Forward Development — студия разработки игр, расположенная в Новосибирске, Россия. Компания работает в сегменте разработки игр игровой индустрии.
The Blood of Dawnwalker devs want to make RPGs that "we ourselves want to play" and not chase trends
It's been another rough year for video games, with countless studio closures, staff layoffs, and projects that barely managed to even get off the ground before they were unceremoniously cut short . This was especially painful for Mass Effect players, who were looking forward to the upcoming Mass Effect 5, which we now know was tentatively titled Mass Effect: Universe. Sims 4 players don't want Project Rene, but they do want either The Sims 5 or a complete, playable version of The Sims 4--ideally one that doesn't require the purchase of $1,600 in DLC packs to feel "finished." Hitting pause on its weird, experimental Sims projects in favor of attempting to preserve The Sims 4 in a stable, playable, "evergreen" state is arguably the best decision EA could make, given the current state of both EA and The Sims franchise. The Sims 4, however, introduced an era of seemingly endless DLC: expansion packs, game packs, stuff packs, kits--there are over 100 of them, ranging in cost from $40 to $5, and totaling around $1,600 if purchased individually outside of sales and bundles.
Three years ago, we launched our Kickstarter campaign for Trash Goblin , our cosy shop sim. It was an existential moment for Spilt Milk Studios. Seventy-four publishers had turned down the game - one of them pulling out in the meeting that we thought was to sign the final publishing contract - but players seemed to love it.
With a cracking new tactical feature and dedicated UI "strike team", Football Manager 27 is a huge step back towards FM's best form Arteta tête. Welcome back, Football Manager. Football Manager 27 is a big, much-appreciated step in the right direction. He put Bruno Fernandes back in the number 10 role, reverted to a familiar 4-2-3-1 formation, gave a relatively large amount of creative freedom to more creative players, and set them up in more of a fluid counterattacking mid-block as opposed to Amorim's structured, finely-tuned high press.
"We are more concerned about the risks of moving too slowly": Epic get more specific about genAI use in Unreal Engine and Fortnite development "Yes, we are vibe-coding things" Epic Games are, dunno if you've heard, on a bit of a genAI kick at the moment. It's been tough to notice unless you listen very hard. Tim Sweeney's lips have been sealed and no reports have spewed forth. Read this next - Fortnite is finally coming to Linux thanks to Epic rebuilding Easy Anti-Cheat, though Steam Deck support is still in the wind - Fortnite boss hopes to take on Roblox's massive everythingverse with a "very different" massive everythingverse, as Epic unveil genAI-infused Unreal Engine 6 - Epic Games are honouring refunds for Fortnite's D4vd cosmetics after singer charged with murder
"We need to understand what the need is here" - Arc Raiders studio still undecided about the future of PvE despite a seemingly successful test "Perhaps this is more a signal that the game could support more player types." Arc Raiders recently ended its first-ever test for a dedicated PvE mode, following months of player requests. While feedback has generally been favourable, developer Embark has gone quiet about whether the mode will return as a permanent addition. There's a reason for that: Embark doesn't appear to have made a decision internally. Speaking to MP1st, executive producer Aleksander Grøndal said the team is currently looking through the data and there are several factors to consider.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. GTA 6 developers at Rockstar Games will begin the vote on the studio's proposed union right as the new Grand Theft Auto lets players start pre-loading the game on PS5 and Xbox Series X.
Peter Molyneux speaks candidly about AI: 'We, as the industry, are pretending we're not using AI, but the reality is, it's almost impossible to code now without using AI' The father of the god game weighs in on AI use in the gaming industry Recently, I travelled to Guildford, England, to interview developer Peter Molyneux, the legendary game developer behind Populous, Theme Park, Dungeon Keeper, Black & White and Fable, among others. And, as part of that interview, which covered everything from Molyneux's brand-new god game, Masters of Albion, which has just got a huge game-changing update, through the moment he conceptualized Black & White's famous titan creatures, and onto the bombshell news that a Black & White remaster could be incoming, I also asked the father of the god game genre about AI use in the videogame industry. Molyneux is a gaming industry veteran, having been active in the gaming industry for over 40 years, so naturally his take on the rise of AI in game development was of interest. And if you tick it, you know instantly 12% [of gamers are] gone, and probably a further 18% would probably look at it and go, 'Oh, not for me.' So we are pretending.
"Developers need to treat Early Access like a real launch, because players do" – Early Access games are on the rise, but so are player expectations The studios behind Valheim, Subnautica, Hades, Phasmophobia, Paralives, and Deadhaus Sonata discuss the highs and lows of Early Access The number of games released through Steam's Early Access program has risen significantly in recent years. According to SteamDB, 2,924 Early Access games launched on Valve's platform in 2026 (as of mid-October), an 18% increase from 2025 and a 60% increase from 2020. As a percentage of the overall number of Steam games released each year, Early Access titles are on the rise, going from a 10.4% share in 2024 to 11.3% in 2025 and 13.7% in 2026. Daniel Knight, CEO and game director at Phasmophobia maker Kinetic Games, says that whether Early Access or 1.0, new releases need to be at "a much higher quality." Paralives developer Alex Massé says he ended up delaying the game's Early Access launch from December 2025 to May 2026 after pre-release tests revealed the tutorials and some other features weren't up to scratch.
Mass Effect fans ramp up efforts to save BioWare's RPG series with a Times Square billboard and plans for more ads outside The Game Awards Saved by the Drell? Fans continue to rally around the 'Save Mass Effect' movement, this time with a billboard at Times Square and more initiatives planned throughout the rest of the year. Last week, publisher EA shut down BioWare and cancelled the next Mass Effect game. ❤️ https://t.co/wNP9Ak9Vh8 — We are Mass Effect - #SaveMassEffect (@WeAreMassEffect) October 26, 2026 The We Are Mass Effect community group and content creator Kala Elizabeth are now collaborating on a number of initiatives, including a billboard at New York City's Times Square that points people toward the growing online "SaveMassEffect" hashtag.
Shenmue 3: Enhanced Edition has been delayed to "get everything right" Ryo-d to next year. Grab your nearest forklift operator and make sure they're sitting down. Shenmue 3: Enhanced Edition has been delayed to 2027 in order to, as publisher Inin Games puts it, "get everything right". "Development is taking time to get everything right, and we’re making great progress while finalising the last details." Shenmue 3: Enhanced Edition was originally expected to arrive in "Q4" this year, but Inin now says, "We'll have more details to share with you soon and are looking forward to this release in early 2027!" It'll be available on PC, PS5, Switch 2, and Xbox Series X/S, Switch 2.
Civilization 7's game changing update was 'personally challenging' for its creative director, as being able to play as a single faction 'wasn't part of the original vision' The development and release of Civilization 7 has been a rollercoaster for both fans of the series and developer Firaxis. The most recent entry in the long-running 4X series shipped with an age-transition mechanic where players would switch between civilisations at multiple points during a game. Earlier this year, Firaxis introduced an update to Civilization 7 that made age transitions optional and reimplemented the traditional, single-civ mode of play. "So we’ve been working ever since to keep putting in things that will surprise and delight our new audience, really re-engage our existing older audience and have them take a second look." 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom.
BioWare's incredible legacy will continue as long as there are RPGs EA is shutting down the venerable studio, but its impact will persevere. For my column this week I was going to write about climbing all over monsters in Dragon Dogma 2's chilly Dark Arisen expansion, but then EA decided to finally murder BioWare after years of slowly poisoning it. So sadly I am pivoting to this eulogy. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Fraser is the UK online editor and has actually met The Internet in person.
After 14 years of development, Factorio's final major update is out now The whistle has blown. The furnace is silent and cold. Developer Wube Software revealed that update 2.1 would be the last significant patch for its genre-defining factory building sim back in May, with the team deciding the game had "reached a good place to conclude active game development". In its latest Friday Facts blog, the developer reiterates that 2.1 "isn't about new planets, enemies or research trees," and instead delivers "a big collection of quality of life, small features, polish, and the things we wanted to for 2.0 but didn't have time for." This doesn't mean 2.1 has nothing of interest, however.
BioWare's end is a tragically familiar tale | Opinion No other studio ever matched BioWare's 15 year run of excellence. But all too many share the story of the last ten years – talented teams undermined by weak, trend-chasing mismanagement After the past five years of seemingly endless closures, cancellations, and restructures, after the tens of thousands of layoffs that the industry has endured like a relentless drumbeat, you'd think that we'd all have grown some pretty thick skin. How much can one more bad news story really hurt? It's not the sting of surprise, to be clear.
Flashy internal trailer for now-cancelled Mass Effect Universe appears online, following EA's closure of BioWare No reapers, just weepers. An internal trailer for the cancelled Mass Effect game that was in-development at BioWare prior to its closure this week has appeared online. It's confirmed to be real, too, amid some initial suspicions it may have been an AI generated fake. I know a trailer is not an indication of how good it would have been but I was looking forward to this damn game so much." The EA job cuts, which took place only a few months after Saudi Arabia's $55bn leveraged buyout of the company, also hit developers at Respawn, Maxis, Full Circle, EA Motive, and other EA-owned studios.
Key Preview Takeaways: - Visually, Wo Long 2 is a beautiful game. - No stamina gauge means faster action. By continuing to land hits, you build your own Spirit gauge, which you can spend on Martials Arts (insert drum roll), special attacks unique to each of Wo Long 2’s 18 weapons or Wizardry. Tecmo Koei is no stranger to the Three Kingdoms setting, something both Hirayama and Yamagiwa joke about when I speak to them, but for Wo Long 2, the team wanted to combine historical events with the dark fantasy element that defines Wo Long as a series.
According to the publication’s Microsoft insiders, the next Xbox is projected to cost between $1,200 and $1,800 when it arrives in 2028. The next-gen Xbox won’t cost you $1,800. Microsoft CEO Satya Nadella echoed that idea on the Hard Fork podcast: “No one can accuse Microsoft of not having invested for the last 25 years, and now we have to turn this into a sustainable business.” It isn’t just new management that’s hinting at no more subsidies: Bond primed the pump for a $1,000 box when she called Helix “a very premium, very high-end curated experience” late last year, comparing it to gaming PCs like the $1,000 Xbox Ally X handheld. Microsoft knows the same is true of some Xbox buyers, because it helped ship an unfinished $1,000 Xbox Ally X handheld even before the RAM crisis, and the $1,300 Xbox Ally X20 follow-up is already sold out.
Clive Barker’s Hellraiser: Revival has been a smash hit, says Saber Interactive CEO Matthew Karch in a post on LinkedIn, and it’s the first of a “series” of releases from the studio that will improve how it makes games in the future. Hellraiser: Revival has proven to be a smashing success, in spite of — or, perhaps because of — its super-spicy content. The game doesn’t skirt around the sex, blood, and gore that defined the source material, causing some content creators to get permanently banned despite taking pains to censor their playthroughs. In an October 19 LinkedIn post, Saber Interactive CEO Matthew Karch praised the Hellraiser development team, revealing the title has been performing “extremely well on PC and console” since its October 8 release.
After hearing the disappointing news that EA has shuttered BioWare , putting an end to two of my favorite RPG franchises— Mass Effect and Dragon Age —I have been, like so many other players, feeling pretty bummed out. But I consoled myself with the fact that, given the environment at BioWare in recent years, the now-canceled Mass Effect 5 probably wouldn't be that good anyway. Like many players, I enjoyed the Mass Effect trilogy, but felt that Mass Effect: Andromeda fell short. Similarly, BioWare's other recent titles— Anthem and Dragon Age: The Veilguard —struggled with messy development cycles marked by frequent changes in direction, mixed messages from higher-ups at EA, constant staff turnover, and other issues that ultimately led to an underwhelming gaming experience.