"Sorry, James" – это приключенческая игра, где вы играете за Джеймса Гарнера, инженера по безопасности в корпорации Mantis Corp., занимающейся разработкой оружия. Получив рутинное задание по расшифровке файлов, Джеймс обнаруживает странный чат. Вскоре становится ясно, что его задача – "взломать любовную историю". Игроку предстоит исследовать цифровое пространство переписки, анализировать данные и искать скрытые улики, чтобы раскрыть тайны, которые Mantis Corp. так тщательно скрывает. Геймплей строится на решении головоломок, связанных с анализом текста, взломом шифров и восстановлением утерянной информации. По мере продвижения по сюжету, Джеймс сталкивается с моральными дилеммами и должен принимать решения, влияющие на развитие событий и раскрытие правды о целях корпорации.
Silent Hill 2 Best For: Old-school horror hounds Release date: September 25, 2001 Few games feel as emblematic of the PS2 as Silent Hill 2. Resident Evil: Dead Aim Best for: Fans of unserious deep cuts Release date: February 13, 2003 When it comes to the best Resident Evil games to play on the PS2 in 2026, I choose violence over conformity. Spider-Man 2 Best for: Classic superhero antics Release date: June 28, 2004 Don't shoot the messenger – I know Spider-Man 2 is one of the most beloved PS2 games of the early '00s, but I don't rate it quite as highly as some others might. James Bond 007: Nightfire Best for: Competitive FPS coach co-op Release date: November 18, 2002 There was only ever going to be one front-runner for my favorite PS2 game that still runs like a dream in 2026, and that crown goes to 007 Nightfire.
Evan Lahti, Strategic Director Rig details: RTX 3080, 32 GB DDR4 RAM, curved ultrawide 3440x1440p monitor, an Uplift standing desk, use two mice, split gaming keyboard, Bose SoundLink Mini speaker, have had the same Corsair cube case for 11 years - I need to replace my 650W power supply with a 750W+, which has been causing some first-person games to hard crash when there are power spikes - I sometimes use a balance board at my standing desk to recreate my San Francisco skateboarding days - I am a big fan of Speks' line of fidget equipment Mollie Taylor, Features Producer Rig details: Nvidia GeForce RTX3070, AMD Ryzen 9 3900XT, 32 GB RAM. - Fun facts: Vertical monitor is exclusively to service my crippling rhythm game addiction (Sound Voltex) - I'm a two-mouse gal (one for MMOs, one for FPS of course) - This is probably the least tchotchke'd out the wazoo my desk has been in months Jacob Ridley, Managing Editor, Hardware View Original View Original View Original View Original View Original Rig details: RTX 5080, Ryzen 7 7900X, Wooting 80HE, Noctua desk fan, Schiit DAC/amp w/ Audeze LCD-S20, an incredibly fashionable light-up mouse pad, Razer Ergo mouse/Viper V4 Pro. I need a wireless headset too because my ADHD brain makes me get up and walk off from my desk when I'm loading into games or matching and I keep garroting myself with the headphone wires - I, too, am just now learning that everyone I work with uses a collection of mice for different tasks and I do not like it Andy Edser, Hardware Writer View Original View Original View Original View Original Rig details: RTX 5070 Ti, AMD Ryzen 7 7700X, 32 GB DDR5, custom Glorious GMMK 3 keyboard, Logitech MX Master 4, Fractal Design Scape, Audeze Maxwell 2, Razer Wolverine V3 controller, Razer Cobra HyperSpeed, 32-inch 4K BenQ Mini-LED monitor. Light Mount TKL, but my mouse pad features cool art from 2019's Control—specifically this image James Bentley, Hardware Writer (that's me!) Rig details: Ryzen 7 7800X3D, RTX 4070 Super, 32 GB memory, Turtle Beach Stealth Pro II, Audeze LCD-S20, 8BitDo Retro R8, GameSir G7 Pro 8K, one 1440p OLED monitor and one 1080p IPS monitor.
The history of James Bond games is a little wonky. GoldenEye 007 remains a landmark in gaming history, marking one of the best FPS games of all time almost 30 years ago. Everything or Nothing was a solid classic, but for every good game featuring the MI6 agent, there are some bad ones. Right now, you can grab a Steam key for 007 First Light for just $51.09 / £43.79 at Fanatical , a 27% discount off the listed price and the lowest the game has been so far.
After it was memed from the moment the game was announced, Final Fantasy 7 Revelation director Naoki Hamaguchi has confirmed that jumping out of the Highwind Fortnite-style was indeed inspired by Fortnite, though only partly. The Highwind is set to be the central mechanic of Final Fantasy 7 Revelation. The massive airship that transports the party around was a big part of the original RPG, but in the era of realism and immersion, you can't simply drop to the ground and teleport out of the ship as you did on the PS1 when you arrived. However, when asked about this connection by GamesRadar's Fortnite correspondent James Daly (following the Final Fantasy 7 Revelation hands-on preview), Hamaguchi did admit, "We did get a bit of inspiration from Fortnite, [we] won't lie about that." It's funny, however, that Fortnite is the inspiration here, when Final Fantasy 7 is one of the only things left on earth that Fortnite hasn't collaborated with, as opposed to, say, Apex Legends, which had a big Final Fantasy 7 crossover and also features the squad dropping out of the sky, or the now-dead Final Fantasy 7: The First Soldier battle royale game.
Final Fantasy 7 Revelation director Naoki Hamaguchi has apologized for what happens to Aerith in Rebirth, but if you're still upset about it, he insists you stick around to the end of the remake trilogy, because you might just "change your opinion." Before we get into it, please take this as your final – very obvious – spoiler warning for the events of Final Fantasy 7 and Rebirth's ending. I'd be shocked if you didn't know what we were about to get into by now, but don't say I didn't warn you if you didn't. Final Fantasy 7 Rebirth might have gone about things slightly differently to the OG 1997 JRPG, but one unfortunate fact remains – Aerith dies at the hands of Sephiroth. Latest Videos FromGamesRadar+ Speaking to Hamaguchi in an interview at Gamescom 2026, GamesRadar+'s James Daly tells the lead how upset he still is about what happened to Aerith, prompting a big laugh.
Artist scales retro speaker up to ridiculous proportions: 'Is this a really stupid project? Yes' It's about time someone brought back the look. What's being emulated is one half of a set of Harman Kardon HK 19.5 2.0 speakers. Given the Harman Kardon set sits at 6.7 inches tall, that would put my estimation at around 67-73 inches (or 5.6 to 6 feet).
Make what you will of ZA/UM's Zero Parades with this lengthy look at gameplay ahead of a demo later this month No dead spies to be found just yet If there is anything that is concretely true about the upcoming Disco Elysium follow-up Zero Parades, it is that it is certainly a new RPG from ZA/UM. Everything else, well, that depends on who you ask, and where they lie in the messiness that has been in and around the studio these past few years, but a ZA/UM game in name it is. And now there are two opportunities for you to form a more direct opinion about Zero Parades, and its quality therewithin. The first, which is the quickest and most easily available option to you for the moment, is a good dash of gameplay, about 20 minutes of it to be precisely imprecise.