Accelerate Games - компания, специализирующаяся на разработке и издании компьютерных игр. Наиболее известна благодаря приключенческой игре Angelica Weaver: Catch Me When You Can. Компания, вероятно, ориентирована на создание казуальных игр и головоломок, судя по выпущенному продукту. Детали об истории компании и ее текущей деятельности ограничены, но можно предположить, что Accelerate Games стремится к созданию увлекательных и доступных игр для широкой аудитории.
Игры этой компании не найдены.
Mobile revenue remained flat across 2025, but PC gaming "sees another record year" | Sensor Tower State of Gaming 2026 Battlefield 6 reigns supreme despite an "intense year for shooters" Digital intelligence and analytics firm Sensor Tower has released its State of Gaming 2026 report, revealing flat growth in mobile game revenue, double-digit growth for PC and console gaming, and another record year for PC, with more games sold on Steam than ever before. In 2025, there were 52 billion game downloads across mobile, PC, and console devices. However, despite 95,000 mobile games downloaded every minute across 2025 – plus a boost in YouTube mobile ad spend, traditionally utilized by PC and console games – this was down from 2024, with mobile game revenue increasing by just 1% to $82 billion. Sensor Tower posits this suggests a focus on "retaining, engaging, and monetizing existing players in a mature market through tactics like live ops, events, and IP collaborations." PC and console gaming saw revenue grow by 13%, with downloads and releases also up by 7% and 8.4%, respectively, driven by AA (+29% YoY) and AAA publishers (+25% YoY).
HP сообщает, что доля памяти и хранения в стоимости производства ПК выросла до 35 %, вдвое больше, чем в прошлом году. В отчёте за квартал компания зафиксировала выручку персональных систем в 10,3 млрд долларов, рост на 11 %. CFO подчеркнула, что расходы на память составляют около 35 % от себестоимости, а CEO отметил меры по обеспечению поставок.
Google has published a list of ways AI is currently being used by threat actors to more efficiently hack you Some of it is reportedly from 'government-backed' entities, too. Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. In its latest report, it says, "In the final quarter of 2025, Google Threat Intelligence Group (GTIG) observed threat actors increasingly integrating artificial intelligence (AI) to accelerate the attack lifecycle, achieving productivity gains in reconnaissance, social engineering, and malware development." It details that government-backed threat actors, like those reportedly in the Democratic People's Republic of Korea (DPRK), Iran, the People's Republic of China (PRC), and Russia, are using LLMS for "technical research, targeting, and the rapid generation of nuanced phishing lures". Our latest GTIG AI Threat Tracker report reveals how adversaries are integrating AI into operations.We detail state-sponsored LLM phishing, AI-enabled malware like HONESTCUE, and rising model extraction attacks.Read the report: https://t.co/6GIqxYxNDF pic.twitter.com/2KHXKnhpPqFebruary 12, 2026 One such method for AI use is making hackers seem more reputable in conversation.
Ubisoft Q3 net bookings rise 12% to €338m, primarily driven by Assassin's Creed franchise Publisher's third-quarter net bookings exceeded its revised guidance of €330 million Ubisoft published its financial results for the nine months ending December 31, 2025, reporting an 18% increase in net bookings to €1.1 billion, mainly driven by Assassin's Creed. The franchise also boosted Ubisoft's Q3 back-catalogue sales by 11% to €297 million, alongside contributions from Avatar and The Division. Here's what you need to know: The numbers For the nine months ending December 31, 2025: - Revenue: €976.2 million (down 1.4% year-on-year) - Net bookings: €1.1 billion (up 18% year-on-year) - Digital net bookings: €941.7 million (up 20% year-on-year) - Back-catalogue net bookings: €1.03 billion (up 36.2% year-on-year) For the three months ending December 31, 2025: - Net bookings: €338 million (up 12% year-on-year) - Digital net bookings: €297 million (up 10.7% year-on-year) The highlights Q3 net bookings exceeded expectations, surpassing Ubisoft's revised guidance of €330 million as a result of growth from partnerships and the Assassin's Creed franchise. The November launch of Anno 117: Pax Romana outperformed Anno 1800 during the comparable period, while Rainbow Six Siege "was in line with expectations." Monthly active users (MAUs) for Rainbow Six Siege increased year-on-year, and daily active users in early January were double those in early November.
Mattel to acquire full ownership of Mattel163 from NetEase Acquisition of mobile studio will "significantly enhance Mattel's capabilities in self-publishing" Mattel is set to fully acquire mobile studio Mattel163 from Chinese publisher NetEase. The agreement values Mattel163 at $318 million. Mattel will acquire NetEase's 50% stake in the joint venture, funding more than half of the purchase price with its share of the venture's existing cash. Mattel CEO and chairman Ynon Kreiz said the acquisition will "play an important role in [its] digital strategy and significantly enhance [its] capabilities in self-publishing." Kreiz continued: "The Mattel163 team has done remarkably well building this business from the ground up and we look forward to welcoming them on board.
How the Employment Rights Act 2025 empowers unions and employees, and how the games business must prepare New UK laws coming into effect from this month reduce employee hurdles for unionisation, strike action, access to remote working and more The much debated, often criticised, and sometimes championed Employment Rights Act 2025 (ERA) is now (finally) law. This package of new UK laws represents substantial reform that will change how employment relationships are managed for many years to come. Instead, its provisions will be phased in across 2026 and into 2027, with secondary legislation, guidance, and consultation filling in many of the operational details along the way. Changes taking effect from February 18, 2026 From February 18, 2026, the first tranche of reform regarding trade union law will take effect.
Jobs Roundup: February 2026 | UK games publisher PQube appoints Dominic Wheatley as chairman UPDATE: Tobias Sjögren joins Alinea Analytics as head of business development, Christie Golden appointed principal writer at IO Interactive It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. Markus Wilding joins Make-A-Wish International's Infinite Wishes Games Industry Advisory Committee Industry veteran Markus Wilding has joined Make-A-Wish International's Infinite Wishes Games Industry Advisory Committee. "I have spent countless hours over the years talking with its founders Sebastien Vidal and Nicolas Cannasse about the trials and tribulations of making games and leading game companies." He added: "I'm very happy to be joining the studio at an exciting time, with Wartales going strong in its 5th year post-launch, new games SpaceCraft and Farever in development with our own teams, Frostrail coming from our partners at FakeFish Oy through our third-party publishing team, and more that hasn't been publicly announced yet." Mervin Lee Kwai | Vice president of operations, NC America NC America has hired Mervin Lee Kwai as vice president of operations. I already have a strong relationship with the Throne and Liberty development team and look forward to globally launching NCsoft’s upcoming titles, starting with Aion 2." Joshua Mills | Creative director (Rainbow Six Siege), Ubisoft Montréal Joshua Mills has taken over from Alexander Karpazis as creative director on Rainbow Six Siege.
Artsy darling Remedy Entertainment has a new CEO - a former EA exec and sports betting platform president - who is there to "accelerate growth" Gambling on the future. Remedy Entertainment, best known for narrative-rich single player games like Control and Alan Wake 2, has got itself a new CEO. His name is Jean-Charles Gaudechon, a former EA executive and senior vice president of fantasy sports betting platform Sleeper. While at EA, Gaudechon spent 2012-2013 as studio head and executive producer at EA's free-to-play studio, helping to direct live service development at the industry giant.
Remedy appoints former EA VP Jean-Charles Gaudechon as new CEO "We will stay close to players, earn their time and trust, and strengthen our independence," Gaudechon said Alan Wake developer Remedy Entertainment has appointed former EA executive Jean-Charles "JC" Gaudechon as its new CEO. Gaudechon will assume the role on March 1, succeeding interim CEO and co-founder Markus Mäki. He brings over 20 years of leadership experience from "the global gaming and digital entertainment industry," having previously worked in a senior capacity at EA and CCP Games, and most recently served as SVP and group GM at sports app, Sleeper. "I am delighted to announce the appointment of Jean-Charles (JC) Gaudechon to lead Remedy into a phase of profitable growth," said Henri Österlund, chairman of Remedy's board of directors.
Meet Delphi Interactive, the publisher/developer behind the new FIFA game Uncovering the low-profile firm working on new FIFA and James Bond titles, and its plan to take on the "publishing industrial complex" The news that a new FIFA game was coming to Netflix in 2026 was a partnership between two massive household names. Less well-known is Delphi Interactive, the company listed as having "developed and published" the aforementioned sports project. Save for one interview on Variety around the firm's otherwise little-discussed involvement in IO's signing of the James Bond licence, there was precious little information out there. The Call of Duty giant had paid a reported $70 million for the rights.
Italy has launched two investigations into Microsoft’s Activision Blizzard, alleging the company has engaged in “misleading and aggressive” sales practices for its popular smartphone games Diablo Immortal and Call of Duty Mobile. The country’s competition regulator, Autorità Garante della Concorrenza E Del Mercato (AGCM), said the investigations focus on the use of design elements to induce users, particularly children, into playing for long periods, and make in-game purchases by urging them to not miss out on rewards. “These practices, together with strategies that make it difficult for users to understand the real value of the virtual currency used in the game and the sale of in-game currency in bundles, may influence players as consumers — including minors — leading them to spend significant amounts, sometimes exceeding what is necessary to progress in the game and without being fully aware of the expenditure involved,” the AGCM wrote in a statement. Diablo Immortal, for example, offers in-game cosmetics, as well as currency that allows players to accelerate their progression and gain items for crafting, for as much as $200.