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Skate dev announces layoffs days after breaking paywall promise and announcing more aggressive monetization, but "our work on skate. continues" Doesn't sound like the EA I know Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? The Skate team at EA has been hit with layoffs just days after announcing a more aggressive form of monetization coming to the game with season 3 on March 10. Following EA's $55 billion deal to go private last September, the company's leadership assured there would be no "immediate" changes to jobs.
Housemarque gives us a tiny taste. Before we all get too excited about Marvel's Wolverine and GTA 6 , let's not forget about Saros — Housemarque's follow-up to the brilliant Returnal . It's due to launch on 30th April, so it's only a couple of months away at this point. As big fans of the studio and the vast majority of its output, we're extremely excited to see more of Saros, which looks like a solid evolution of what was achieved in the last game.
Well, it would seem that EA's revival of the Skate franchise is slowing to a crawl, as developer Full Circle is going through restructuring that will "impact" some of its employees. To put it bluntly, the company is likely performing a mass layoff as player counts are at two percent of their launch-day peak, when the title had attracted some 134,000 concurrents. "As Skate continues to evolve, we’re transforming as a studio," a note from Full Circle reads . In raw numbers, some 2,400 concurrents play Skate on average, whereas it peaked at around 134,000 only half a year ago.
Kojima's been editing trailers again. Sony Interactive Entertainment (SIE), or PlayStation to most of us, paid a visit to Kojima Productions in Tokyo recently, and it begs the question — what was discussed? Yesterday, 24th February 2026, Hideo Kojima posted about the platform holder's presence at his studio, and it looks as though the team brought with them a commemorative plaque for Death Stranding 2: On the Beach . Read the full article on pushsquare.com
Samsung представила смартфоны Galaxy S26, S26+ и S26 Ultra В России ритейлеры открыли предзаказ по цене от 90 тысяч рублей за младшую модель. - Камеры одинаковые: 50-мегапиксельная (f/1,8), 12-мегапиксельная сверхширокоугольная (f/2,2), 10-мегапиксельный телеобъектив с трёхкратным оптическим зумом (f/2,4) и селфи-камера на 12 МП (f/2,2). - Камеры: основная 200-мегапиксельная (f/1,4), сверхширокоугольная на 50 МП (f/1,9), два телеобъектива на 50 МП с пятикратным оптическим зумом (f/2,9) и 10 МП c трёхкратным (f/2,4). У МТС — 124 990 рублей за версию 12 ГБ и 256 ГБ, 144 990 рублей за 12 ГБ и 512 ГБ и 189 990 рублей за 16 ГБ и 1 ТБ.
Skate studio Full Circle is laying off employees, says having fewer people working there will enable it to 'move faster, listen more closely, and deliver consistently for all of you,' somehow Five months after launching into early access, Skate's player numbers on Steam have declined precipitously. Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Just five months after the early access release of the Skate reboot, Electronic Arts is "transforming" development studio Full Circle so it can "better support Skate's long-term future and focus the team on the things that matter most to you." And yes, let there be no doubt, that means layoffs.
Full Circle, the studio behind EA's new Skate game, has dismissed an unspecified number of employees. In a website post about the "next chapter" of the free-to-play early access title, the studio said that it is "transforming" as the game evolves. "These shifts mean making changes to our team structure, and some roles will be impacted," Full Circle's post reads. (@skate) February 25, 2026 The studio also thanked players for their "passion and trust." The layoffs come five days after Full Circle unveiled plans for Season 3 of Skate , which begins on March 10.
The anime studio behind Mobile Suit Gundam GQuuuuuuX almost made the fantasy cartoon I've been dreaming of, but this 2 minute clip is all we get Comic creator Andrew MacLean's Head Lopper almost became a gorgeous, gonzo anime from Project Studio Q Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Comic writer/artist Andrew MacLean's over-the-top fantasy comic Head Lopper is one the best barbarian comics of the last decade, and its immediately recognizable visual style and bloody, gonzo action was almost adapted into an animated series from Project Studio Q, the same anime studio that brought us Mobile Suit Gundam GQuuuuuuX. Unfortunately, as often happens, the streamer that was in talks to bring the Head Lopper anime to screens wound up fading away through numerous mergers and changes in ownership, leaving Head Lopper by the wayside. I've also been the on-site reporter at most major comic conventions such as Comic-Con International: San Diego, New York Comic Con, and C2E2.
Back in 2023, we heard that a bunch of Forza Horizon devs were splitting off and making their own studio in Maverick Games , before Amazon announced the following year that it would publish the title at some stage . Well, the game seems to still be in production - but Amazon's gaming department will no longer fund the title. As shared by The Game Business , the mega-corporation has 'abandoned' the title, with the team instead "focusing on projects that leverage Amazon’s unique strengths and scale". In turn, Maverick Games is "in active dialogue with partners who share our long-term ambition for the IP and look forward to sharing more later this year." Read the full article on purexbox.com
Amazon Game Studios is dropping its involvement with Maverick Games, a studio that's been busy making a brand new, open world racing game. According to a report from The Game Business , the company will no longer be publishing the title, which has yet to be formally revealed. Read the full article on pushsquare.com
«Эбони и Айвори»: отрывок второго сезона сериала по Devil May Cry Продолжение выйдет 12 мая на Netflix. - Studio Mir представила минутный клип второго сезона анимационного сериала по Devil May Cry. - В адаптации появится Вергилий — брат Данте, который стал главным антагонистом продолжения. - Продюсером шоу стал Ади Шанкар, известный по «Кастлвании».
Amanita Design teases the Orwell-inspired Phonopolis with a surprisingly funny demo about messing with people, running from the cops, and fighting fascism even when you don't really want to The next game from the studio behind Botanicula, Samorost, and Chuchel looks to be shaping up very well. Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
Overwatch devs commit to stop making new heroes too OP, after learning their lesson from "perma-banned" Jetpack Cat: "We're trying to find that right landing zone" Blizzard's trying to avoid more Jetpack Cats Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Now that Season 1 is underway in Overwatch, we're going to see further changes echo through the long-established hero shooter. As the new roster takes shape, Blizzard's going to be a little less heavy-handed when it comes to adding characters, because the team wants to avoid situations where the freshest faces are the most rarely seen. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more.
'The compute bottleneck is massively under appreciated' says Google AI Studio lead: 'I would guess the gap between supply and demand is growing [by a] single digit % every day' 'In practice, this will be the rate limit on the impact AI will have in the economy/society.' Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? I would guess the gap between supply and demand is growing single digit % every day.February 25, 2026 "I would guess the gap between supply and demand is growing single digit % every day", Kilpatrick continued. TSMC, the manufacturer behind 90-95% of the world's most advanced chips, already looks to be near maximum capacity, resulting in Nvidia CEO Jensen Huang giving the company the hurry up in public.
Modders file a Square Enix job application after it ballses up yet another FF7 release: 'Let us help you' If you want something done right… Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? The new version of Final Fantasy 7 that Square Enix announced in a boldly detail-free post last January hit Steam yesterday and, well, people aren't happy about it. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since.
As Steam Next Fest gets bigger and more crowded with free demos, these developers are still finding wins: "It's kind of early access for Early Access" Interview | Speaking with developers who have participated in Steam Next Fest over the last year, there are still plenty of opportunities to taking part in the crowded demo festival Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? "It's the first time we've ever launched something on Steam first, so that, in itself, was quite a… feeling," says Reanimal producer and Tarsier Studios co-founder Andreas Johnsson, pausing slightly as he recalls Reanimal's Steam Next Fest demo in October of last year. "I was going to say positive feeling!" "Fans weren't super happy at times, were they?" chuckles Dave Mervik. Historically a PlayStation-first studio, a Reanimal demo for PS5 launched weeks after my chat – but for Steam Next Fest, the team threw themselves into the PC experience, inviting fans to check out their first horror adventure since leaving behind Little Nightmares.
Clint Hocking, Creative Director of the next Assassin's Creed, leaves Ubisoft following restructure Industry veteran was leading new project following senior roles on Far Cry, Splinter Cell and Watch Dogs Clint Hocking, the veteran who had been leading development of the new Assassin's Creed game, has left Ubisoft following the company's recent restructuring. Hocking was Creative Director on the untitled project currently known as Assassin’s Creed Codename Hexe. His departure was announced internally this week by the new leaders of the Assassin's Creed brand, according to reporting in VGC. Hocking had a long run at the company, first coming to prominence as creative director on Far Cry 2.
Marvel's Wolverine voice actor has been working on Insomniac's new game "for almost as long" as his son's been alive: "I've been waiting for this" Liam McIntyre's just as excited as we are Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday GamesRadar+ Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more.
Former Assassin's Creed and Far Cry director says Ubisoft 'became very allergic' to new games, which contributed to a 'talent drain' Alex Hutchinson diagnoses the downward trajectory of his former employer. Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Skull and Bones became a $200 million folly, one of several failed attempts to capitalise on live-service popularity; staff are revolting due to layoffs, studio closures and a mandatory return-to-office command; and after years of trying to curtail the influence of Tencent, the Chinese publisher now controls more than 26% of newly-formed Assassin's Creed subsidiary Vantage Studios. So I think they lost that momentum as well." Back when Ubisoft was fighting fit, it released Assassin's Creed, Assassin's Creed 2, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed 3 and Assassin's Creed: Black Flag in a mere six years.
Critical Role has appointed a new General Manager for their streaming platform, Beacon. The beloved media entertainment studio's newly appointed member, Alyssa Zeisler, has plans for the future of the platform and its style of TTRPG entertainment. Alyssa Zeisler's Appointment as General Manager of Beacon In an official press release, Alyssa Zeisler will oversee various elements of the Beacon streaming platform. The Beacon platform has showcased many different actual play series such as the ongoing Campaign 4 DM'd by Brennan Lee Mulligan, and the upcoming Draw Your Weapons and has continued to grow alongside Critical Role as a media brand.