Axis Games - независимый разработчик спортивных игр, специализирующийся на создании симуляторов американского футбола. Наиболее известна благодаря серии игр Axis Football, включающей выпуски 2015, 2020 и 2021 годов. Компания стремится предоставить игрокам реалистичный и увлекательный опыт управления командой, разработки стратегий и участия в напряженных матчах. Axis Football выделяется своей кастомизацией, позволяющей игрокам настраивать команды, лиги и правила, делая каждую игру уникальной. Детали об истории компании ограничены, но судя по всему, это небольшая команда, увлеченная американским футболом и стремящаяся предложить альтернативу крупным спортивным франшизам.
Ghost of Yōtei sales appear to be trailing behind Ghost of Tsushima, but that doesn't mean it's not still pulling big numbers on PlayStation 5. That's according to Alinea Analytics head of marketing analysis Rhys Elliott, who shared data related to Sucker Punch Productions' 2025 sequel on X/Twitter. Alinea's analysis puts Ghost of Yōtei sales at about 5.4 million units, generating $407 million in revenue so far. At this point, launch-aligned, Ghost of Tsushima had made $418M, so about 3% more.
Escher's Dream is a Portal 2 mod inspired by the non-euclidean works of the classic artist that will leave you feeling only a little bit nauseated Ascending and descending You know, given the ubiquity of his work, I'm surprised there aren't more M. Escher inspired games in this world There are a few, like Monument Valley, Manifold Garden and Superliminal, amongst a handful of others, you just don't find them all that often in spite of how striking a sense of space is found in Escher's work. Escher's Dream is not, unfortunately, a game of its own, but it is a neat looking Portal 2 mod with some trippy levels in it. The mod comes from one Jack Phoenix, the latest in a line of map mods they've made over the years across multiple Source-made games.
Hellraiser: Revival review - BDSM horror gets the unsubtle, but still often enjoyable double-A treatment A Clive and well. How do you revive a series like Hellraiser? When your source material spans four decades and multiple mediums, all with wildly differing tones (and fans), what stays, what goes? Read this next - Clive Barker's Hellraiser: Revival gets a playable demo and a new trailer ahead of its October launch - Hellraiser: Revival hooks a release date with trailer full of Doom-like glory kills and otherworldly powers - Doug Bradley-led Hellraiser: Revival developer diary explores "strong and powerful" story and Cenobite powers