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Physical PC games could make a comeback thanks to GOG: "I really hope that we'll be able to do it"
For this week's Saturday Read, the people behind GOG explain what it takes to build a business around game preservation
For the quickest way to join, simply enter your email below and get access. Release date: November 5, 2026 Platforms: Switch 2 The Legend of Zelda: Ocarina of Time is getting a remake for the Switch 2 and as a Nintendo fan, this is a must-buy. Release date: November 6, 2026 Platforms: Switch 2 Ok, it may only be a Switch 2 port but this superhero RPG deserves so much more love than it got at launch, so take this as your sign to dive into Star-Lord's adventure. Pikmin 4 - Nintendo Switch 2 Edition + Dandori Academy Release date: November 12, 2026 Platforms: Switch 2 Switch 2 is getting another new game this month, and it's Pikmin 4!
"Taking several years with several thousand people… It's almost impossible" – PlayStation creator Ken Kutaragi on the current state of gaming The father of the PlayStation says gaming platforms have become "super expensive" Middlesbrough is probably the last place we expected to meet Ken Kutaragi, widely known as the father of the PlayStation. He admits he hadn't heard of the northern UK town before he was invited here to give a talk at the second Game Republic New Horizons event on October 15. But speaking to GamesIndustry.biz after his keynote, he says he's warmed to it. Read this next - Marvel's Wolverine leads US September charts, achieves highest monthly dollar sales for a Sony-published title since Helldivers 2 - Sony introduces AI upscaling to base PS5; Marvel's Wolverine and Ghost of Yōtei are first games to implement new tech - Sony to skip CES 2027 for first time since expo's inaugural event in 1967
Interior Night studio head Charu Desodt appointed chair of BAFTA Games Committee Desodt succeeds former Larian studio head Tara Saunders, who is now senior people partner at Lego Digital Play Interior Night studio head Charu Desodt has been appointed chair of the BAFTA Games Committee. Desodt succeeds former Larian studio head Tara Saunders, who has since joined Lego Digital Play as senior people partner. "As my tenure as chair of the BAFTA Games Committee and member of the BAFTA Board of Trustees comes to a close, I want to express my deepest gratitude to everyone who made this journey so unforgettable over the last 10 years," said Saunders. Desodt has over 25 years of industry experience, including senior production roles at Microsoft, Sony Computer Entertainment Europe, and Preloaded.
Former Halo boss is now in charge of Wizards of the Coast and Hasbro Digital Games Dan Ayoub joined WotC in 2024 and previously served as the company's SVP of digital games. Wizards of the Coast and Hasbro Digital Games have a new boss, and it's kind of the old boss. Dan Ayoub, who spent the past couple years as senior vice president of digital games at Wizards, has been promoted to the big chair, where he'll head up Magic: The Gathering, Dungeons and Dragons, Duel Masters, and Hasbro Digital Games. Despite going hard on videogames in the immediate aftermath of Baldur's Gate 3, Hasbro has struggled to actually follow up on it: The company recorded a $56 million non-cash impairment earlier this year arising from the cancellation of several games in development that were expected to release "in 2028 and beyond." Potentially complicating matters further, Cocks, the Hasbro CEO, is a vocal AI enthusiast.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Hasbro has named Dan Ayoub as new president of Wizards of the Coast and Hasbro Digital Games, leading Magic: The Gathering, Dungeons & Dragons, and future games like Exodus and Warlock. Ayoub has been in the games industry for 25 years, with his credits including producer roles at Ubisoft and EA, an 11 year stint at Microsoft as the studio head of Halo developer 343 Industries, as well as vice president and general manager of Certain Affinity.
Sucker Punch Productions reportedly lays off 24 employees following launch of Ghost of Yōtei: Complete Edition Internal email suggests developer made decision after "carefully observing the challenges in the market and reviewing the team needs for [its] next project" Ghost of Yōtei developer Sucker Punch Productions has reportedly been hit with layoffs, affecting 24 employees. According to an internal email obtained by Aftermath, the developer "decided to make some staffing reductions" after "carefully observing the challenges in the market and reviewing the team needs for [its] next project." A former employee claimed that 24 people were let go. "We know this is a lot to take in, and we want to assure you that we did not make this decision lightly," the email stated. It "significantly contributed" to Sony's Q3 results, with digital game and add-on content revenue increasing 6% to $4.8 billion.
Cyberpunk 2077 player recreates Kingsley's build from Edgerunners season 2 in-game, and it's so OP you can kill most enemies using nothing but your fists After years of waiting, Cyberpunk: Edgerunners season 2 arrived last week, and it's every bit the bright, vivacious exploration of Night City I hoped it'd be. One of the more memorable characters is Weak Kingsley, a well-built mercenary, and after someone managed to replicate his stats in Cyberpunk 2077, it's clear he's just a tad overpowered. A former hotshot in the dystopian metropolis, Weak was eventually knocked off the food chain of violence and became a Solo who exists on the fringes. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more.
The creator of our running RPG of the year weighs in on BioWare's closure: 'They were fundamental to the genre' Don't cry because it's over. With the closure of RPG standby BioWare, we've been consulting the PC Gamer rolodex and reaching out to developers for their thoughts and reflections on the legendary studio. Lead SEO editor Lauren Morton spoke to 16 devs who joined this industry because of BioWare games. Both MDKs are available on GOG and Steam, but I'd wait for a sale: $20 a pop after 26+ years is a tough ask for my money.
The developer of a zombie game set in San Francisco has taken down the game and issued a public apology after city officials condemned the title for depicting its citizens as ‘zombies.’ Tenderloin Night Shift was a vibe-coded, first-person shooter created by independent developer Pierre-Louis Biojout over the course of a weekend using OpenAI’s Codex. As you’ve probably inferred by its title, the game takes place in San Francisco’s Tenderloin neighborhood, an area infamous for its high crime rates and unhoused population that’s often compared offhandedly to Los Angeles’s Skid Row. In the game, players use a gun to rid the Tenderloin of ‘zombies.’ Some of these undead enemies wear construction uniforms or whiz by on motorized scooters, while others wear food delivery backpacks, having clearly been infected while on the job. In the game, he sold digital ad space for $100 per week, which accounts for some of the real-world companies seen on billboards within his polygonal recreation of the neighborhood.
Sadly, we learned this week that BioWare is being shut down by EA. The legendary studio was responsible for many beloved RPGs, including the Mass Effect series, for which a new installment was deep in development. In the aftermath, fans have been scurrying for ways to salvage the project, including courting Palworld developer Pocketpair. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. The company is promising $65,000 worth of cash prizes and potential $50,000 grants for "standout" projects – assuming, of course, that you can stomach being part of Epic's attempted AI redemption tour. For games Epic particularly likes, it's also offering "development continuation grants of up to $50,000 to keep building after the jam." With six-fingered promo art for the event and a tagline of "vibe your way to 50K," Epic's clearly poking fun at AI critics, but it's not really clear who's laughing.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Rockstar can afford it," Jérémy Hartvick, an open-world designer on Red Dead Redemption 2 and GTA 6 who left Rockstar in 2020, tells the Kiwi Talkz podcast. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more.
EA killing BioWare could lead to Mass Effect and Dragon Age rights being sold, former lead says, but they could just as easily "bury them in the vault" It's an especially sad week for the industry because BioWare revealed yesterday that it's closing down, affecting development on Mass Effect 5 and any other projects the team had underway. In response, one of the central figures at the outfit for several years has put together a reaction video explaining the likelihood that its franchises will move to another studio or publisher. On YouTube, Mark Darrah, co-director of Dragon Age: Origins and a producer at BioWare for over 20 years, looked at whether EA might sell off the studio's IP since they're now effectively defunct. EA is shouldering a $20 billion debt after being acquired by a conglomerate that includes the Saudi Arabia Public Investment Fund.
Behind his cheerful delivery and presentation, it turns out that Max Miller, known for turning historical recipes into entertaining yet educational YouTube lessons with his show Tasting History, is also quite serious about board games. Now, game designer Michael Shinall (Marvel Zombies, DCeased, and others) and publisher Salt Games are working with Max to bring him from his kitchen straight to your tabletop with a brand-new worker-placement game based on his popular series, which launched on Kickstarter this week. Recently, we had the chance to sit down with both Max and Michael to hear about how this new adaptation will play, a bit about how it all came to be, and why, whether you are coming at this as a fan of Tasting History or board games, there will be something on this plate you may like. Tasting History: The Board Game The game itself is split into five rounds, with 1-5 players taking turns placing their four chefs at the various spots on the era’s board, and is completed in only about 60-90 minutes.
For the quickest way to join, simply enter your email below and get access. Resident Evil: Requiem and Marvel's Wolverine boast strong disc sales: the former saw just over 30% of its copies shift through physical on PlayStation 5, while the latter saw over 32%. Pragmata and Onimusha: The Way of the Sword are above 40% in physical sales, whereas 007: First Light, Assassin's Creed Black Flag Resynced, and Crimson Desert all come in under 30%. Discs for FC 27, Madden 27 and MLB The Show 26 are all below 10% on PS5.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Call of Duty: Modern Warfare 4 patch fixes progression issues and overzealous enemy AI in DMZ, as well as one mission in the campaign ahead of the game's full launch It's not even fully out yet and we have Call of Duty: Modern Warfare 4 patches. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more.