Hidden Folks – это увлекательная приключенческая игра в жанре "поиск предметов", выполненная в уникальном графическом стиле. Вам предстоит находить спрятанных персонажей и объекты на больших, детализированных областях, нарисованных от руки. Игровой процесс строится на взаимодействии с окружением: открывайте палатки, двигайте предметы, взаимодействуйте с животными, чтобы обнаружить скрытые цели. В нижней части экрана расположена лента с изображениями того, что необходимо найти. Клик по изображению дает текстовую подсказку, помогающую в поиске. Успешно обнаружив все цели на текущей локации, вы переходите к следующей, еще более сложной и запутанной области.
Castlevania: Belmont's Curse sees Dead Cells' devs bring back vampire whippage, and Konami say it's just the start of a revival Cue somebody going HAM on an organ as "Trevor Belmont’s successor" swings past traps and slaps up monsters Sharpen your fangs and chuck out all of the garlic bread in your house, Castlevania's back with a new game co-developed by the folks who made roguelike-Metroidvania Dead Cells. Castlevania: Belmont's Curse is the name of this fresh bout of vampire whippage set in medieval Paris, which publishers Konami have teased is just the first of many Castlevania things they have coming as the series turns 40. Revealed during last night's PlayStation State of Play, Belmont's Curse has already been confirmed to be on its way to PC when it releases at some point in 2026. Konami, Evil Empire, and Motion Twin - the latter two being the Dead Cells devs - sum its premise up as follows: 1499.
"You don't have to tell me Pyramid Head's backstory" – Poppy Playtime's George Krstic on why less is more in horror The former head of creative for Dungeons & Dragons discusses fuzzy logic, keeping the creature hidden, and a new golden age for video-game film adaptations Poppy Playtime was released on Steam in 2021, tasking players with exploring an abandoned factory stuffed with terrifying toy-like creatures, including the iconic, blue-haired Huggy Wuggy. It quickly became a phenomenon: according to Video Game Insights, the game has sold around 3.2 million units on Steam alone, with millions more players on console and mobile. The story of the game has been continued over DLC, with Chapter 5 set to be released on February 18. It's such a load off when you sit down and you're like, "Oh, we speak the same language." And they understand that we know our audience, we know our player base, and they trust us when we say, "Hey guys, I think this is going to be expected." They're like, "Okay, cool." There's that trust, there's that common lexicon, instead of, "Hey, I've been making movies for 50 years, I know what I'm doing." And the other side is like, "Hey, I've been making games for 50 years, I know what I'm doing." And then there's no conversation.