Hard Room – это хардкорный экшен-платформер, где игроку предстоит взять на себя роль робота, созданного для жестокого развлекательного шоу. Суть игры заключается в прохождении трёх динамично меняющихся карт, наполненных смертельными ловушками и сложными препятствиями. Ключевая механика – высокая сложность, требующая от игрока молниеносной реакции, точности и умения быстро адаптироваться к постоянно меняющимся условиям. Геймплей ориентирован на быстрое принятие решений и безошибочное выполнение действий. Каждая ошибка приводит к немедленной смерти, заставляя игрока снова и снова повторять сложные участки, оттачивая свои навыки. Цель игры – доказать превосходство своего создателя, успешно преодолев все испытания "Hard Room".
Where to find a fishing rod and how to catch fish in the Viking survival game.
Blizzard's decision to reveal far-away release dates for Diablo 5 (2029) and the new open-world StarCraft shooter (2030) at this year's BlizzCon represented an uncharacteristically transparent look at its future plans. So much so, there was a moment when the spotlight turned on World of Warcraft and it seemed we might get a monumental reveal there too.
The Steam Frame headset is here, and it may not surprise you: it was supposed to cost less than $1,059. “We set out to come out with a device that would have been far more affordable, but the global RAM market, the global storage market have impacted us the same way they’ve impacted everybody,” Valve developer Jeremy Selan told the BBC. I haven’t yet seen Valve say whether it’s selling the Steam Frame at cost, like the company confirmed it was doing with the $1,049 Steam Machine living room PC. But Valve developer Pierre-Loup Griffais hinted maybe so in an interview with Tom’s Hardware: “there’s not really any sort of the kind of distortion compared to just the price of the parts in there.” When IGN asked Griffais why Valve didn’t simply ship the Steam Frame with less RAM, he answered: “I think at this point, things were a little bit too far in development to fully rethink the product.” When it first announced the Steam Frame, Valve said it was targeting a lower price than its previous Valve Index headset, which cost $999 at launch and required a direct plug into a PC.
Those years of Valve’s benign neglect of VR make the imminent release of the $1,059 Steam Frame—which starts taking reservations today—more than a little surprising. The Frame even sports fancy extras like eye-tracking for effective foveated rendering in the center of your vision and an SD card slot for expanded storage (you can also splurge for a $1,299 Frame version that upgrades the internal storage from 256GB to 1TB). But the relatively weak Qualcomm Snapdragon 8 Gen 3 processor in the Frame means the games are limited to relatively undemanding 2D titles or older 3D titles (Portal 2, anyone?) Even a game like Returnal, which can hit a “Playable” 30 fps on the aging Steam Deck, managed a paltry 9 fps in benchmarks on the Frame at 720p “Low” graphics settings. Late to the party For most players, it’s hard to recommend the $1,049 Steam Frame over a $599 Meta Quest 3 (or even a $349 Quest 3S for the more budget-minded).
Steam Frame - Gallery View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original View Original Steam Frame - Features Steam Frame - Optics The Steam Frame's optics are, on paper, the least exciting thing about it. - Steam Frame - 77% - Meta Quest 3 - 69% - Pimax Crystal Super 50 PPD - 77% - Pimax Crystal Super Micro-OLED - 86% - Pimax Dream Air (standard FOV) - 86% - Pimax Dream Air (wide FOV) - 77% The Steam Frame is right up there with the best of them for binocular overlap, beaten only by the Micro-OLED optics used in both the Crystal Super and Dream Air. - Steam Frame: 403 g - Quest 3: 437 g - Quest 3S: 454 g - Crystal Dream Air: 280 g - Crystal OLED: 848 g - Crystal normal: 837 g - Sony PS VR2: 499 g Comfort in a VR headset is not all about weight, but in this case, the Steam Frame's small stature helps a helluva lot. The Steam Frame costs: - 76.5% more than a Quest 3 512 GB; - 8.6% less than a Bigscreen Beyond 2E, or 10% more than the Bigscreen Beyond 2; - 53.9% less than a Pimax Dream Air; - 6% more than a Valve Index at launch; - 202% more than a Quest 3S 128 GB.
For nearly three weeks, I’ve been testing the limits of Valve’s Steam Frame, the company’s new wearable PC. At $1,059 with 256GB of storage or $1,299 for 1TB, it costs two to three times as much as similar-looking headsets from Meta. Steam Frame The Good - Lightweight and comfortable to wear - Precise wands double as a full gamepad - Plays so many games so many ways - Included 6GHz dongle allows short-range PC streaming even if you have questionable Wi-Fi The Bad - Doesn’t feel like a finished product - Crashes, bugs, other assorted instability and inconsistencies - Not enough performance for many standalone games - Short battery life of one to two hours - Some audible fan noise The Steam Frame is primarily a gaming device. You can effortlessly add color passthrough to the Frame if you want, by the way — Arcturus, which helped build the Frame’s entire vision system, is now selling a perfect-fit 5K60 10-bit HDR stereo camera for $150.
Key specs: Core i7 14700F | RTX 5070 | 16 GB DDR4-3200 | 1 TB SSD Acer Nitro 85 | RTX 5070 Another RTX 5070 gaming PC around the $1,500 mark makes me very happy, given the general dearth of great mid-range rigs for under, say, $1,800. Pure Power 12 750W SSD: SanDisk SN7100 1 TB Chassis: Thermaltake S100TG Monitor: AOC Gaming 27G4XE Keyboard: Gamakay x NaughShark NS68 Mouse: Logitech G305 Lightspeed Headset: PowerA LucidSound LS500 Motherboard: Asus B650EM-E WiFi CPU: AMD Ryzen 7 7700X GPU: AMD RX 9070 GRE 12 GB Cooling: Peerless Assassin 120 SE RAM: Corsair 16 GB DDR5-5200 PSU: Be Quiet! Pure Power 12 750W SSD: Crucial P310 2 TB Chassis: Corsair Frame 4000D Monitor: KTC H27T22C-3 Keyboard: Gamakay x NaughShark NS68 Mouse: Razer DeathAdder V2 X Headset: HyperX Cloud Alpha Motherboard: MSI MAG X870E Tomahawk CPU: AMD Ryzen 7 9800X3D GPU: Nvidia RTX 5080 16 GB Cooling: Be Quiet! Light Loop 360 mm RAM: Crucial Pro 2x 16 GB DDR5-6400 PSU: Season Prime TX-1300 SSD: Lexar NM790 4 TB Chassis: Arctic Xtender Monitor: MSI MPG 321URX Keyboard: Asus ROG Strix Scope II 96 Wireless Mouse: Razer Viper V4 Pro Headset: Audeze Maxwell 2 Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
World of Warcraft: Forever, a Classic+ iteration of the long-running franchise that lets players return to an updated vanilla Azeroth featuring new zones, dungeons, raids, and more, was announced at yesterday’s BlizzCon 2026 Opening Ceremony. And now, the game’s developers are revealing why they think the new take on the classic game (along with the numerous other WoW updates announced yesterday) renders the long-speculated World of Warcraft 2 unnecessary. I sat down with Kris Zierhut, World of Warcraft: Forever’s Principal Designer, and Mike Nuthals, the game’s Lead Encounter Designer, immediately following yesterday’s announcement to break down the game’s many new features and to discuss why they think it’s even better than any potential WoW sequel. In addition to “updated world visuals and lighting,” the game will feature 10 and 20-player raids, more than 1,000 new quests, new race and class combos, a new Skyborne race, and more.
The Blood of Dawnwalker is a good game, but one change would make it a great RPG The prologue promises something the game never quite delivers. Welcome to Dungeon Master, PC Gamer's regular RPG column, where Online Editor Fraser Brown delves into PC gaming's most beloved and enduring genre. Grab a seat in our badly-lit tavern and please ignore the goblin puke. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Fraser is the UK online editor and has actually met The Internet in person.
'It would have been insanity to take no action' - Fiery opening statements reveal Rockstar's culture of secrecy as tribunal over sacked GTA 6 employees begins "Their case is - literally - incredible." Rockstar Games and the Independent Workers Union of Great Britain (IWGB) have traded blows in fiery opening statements during the final employment tribunal hearing, relating to the sudden firing of 31 Rockstar North employees nearly a year ago. In their opening statements - made as the hearing got underway in Glasgow, Scotland, yesterday, and shared in full with Eurogamer - the opposing organisations outlined a case hinging on a private IWGB Discord server and what was and wasn't talked about there. The 31 fired Rockstar North employees, represented by the IWGB, claimed Rockstar was "clandestinely monitoring" this Discord server through a "mole" since "at least" February 2024, but that Rockstar only took punitive action days after membership numbers reached the pivotal 10 percent figure (of a larger workforce) needed for unions to be recognised by UK law. If any more proof was needed that [Rockstar's] sensitivity to security and confidentiality is justified, it is the wiping of $2bn from the [Rockstar's] parent company's share value within a few days as that recent hack became public." Hunger for information on GTA 6 is so great, Rockstar claimed, it faces "levels of scrutiny that are hard to conceive".
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. The morning of September 10, our Marvel's Wolverine review arrived alongside everyone else's to utter a collective, "Eh." Marvel's Wolverine is not awful, my coworkers tell me (and Metacritic agrees), but it is the worst-reviewed Insomniac game in a decade, and it is not the smash-hit that the PS5 needed. Saros was good and Ghost of Yotei was great, but in Sony's self-imposed game famine, Marvel's Wolverine was left to carry the weight of Atlas as fans pray that God of War Laufey and Intergalactic: The Heretic Prophet eventually stick the landing.
Cheating in video games has turned into a multi-billon dollar industry, one that has forced franchises like Call of Duty to build entire teams to combat this epidemic. One of the people leading the charge is a man named David Andrews, a former Department of Defense contractor and member of the Air Force who made the leap into the video game industry. He began this career change working at Rockstar Games, helping combat cheating in Grand Theft Auto Online. Former Call of Duty pro and legend FormaL got permanently banned in the Modern Warfare 4 beta live on stream 💀 The Oris is so good it’s got pros getting their accounts flagged 🤣 pic.twitter.com/8MlHBfbH3G David Andrews: So, the thing I'll say for that one is I think, obviously, we replied to that particular instance, but he certainly wasn't the only person that was caught up in that slight error there.
Nintendo showed roughly 20 minutes of footage from the Switch 2 remake of The Legend of Zelda: Ocarina of Time in the Zelda 40th Anniversary Direct this morning. Producer Eiji Aonuma said this project is largely a faithful remake of the N64 classic, reborn on Switch 2 with modern controls and a strong focus on detail. Here are 40 changes I saw when comparing Ocarina of Time on Switch 2 to the N64 version, from things as large as the art style all the way to small menu changes and UI differences. A Special Edition Console and Controller On October 29, one week before Ocarina of Time's launch on November 5, Nintendo is releasing the first special edition Switch 2 console themed around The Legend of Zelda's 40th anniversary.
Why the world needs a Club Penguin successor – that isn't Roblox Stephen MacDonald, founder and CEO of Magic Potion Games, explains how Imagine Island will fill the gap left by Club Penguin, with a firm focus on child safety Club Penguin – the Disney-owned, Flash-based MMO, which ran from 2005 to 2017 – was a formative experience for a generation of children. Stephen MacDonald, who was a senior manager at Disney from 2012 to 2015, says that Club Penguin had over 300 million registered users at its peak. But the demise of Adobe Flash put paid to this penguin paradise, and a mobile-focused successor, Club Penguin Island, failed to take off – it shut down in December 2018, around a year and a half after its launch. Everyone could jump on easily, and I think that was part of the secret formula." The rise of Roblox In the years since Club Penguin's demise, Roblox has grown spectacularly, rising from 13.7 million daily active users in Q4 2018 to 144 million in Q4 2025, according to Statista.
Asus already had one of IGN’s favorite 4K gaming monitors on its hands with the Asus ROG Swift PG32UCDP, delivering a gorgeous OLED panel that could render 4K games at a zippy 240Hz or swap to 1080p for an even faster 480Hz. Of course, newer tends to mean more expensive, and this model is set to come in at $1,199, putting it well ahead of other competing OLED displays like the earlier PG32UCDP, which was sitting at $859 at the time of writing, or the 1440p/500Hz MSI MAG 272QP QD-OLED X50 at $599. The ROG Swift OLED PG27UCWM packs a 4K/240Hz display with HDR10 and Dolby Vision support, variable refresh rates down to 48Hz, and a setting that swaps the display to 1080p and cranks the max refresh rate up to 480Hz. In those conditions, I measured a 4% window at 1,066 nits and a 1% window at 1,172 nits.
NBA 2K has long been the standard-bearer for high-quality sports games. It's the pinnacle that other series like Madden, FC, and even the oft-beloved MLB The Show aspire to emulate in whatever ways their respective sports allow. That's not to say it gets everything right, but it often feels like the team at Visual Concepts is competing against itself. Still, it essentially means NBA 2K is not a $70 game, but closer to a $100 game for anyone planning to play online with their friends.
Plenty of things are terrifying about a man in a boiler suit creeping up behind you, but it's hard to be scared of Halloween: The Game's Michael Myers when he strolls around the neighborhood with all the urgency of a retiree on a golf course. Admittedly, my early experience with the latest asymmetrical survival horror based on a famous movie came without the obligatory day one patch, so everything I’ve seen so far comes with that giant, flashing caveat. But after several hours, my immediate reaction is that this just isn't ready. I had a great time with The Texas Chain Saw Massacre's spin on asymmetrical horror back in 2023, but within days it was clear no one wanted to play as Leatherface because it was so much easier — and considerably more fun — to clock up XP and escape as a survivor.
For the quickest way to join, simply enter your email below and get access. Original N64 console Instantly play real cartridges Original performance Full native compatibility OG and modern controllers S-Video and composite only Requires specific upscalers Emulation Resolution and texture options Works on handhelds, PCs, etc Perks like save states USB and handheld controls Easy access to your backed-up carts N64 games are difficult to emulate Keep in mind that there's more to both original N64 console setups and DIY setups beyond this simple rundown. I can personally vouch for the SummerCart64 ($87.99 at Amazon), as the open-source accessory lets you load your collection onto an included 8GB SD card and even simulate N64 Disc Drive games. How to play N64 games on a handheld Fetch a compatible emulator like Project64 Import your N64 ROMs to your device Let the app scan your game collection folder Launch your chosen game to check performance Tweak scaling or graphics API if required How to play N64 games on PC Install an emulator like Ares and Gopher64 Import your game ROMs to the app's library folder Scan the folder for your games to add Plug in a compatible USB gamepad and map buttons in the settings menu Check performance and tweak graphics/scaling settings if required How to play N64 games on iOS Head to the app store Download Delta or Retroarch emulator for N64 games Phil is the Hardware Editor at GamesRadar+ who specializes in retro console setups, choosing the latest gaming handhelds, and navigating the choppy seas of using modern-day PC hardware.
Silent Hill: Townfall is the most Scottish game I've ever played and the most effective horror game I've seen in ages: 'It made sense for us to dig deep into our upbringings, into our past, and try and build a place that felt believable' And not just because of the foul weather. Silent Hill has gone international. Last year we went to Japan in Silent Hill f, and now the series is off to Scotland in Silent Hill: Townfall. "But also some genius out there had scanned every Argos catalogue for the last 30 years, and we were like looking at them and finding out, OK, if we need a TV in '90s, let's look at the catalogue from the '90s and find out which one would be more appropriate." If you want a dose of '90s shopping nostalgia, here's an Argos catalogue from 1990.
Future imperfect: Five predictions for the next decade | Opinion Rarely has the industry looked to the future with such trepidation – but this turmoil is a transition, not a crash, and some paths ahead are visible A lot of minds around the industry currently seem focused on one thing: the future. Whether it was Amir Satvat's Gamescom Dev keynote, or the plethora of industry luminaries who lined up to discuss ongoing and impending turmoil for Edge magazine's latest issue, the topic of the moment is what's next – and the mood is apprehensive, to say the least. 1983 wasn't a downturn or a rebalancing; it was a near-collapse of industry revenues from over $3 billion in 1983 to a mere $100 million by 1985. Budget growth is slowing – but won't stop Playable Worlds CEO (and MMORPG legend) Raph Koster cited some figures in the Edge article suggesting that inflation-adjusted budgets for games have risen from around $1 million in the mid-nineties to $10 million by 2005, and eventually to $100 million by 2015.