HandMade Games – небольшая российская студия, специализирующаяся на разработке инди-игр. Наиболее известна благодаря своим проектам Rampage Ragdoll, Twine3D, Атака Насекомых и Brother Wings. Игры студии отличаются простотой геймплея, часто с элементами физики и юмора. HandMade Games делает упор на разработку небольших, но увлекательных игр, ориентированных на широкую аудиторию. История компании, к сожалению, не очень широко освещена в открытых источниках. Судя по названиям игр и упоминаниям в рунете, компания ориентирована на русскоязычную аудиторию.
Steam Week in Review: 54 idle games released on Steam last week, and many look eerily similar All the interesting Steam facts for the week ending September 6. When Cookie Clicker and Candy Box both released in quick succession in 2013, I remember them being received mostly as a joke, or else as an amusing parody of "watch numbers go up" RPG gameplay. None of those listed above are likely to rival genre heavyweights like Bongo Cat (currently being played by 135,803 people), Task Bar Hero (66,292 people) and Banana (3,628). In 2020 there were 100, in 2024 there were 647, last year there were 1033 and this year—so far!—there are 1811.
The Fable reboot's whimsical fantasy world is full of 1,000 NPCs who are each handmade by the developers at Playground Games, but that's not always how the new feature was handled. Originally, the devs randomized everything about the Living Population and, as you can imagine, that made much less sense. Speaking to GamesRadar+ about the series' incoming comeback, game director Ralph Fulton delved a bit deeper into Fable's Living Population - the villagers and business owners and bums and criminals and soon-to-be partners who make up the game's world, and who can have wildly different personalities and needs. "We individually picked everything about every NPC to make it into an NPC that you could read, that made sense top to bottom," Fulton explains.
Like many of us, Sam Rosenthal plays games like Wordle every day, chasing after good scores and sharing the results with friends and family. But he’s also a game designer, the creative director at Blaseball developer The Game Band, and so this regular habit got him thinking about what else could be done in the space. “When I was a kid and I played word games with my family, they weren’t the New York Times puzzle games,” Rosenthal explains. “We were sitting in a car on a road trip playing these really loose games that couldn’t be made digitally before.