Stranded Deep – это survival-action игра, где вы, единственный выживший после авиакатастрофы, оказываетесь в бескрайних просторах Тихого океана. Ваша задача – выжить, используя все доступные ресурсы и инструменты. Игровой процесс строится на исследовании островов, сборе припасов, крафте предметов и строительстве убежища. Вам предстоит следить за уровнем голода, жажды и здоровья, а также защищаться от опасностей дикой природы, таких как акулы, змеи и ядовитые морские обитатели. Ключевой особенностью является реалистичная система крафта, позволяющая создавать оружие, инструменты, одежду и укрытия из найденных материалов. Исследуйте затонувшие корабли и рифы в поисках ценных ресурсов, но будьте осторожны – океан полон опасностей. Выживание зависит от вашей способности адаптироваться и использовать окружающую среду в свою пользу.
Our Verdict Modern Warfare 4 is the bar that this series should regularly aspire to, and a reminder that Call of Duty benefits when it actually tries to change. PC Gamer's got your back There is a new game titled "Call of Duty" every year, but it's not every year that Call of Duty is really back. What is it The next Call of Duty from the original creators of Call of Duty Release date October 23, 2026 Expect to pay $70/£60 Publisher Activision Blizzard Developer Infinity Ward Reviewed on RTX 5090, Ryzen 7 9800X3D 4.7 GHz, 64GB RAM Multiplayer Up to 60 players Steam Deck Unsupported Link Official site The tireless schedule of Activision's load-bearing FPS has resulted in more bad games than good as of late—Modern Warfare 3 was an expansion-sized sequel rushed out the door, Black Ops 6 was a step back for multiplayer, and its immediate followup Black Ops 7 was clocked as superfluous and uninteresting even by rain-or-shine fans. These back-to-back games, shouldered by Treyarch, Sledgehammer, and Raven, had cracks and compromises that suggested the Call of Duty machine just can't keep up with both "good" and "fast" anymore.
Poll 100 people on the scariest game they've ever played. Morin remembered potential partners telling him that they'd "rather invest $50,000 in 10 mobile games than $500,000 in [Outlast]." Ultimately, the Canada Media Fund (CMF), a publicly funded investment program meant to support homegrown media projects across Canada, helped bring Outlast to fruition. We were in a sprint to release the game before running out of money." Morin remembered potential partners telling him that they'd "rather invest $50,000 in 10 mobile games than $500,000 in [Outlast]." No publisher materialized, but the work continued, and eventually the team felt it could get the game to the finish line without an outside publisher, so Red Barrels did exactly that, though Morin admitted the team had no experience with that side of making video games. Once you have people coming for the food, then you can maybe hope to sell them $200 bottles of wine." Recently, The Outlast Trials quadrupled its personal-best Steam concurrent-player record , exceeding 120,000 players thanks to a hefty Steam discount, players' desire for scary games to play around Halloween , and a surge in China specifically.