Inversion – это динамичный шутер от третьего лица, где гравитация становится вашим главным оружием и врагом. В роли детектива Дэвиса Рассела вам предстоит выжить в разрушенном городе, подвергшемся нападению таинственных Лютенов. Ключевая механика игры – манипуляция гравитацией. Используйте "гравитационное устройство", чтобы создавать зоны невесомости, поднимать объекты в воздух и обрушивать их на противников. Меняйте направление гравитации, чтобы ходить по стенам и потолкам, получая тактическое преимущество. Геймплей Inversion строится на интенсивных перестрелках и решении гравитационных головоломок. Используйте укрытия, комбинируйте различные гравитационные атаки и адаптируйтесь к постоянно меняющимся условиям боя. Игра предлагает как одиночную кампанию, так и кооперативный режим, где вы сможете вместе с другом сражаться против полчищ врагов.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire.
As I watch the credits roll on Silent Hill: Townfall , it's hard to believe this is the same series that had, until just a few years ago, been neglected into near-irrelevance. Like 2025's excellent Silent Hill f , Townfall is a fascinating thing; a game of bold creative swings that's part inversion, subversion, and evolution of the near-three-decade survival horror series, charting its own idiosyncratic path while still feeling entirely Silent Hill.
Control Resonant | Critical Consensus The sequel to 2019's Control has impressed critics with its shift to an open world and melee combat, though some felt it lacked the contained charm of its predecessor Seven years after launching Control, Remedy returns to a paranatural Manhattan with Control Resonant. Players explore a paranatural Manhattan as Dylan Faden, the younger brother of Control's Jesse Faden, who has since disappeared. "[Resonant is] driven along by strong character-first storytelling and Remedy's best action in ages" James Archer, Rock Paper Shotgun For Rock Paper Shotgun's James Archer, the studio's "gamble pays off spectacularly." "Resonant's reality-bending trip across a kaleidoscopic Manhattan is as rich in stark views, eerie atmosphere, and creative quests as Control's Oldest House ever was, driven along by strong character-first storytelling and Remedy's best action in ages." Kotaku's Cole Kronman held similar sentiments. Frustrations aside, Remedy's first crack at this style of action combat is admirable because it's foundationally sound and does have fantastic moments of satisfaction that the genre greats pull off." "If anything, the fights are simply a slick vehicle for building up Dylan as a character and funnelling you through one of the more inventive open worlds I've seen" Eurogamer's Alexis Ong, in her 3 out of 5 review, criticized Dylan's traversal abilities, which are used both in and out of combat, writing that it "plays out like Spider-Man helping literal puppies and saving civilians." "[Control] was a game that understood the genres it drew from, and most importantly, knew what it wasn't (the combat systems weren't very good then, and they're still not great now, but let's be real – no one is playing Remedy games for the combat)." However, Kotaku's Kronman found a "gratifying synergy in how the game applies movement to both combat and traversal – mastering one puts you well on your way to mastering the other." Open-ended Manhattan The original Control contained its story inside the Oldest House, filled with shifting rooms, walls, and thresholds to alternative dimensions.