" and the representation of real-world locations and people in games have applied since August 2, and the first reporting obligations under the Cyber Resilience Act followed on September 11 – but there is more still to come, with the European Commission announcing a further two landmark projects.
The Division studio Massive expands to take control of Splinter Cell and Ghost Recon, and a new IP, in Ubisoft's most recent reorganisation Clancy that. Ubisoft has expanded the remit of Swedish studio Massive Entertainment - responsible for The Division series, Star Wars Outlaws and Avatar: Frontiers of Pandora - to become a second major part of the company and include more of its studios and game brands. Ubisoft's Creative House 2 cluster of studios now joins the expanded Massive Entertainment brand, the company announced this week, which means Massive Entertainment now governs the Tom Clancy's Ghost Recon and Tom Clancy's Splinter Cell brands, and multiple studios around the world. N-Gage, Nintendo GBA, Nintendo GameCube, PC, PS2, Xbox See 2 more Nintendo Wii PC, PS4, PS5, Stadia, Xbox One, Xbox Series X/S
Ubisoft renames Creative House 2, home of The Division, Ghost Recon and Splinter Cell, as Massive Entertainment New business unit inherits the name of the Swedish studio, incorporates teams in Toronto, Montreal and Paris, will also work on "new original IP" Ubisoft has announced that its Creative House 2 business unit, which houses Tom Clancy's The Division, Ghost Recon, and Splinter Cell alongside "new original IP including March of Giants", will henceforth be known as Massive Entertainment, adopting the 29-year-old brand of the Swedish studio that originated the Divison franchise. That original studio remains part of the Creative House that takes its name, along with Ubisoft Toronto and teams in Paris and Montreal. "Starting today, development teams responsible for these franchises in Montréal, Paris, Sweden, and Toronto will operate under the Massive Entertainment brand," the company said in a statement, "bringing together their creative and technology expertise to shape its future, grow these franchises and craft challenging experiences for dedicated player communities." Massive Entertainment is lead by veteran executive Christoph Hartmann, who joined as General Manager in June having departed Amazon Game Studios. The current structure is: - Vantage Studios (joint venture with Tencent) - Co-CEOs: Christophe Derennes and Charlie Guillemot - Brands: Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six - Barcelona, Montreal Vantage, Quebec, Saguenay, Sherbrooke, Sofia - Massive Entertainment - General Manager: Christoph Hartmann - Brands: Tom Clancy's The Division, Tom Clancy's Ghost Recon, Tom Clancy's Splinter Cell, March of Giants, unspecified new IP - Studios: Paris, Massive/Malmo, Montreal, Toronto - Creative House 3 - General Manager: Julien Bares (alongside Creative House 5) - Brands: Brawlhalla, For Honor, Riders Republic, Skull and Bones, The Crew - Studios: Blue Mammoth, Ivory Tower, Montreal - Creative House 4 - General Manager: Not yet announced - Brands: Anno, Beyond Good and Evil, Heroes of Might and Magic, Prince of Persia, Rayman - Studios: Mainz, Milan, Montpelier, Nadeo - Creative House 5 - General Manager: Julien Bares (alongside Creative House 3) - Brands: Growtopia, Hasbro portfolio - Studios: Abu Dhabi, Barcelona Mobile, Ketchapp, Kalibri Games, Paris, Ubisoft Mobile Games, Ubisoft Paris Mobile - Creative Network - General Manager: Thomas Andrén - Purpose: Central production support - Studios: Annecy, Berlin, Bordeaux, Chengdu, Da Nang, Dusseldorf, Kyiv/Odessa/Warsaw, Paris, Pune, Manila, RedLynx, Red Storm, Reflections, Romania, Shanghai, Singapore The initial move to Creative Houses came alongside delays and cancellations of multiple games and what it described as a "final" round of cost-cutting following years of underperformance and a protracted restructuring that has seen the closure of studios in Belgrade, Halifax, Leamington, Stockholm and Winnipeg along with layoffs across its worldwide operations.
"It's a nice story to tell": How DICE bounced back from Battlefield 2042's disastrous launch to release the blockbuster Battlefield 6 Rebecka Coutaz, VP and GM for Battlefield Studios Europe, details the changes in thinking that led to the latest entry selling 7m units in three days Rebecka Coutaz joined DICE at a very difficult point in the storied Swedish developer's history. The industry vet was hired as the company's VP and GM in November 2021, just two weeks after the launch of Battlefield 2042. The ambitious shooter met with a brutal reception: reviews were not positive, gamers weren't having a good time, and the project was marred by myriad technical issues. Ripple Effect and Criterion had previously contributed to the franchise – the former had been working on the series since 2013's Battlefield 4 and was entirely responsible for the Battlefield Portal custom map mode in 2042, while the latter had worked on Battlefield 5 and 2042.
Star Stable Entertainment reduces workforce by 20% to secure long-term future of its multiplayer horse adventure RPG Interim CEO says by "reducing operating costs and refocusing resources," Star Stable will be in the "best possible position to adapt and grow" Swedish developer Star Stable Entertainment has laid off 20% of its employees following a restructuring program. In a statement on LinkedIn, interim CEO James Watkins said "this step is necessary to secure the long-term future of Star Stable." The developer is known for its multiplayer role-playing horse adventure game Star Stable Online. "Making this decision was incredibly challenging and does not diminish the contribution these team members have made," said Watkins. Nordisk Games owns 57% of the developer, having previously purchased a "substantial minority" share – estimated to be $17 million – in the company in May 2018, followed by a 40% stake later that year.
No Law was one of the most exciting games I saw at Gamescom: a cyberpunk immersive sim that solves one of Deus Ex's biggest problems Big hairy guy, on the case. Sometimes you see a game and can tell that the developers just get it. Having seen it first hand at Gamescom, it has quickly become one of my most anticipated games from the show. It's a first person FPS set in a cyberpunk setting.
Worms: Galactic Tactics https://www.youtube.com/watch?v=UVcmBd7u6J0&pp=ygUXV29ybXM6IEdhbGFjdGljIFRhY3RpY3M%3D Our first trailer of the preshow was for a new Worms tactics game that takes a page from the XCOM playbook. Ananta’s New Trailer Goes Hard On Memes Silent Hill Townfall https://www.youtube.com/watch?v=JBo1W0sjt9M&pp=ygUUU2lsZW50IEhpbGwgVG93bmZhbGw%3D In case the next few months don't look busy enough, you can try out some small-town Scottish horror in Silent Hill Townfall. Metro 2039 Explores The Horror Humans Can Commit In Latest Gameplay Trailer Hitman: World of Assassination https://www.youtube.com/watch?v=j51iu24UIjU&pp=ygURSGl0bWFuIHNub29wIGRvZ2c%3D The Doggfather, Snoop Dogg, is coming to Hitman: World of Assassination, and I'm not making this up. Path Of Exile 2 Is Finally Getting Its Full Release, And It’ll Be Free To Play Heroes of Might and Magic 3 remake https://www.youtube.com/watch?v=yBUckLZ5QRk&pp=ygUiaGVyb2VzIG9mIG1pZ2h0IGFuZCBtYWdpYyAzIHJlbWFrZQ%3D%3D The critically acclaimed turn-based strategy game is making a comeback, and this remake will also include its two expansions.
Maria Redin of mobile giant MTG on rebranding, buying Raid: Shadow Legends, and plans to double the company's size The president and CEO on plans for growth – and why new games remain important even as evergreen mobile titles dominate In February last year, the Swedish mobile giant MTG (Modern Times Group) acquired Plarium, maker of the hugely successful hero collecting game Raid: Shadow Legends, for a cool $620 million. A fresh look MTG was already home to numerous mobile studios before the Plarium purchase, including InnoGames (maker of Forge of Empires), Snowprint (Warhammer 40,000: Tacticus), Hutch (F1 Clash), Ninja Kiwi (Bloons TD 6), and Futureplay (Merge Gardens). Supercell head Ilkka Paananen has warned that the western mobile industry is "coasting", with only two of the 22 new mobile titles that have made over $1 billion since 2020 coming from the west. And if you want to grow above and beyond that, you need to continue to invest in your strong evergreen IPs, but then you also need to be able to bring new games to the market." Read this next - Double Fine Productions regains ownership of IP and publishing rights following independence from Xbox - Take-Two Interactive files subpoenas against Microsoft, Discord, and X amid ongoing GTA 6 leaks - Compulsion Games officially separates from Xbox – "The team told me we would rather eat rocks and drink gasoline than be split up"
How Planet of Lana became a hit through dogged determination after being rejected "hundreds" of times And now there might even be a film The story of Planet of Lana is the story of triumph over adversity. The developers themselves admit they had no clue what they were doing at first. The 2023 platformer goes against almost all standard guidance. "We didn't get any funding for actual development, but we could get funding to put the game in front of publishers." Stjärnljus says he was determined enough to see the whole thing through, even if it meant making the whole game himself, but he quickly realised that Planet of Lana "was going to be immensely better with more people." He and his wife invested all of their savings – around €20,000 ($23,000) – to pay for a freelance animator and part-time programmer.