Othercide – мрачная тактическая стратегия, где вы командуете армией Дочерей, защищающих мир от вторжения Страдания. Каждая дочь – уникальный юнит с собственным классом, навыками и историей, развивающимися в бою. Ключевая механика – динамичная система очередности ходов, позволяющая планировать сложные комбо-атаки и предвидеть действия врагов. Ресурсы строго ограничены, а смерть Дочери – потеря навсегда. Жертвуя одними, можно исцелить других, передавая ценные воспоминания и усиливая их характеристики. Управляйте стратегическими картами, чтобы влиять на ход времени и получать преимущество в бою. Погрузитесь в мир, выполненный в стильной черно-белой палитре с редкими вспышками красного, и сразитесь с кошмарными порождениями Тьмы, чтобы предотвратить гибель мира.
"I wish I had the formula" – 2Awesome Studio on navigating indie development while creating Altered Alma, its biggest project to date Co-founder Alexander Santiago discusses running a studio in a market of "smaller teams delivering bigger successes" Last week, indie publisher Critical Reflex hosted its annual showcase, featuring a host of hard-to-define titles including Altered Alma, a cyberpunk-infused Metroidvania from Barcelona-based 2Awesome Studio. 2Awesome is finalizing its largest title to date, which raised over €260,000 from more than 5,100 Kickstarter backers. Launched in 2024, the campaign initially aimed for €40,000. AK-xolotl, funded in 2022 with €132,807 from a €15,000 goal and over 2,500 backers, launched in 2023.
I've been loving Star Wars Zero Company , especially for how it builds on my favorite story arc from The Clone Wars animated series . But whereas I was positive that Fire Emblem: Fortune's Weave would be the title to finally pull me away from Zero Company, it's another tactics game that has captured my attention: Ex Sanguis . It's no real surprise why I'm enjoying Lightbulb Crew's Ex Sanguis. Ex Sanguis just feels like more Othercide, much in the same way Hollow Knight Silksong and Marvel's Spider-Man 2 feel like extensions to their respective predecessors.
The nasal greenhorn strategy gamer understands "strategy" to be about mastery of space by means of clanging offensives, shining shieldwalls, and brute attrition, but the true Napoleon of Drag-Select knows that strategy is always, primarily, the mastery of time. I don't think Napoleon would have approved of Ex Sanguis. He would not have liked all the willowy clone women made out of congealed blood and pincers. He would have suspected them of being divorcees and Babouvists.
This week in PC games: Wardogs, Shroom and Gloom, a heist game from the King of Dragon Pass creators, and a bullet time FPS inspired by F.E.A.R. What we're feeding the Maw Hello there, loyal regulars and filthy, fickle drop-ins! A merry New Week to you, wherever you are. Thanks for feeding the Maw while we were away last Monday.
Lightbulb Crew's Othercide was a melancholy meatgrinder of an XCOM-style tactics RPG, featuring the world's worst mum . It saw you leading squads of sorrowful, blade and pistol-wielding clones into stark geographical projections of anguish. With the odds generally against you, the game put a huge emphasis on initiative, running order and acting outside your turn. Lightbulb's new game Ex Sanguis looks an awful lot like Othercide, from the porcelain beauty of the characters to the grotesque and gloopy metaphysicality of the battlespace, and I couldn't be happier.