Rise of One - компания, занимающаяся разработкой и изданием компьютерных игр. На данный момент, наиболее известным проектом компании является игра с одноименным названием - Rise of One. Подробности о деятельности компании и ее истории ограничены, что затрудняет определение ее специализации и планов на будущее. Вероятно, компания сконцентрирована на развитии и поддержке своего флагманского проекта.
Игры этой компании не найдены.
This mobile spin-off maintains the gameplay loop and visuals of its console counterparts, with the caveat of how progress gates push microtransactions.
While the female horror-game protagonist fends off demons and other predators, she is also serving looks . This is the rose-covered cross women are made to bear: We must inspire others with our appearance even while covered in gore. Within the broader scope of patriarchal society, this expectation, which then bleeds into fashionable horror games like Silent Hill 3 and the Fatal Frame series, is unfair. Jessica Riley, Until Dawn (2015) Until Dawn is one of the best horror games of the PS4 generation, though its middling 2024 remake and unpopular 2025 movie adaptation has since rusted its reputation.
This is where I'd put the GTA 6 PC release date, if we had one.
Grand Theft Auto represents the pinnacle of AAA games, not just in huge-scale production values, but in the kind of innovation that rewrites the rules for what games can even be. It seems only Rockstar is capable of fully nailing this style of game. Scarface: The World Is Yours (2006) Scarface: The World is Yours GTA clones may imitate GTA, but you can also argue that GTA very consciously pastiches popular crime and gangster dramas, such as Vice City's amalgamation of Miami Vice and Scarface. Watch Dogs 2 (2016) Watch Dogs 2 Ubisoft may already specialize in open-world games like Assassin's Creed and Far Cry, but Watch Dogs' contemporary urban setting puts it firmly in the category of GTA clone, though its hacking mechanics also set it apart.
Indie developer Maddy Makes Games has delisted Celeste and TowerFall from Xbox to support the pro-Palestinian Boycott, Divestment, and Sanctions (BDS) movement.
As I'm sure you're all now already aware, legendary British actor Sir Patrick Stewart has died, aged 86. His Instagram account announced the news yesterday, saying he died at home in Los Angeles surrounded by friends and family, following "a brief and poignant journey with Alzheimer's Disease and Lewy Body Dementia".
After a month of voting, PC Gamer readers have picked the best RTS unit of all time Tanks for voting. After four rounds of voting over the last month, we can finally answer the question: what is the greatest RTS unit of all time? When we kicked things off, we had 16 units, culminating in a battle between Age of Empires' Priest and Command and Conquer: Red Alert's Mammoth Tank. 🫡 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Fraser is the UK online editor and has actually met The Internet in person.
"We are very eager to learn from the real veterans" – How Tencent's TiMi Studio Group collaborated with Capcom on Monster Hunter Outlanders The development director for the new mobile title, which launches today, explains TiMi's working relationship with Capcom and what's changed in the transition to mobile devices Today marks the release of Monster Hunter Outlanders, a mobile version of Capcom's long-running franchise that has been created by Tencent's TiMi Studio Group. Previously, Niantic brought Monster Hunter to mobile with Monster Hunter Now, but whereas that title was an AR game along similar lines to Niantic's Pokémon Go, TiMi's Monster Hunter Outlanders aims to distil the "full-fat" Monster Hunter experience onto a mobile device. (Interestingly, TiMi has competition from Capcom itself on this front, following the recent surprise announcement that the console game Monster Hunter Rise has now been brought to mobile via Netflix.) GamesIndustry.biz spoke with Bryan Li, the development director for Monster Hunter Outlanders, about the changes needed to make Capcom's game sing on mobile devices, as well as TiMi's working relationship with Capcom. What problems did you have trying to translate the game to mobile?
The Japanese Pokemon Center announced that it will start selling 3D rubber keychains of multiple Ditto transformations from Pokemon Pokopia. They’ll begin appearing on October 29, 2026. Each one will cost 1,540 yen (~$10), regardless of style. The Pokemon Pokopia Ditto transformations keychains will be at the Pokemon Center Japan on October 29, 2026, and the game is already on the Switch 2 worldwide.
Valve admits Steam has an AI slop and cloning problem, but says 'we don't want to be gatekeepers telling developers which tools they should or shouldn't use' Steam Next Fest is being flooded with thousands of low-effort games, while developers are becoming reluctant to share their work for fear of seeing it quickly cloned. The rise of AI slop is a real problem for Steam. Developers are growing wary of sharing their concepts and demos for fear of them being cloned, while Next Fest events meant to showcase upcoming games are being choked by literally thousands of demos hastily cranked out by 'developers' who are throwing everything imaginable at the wall in hopes that something will stick. Speaking at the Steam Indie Connect event in Busan, South Korea, Valve's Tom Giardino and Marc Wilkinson acknowledged the problem, which as reported by Inven Global included at least one instance of a developer reporting extortion threats: "If you don't pay, we'll clone your game with AI and release it first." But the pair suggested that Valve isn't really in a position to do much about it, at least as far as regulating what is and isn't allowed on the platform.
"Taking several years with several thousand people… It's almost impossible" – PlayStation creator Ken Kutaragi on the current state of gaming The father of the PlayStation says gaming platforms have become "super expensive" Middlesbrough is probably the last place we expected to meet Ken Kutaragi, widely known as the father of the PlayStation. He admits he hadn't heard of the northern UK town before he was invited here to give a talk at the second Game Republic New Horizons event on October 15. But speaking to GamesIndustry.biz after his keynote, he says he's warmed to it. Read this next - Marvel's Wolverine leads US September charts, achieves highest monthly dollar sales for a Sony-published title since Helldivers 2 - Sony introduces AI upscaling to base PS5; Marvel's Wolverine and Ghost of Yōtei are first games to implement new tech - Sony to skip CES 2027 for first time since expo's inaugural event in 1967
Peter Molyneux speaks candidly about AI: 'We, as the industry, are pretending we're not using AI, but the reality is, it's almost impossible to code now without using AI' The father of the god game weighs in on AI use in the gaming industry Recently, I travelled to Guildford, England, to interview developer Peter Molyneux, the legendary game developer behind Populous, Theme Park, Dungeon Keeper, Black & White and Fable, among others. And, as part of that interview, which covered everything from Molyneux's brand-new god game, Masters of Albion, which has just got a huge game-changing update, through the moment he conceptualized Black & White's famous titan creatures, and onto the bombshell news that a Black & White remaster could be incoming, I also asked the father of the god game genre about AI use in the videogame industry. Molyneux is a gaming industry veteran, having been active in the gaming industry for over 40 years, so naturally his take on the rise of AI in game development was of interest. And if you tick it, you know instantly 12% [of gamers are] gone, and probably a further 18% would probably look at it and go, 'Oh, not for me.' So we are pretending.
"Developers need to treat Early Access like a real launch, because players do" – Early Access games are on the rise, but so are player expectations The studios behind Valheim, Subnautica, Hades, Phasmophobia, Paralives, and Deadhaus Sonata discuss the highs and lows of Early Access The number of games released through Steam's Early Access program has risen significantly in recent years. According to SteamDB, 2,924 Early Access games launched on Valve's platform in 2026 (as of mid-October), an 18% increase from 2025 and a 60% increase from 2020. As a percentage of the overall number of Steam games released each year, Early Access titles are on the rise, going from a 10.4% share in 2024 to 11.3% in 2025 and 13.7% in 2026. Daniel Knight, CEO and game director at Phasmophobia maker Kinetic Games, says that whether Early Access or 1.0, new releases need to be at "a much higher quality." Paralives developer Alex Massé says he ended up delaying the game's Early Access launch from December 2025 to May 2026 after pre-release tests revealed the tutorials and some other features weren't up to scratch.
creator Masahiro Sakurai has torn into AI-generated games, saying they can’t match the “originality” of human developers as they lift systems from other titles. Artificial Intelligence has long had a place in game development. Developers have used procedural AI to generate backgrounds, NPCs, and other items that typically don’t impact the gameplay all that much. That has seen the likes of Epic Games chasing AI games made in vibe-coding competitions and also other devs believing that “90%” of games now use AI.
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Are we in the cozy gaming gold rush era? 'Cozy' has grown over 250% on Steam and 200% in my inbox since 2024 Uh oh, everything is cozy now. I've only received 15 emails from this year that include the term and I'm expecting that number to rocket in 2024 as developers, publishers, and press teams all learn the magic word." —Me, three years ago Cozy games on Google First let's check back in on the same Google Search data I pulled in 2023 to compare how much we, the audience, are actually seeking cozy games. Best laptop games: Low-spec life Best Steam Deck games: Handheld must-haves Best browser games: No install needed Best indie games: Independent excellence Best co-op games: Better together Cozy gamers in the wild Back in 2023 I felt protective of cozy gamers.
Nintendo's Shigeru Miyamoto says even if gen-AI "were to eventually handle everything, there will always be a role left" for human designers Missing link. Legendary Nintendo developer Shigeru Miyamoto - who led development on classic games such as Super Mario 64 and The Legend of Zelda: Ocarina of Time - has argued that the rise of generative AI tools won't necessarily replace human talent. Next month, Shigeru Miyamoto will become the first ever video game developer to be awarded the Order of Culture by the Emperor of Japan, a hugely prestigious honour. Square Enix CEO Takashi Kiryu previously said the company would be "aggressive in applying AI." Sega, Capcom, Level-5, Epic Games and a number of other high-profile game studios have admitted to using gen-AI in some form, as well.
Chaosium has reaffirmed its stance against AI-generated content by removing community content. The publisher best known for Call of Cthulhu has removed over 40 pieces of community content from the Miskatonic Repository for containing AI material. Chaosium Cracking Down on Miskatonic Repository AI Slop In a community post on EnWorld, Chaosium's Community Management Team discusses the disturbing rise of AI-generated content across all forms of entertainment, specifically AI-generated text in community content. It's a trend that has only risen exponentially with stories like someone spending $1.5 million on an AI-generated animated Christmas movie and the glut of AI-cloned games on Steam.
Retro video games are everywhere lately — especially in places where they aren’t supposed to be. Halo in a web browser, Wind Waker on the iPhone, Super Smash Bros. Over the past month or so, these kinds of unexpected projects have gone viral with incredible frequency thanks to new AI tools, as hobbyists take apart games and then rebuild them for new platforms. But while AI has supercharged the pace of these ports, it’s also tearing apart tight-knit communities dedicated to preserving games.
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