Learning Factory — это стратегия в жанре автоматизации фабрики, где игроку предстоит построить и оптимизировать производство товаров, чтобы удовлетворить потребности кошачьей цивилизации. Игрок управляет фабрикой на Марсе, проектирует производственные линии, исследует новые технологии и анализирует данные о предпочтениях котиков. Ключевым элементом геймплея является использование роботов-крафтоматов, которых можно программировать для выполнения различных задач, от добычи ресурсов до создания сложных продуктов. Успех фабрики зависит от эффективности логистики, грамотного распределения ресурсов и способности адаптироваться к меняющимся требованиям рынка кошачьих товаров. Игрок может экспериментировать с различными производственными схемами, автоматизировать процессы и расширять фабрику, чтобы добиться максимальной прибыли и заслужить любовь котиков.
Twitch under fire for new gen AI training system that harvests streamer data for Amazon, says it's on by default because 'if it was opt-in, nobody would opt in' Streams, VODs, comments, and pretty much everything else will go into the gen AI training machine, unless streamers choose to opt out. Rumors of an AI training program have been kicking around for at least a few weeks now—streamer Zach Bussey posted about it on Bluesky back in July—but it was confirmed today, very indirectly, by a Twitch Support announcement on X of a setting that lets streamers opt out. — @witchytq.bsky.social (@witchytq.bsky.social.bsky.social) 2026-08-12T22:17:07.747Z It's not particularly difficult to opt out of Twitch's generative AI training scheme. — @futterish.fsquared.biz (@futterish.fsquared.biz.bsky.social) 2026-08-12T22:17:07.463Z "I think a lot of studios are going to be talking to their lawyers over the next couple of days," Futter told PC Gamer.
Take-Two CEO says "generative AI tools are driving costs and time efficiencies" but that its "worlds are handcrafted" Strauss Zelnick on hand-crafting GTA 6, embracing AI, taking NBA 2K global and supporting Borderlands 4 It's been a difficult week for Take Two Interactive. CEO Strauss Zelnick will be hoping that the company's Q3 financial results, released today, will help to turn that round: total net bookings of $1.76 billion and GAAP Net Revenue of $1.70 billion, which exceeded both the upper limit of previous guidance and Wall Street expectations. It was driven by the ongoing revenue engine that is its Zynga mobile division, along with better-than-expected consumer revenue from NBA 2K (up 30%) and GTA Online (up 27%). It's up 19% year over year, that vastly exceeded our expectations and has turned out to be a highly accretive transaction." This was driven by robust growth in revenue from the company's stable of mobile games, lead by match-three title Toon Blast, up 43% YoY, and Match Factory, up 17% YoY.