Thief – это стелс-экшен от первого лица, где вы играете за Гаррета, опытного вора, действующего в мрачном готическом городе. Ваша задача – проникать в охраняемые места, обходить патрули, использовать тени и окружение, чтобы оставаться незамеченным. Ключевая механика – это манипуляции со светом и тенью: находясь в тени, Гаррет становится практически невидимым. В арсенале вора множество гаджетов: лук с различными типами стрел (водные, оглушающие, веревочные), отмычки для взлома замков, а также способность "сосредоточенности", позволяющая подсвечивать ценные предметы и пути обхода. Игроку предоставляется свобода выбора стиля прохождения: можно избегать прямых столкновений, крадясь в тени, или же оглушать врагов, используя окружение. Успех зависит от умения планировать маршрут, анализировать поведение противников и использовать окружение в своих интересах.
"Eternal Darkness is one of my all-time favorites and it deserves the treatment I know Nightdive Studio is capable of"
Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction' The immersive sim will find a way outside of AAA. A nonviolent RPG, in tune with the values of the Looking Glass games he worked on in the '90s, about a young American woman searching for her missing uncle in Eastern Europe. You're talking about a three to $10 million budget, a passionate team led by some of us folks who have experience with immersive sims or newcomers who just played a lot of immersive sims and really get it, making something that's a little bit smaller, more passionate, and can be made more quickly." The original Thief cost $3 million to make, Smith Evergreen points out. It's not clear to me that the $3 million dollar Thief or Deus Ex-style immersive sim that you want to make in the year 2026 is going to sell disproportionately different amounts of copies than the $250 million one that comes out of a big studio." There's only so much fidelity a game needs, Smith Evergreen suggests.
Ashly Burch, voice of Horizon's Aloy and star of Mythic Quest, is currently obsessed with Slay the Spire 2 and thinks videogames have too many stoic characters: 'I want more sh*tty little b*tches' Welcome to Disk Cleanup, our regular weekend feature delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like "How tidy is your desktop?" and "What game will you never uninstall?" Ashly Burch's first encounter with PC gaming was playing a Donkey Kong knockoff on a PC her mother had bought to practice typing. "It was one of those things where, when you're younger, you find something that expands your concept of what a thing can be." Burch came to the world's attention through the online, gaming-themed sketch show Hey Ash, Whatcha Playin', before making her videogame acting debut as Tiny Tina in Borderlands 2. Since then, Burch's roles have included Chloe in Life is Strange, Parvati Holcomb in The Outer Worlds, and Aloy in Guerrilla Games' Horizon series.