Happy Santa – это приключенческий 2D-платформер, где вам предстоит взять на себя роль жизнерадостного Санта Клауса. Цель игры – собрать необходимое количество подарков на каждом уровне, чтобы затем вернуться в дом Санты и перейти к следующему испытанию. Геймплей сочетает в себе элементы платформера и выживания. Перемещайтесь по уровням, собирайте подарки и избегайте многочисленных ловушек и преград, расставленных на вашем пути. Успешное преодоление всех препятствий – ключ к доставке подарков детям всего мира.
Grand Theft Auto has always had a complicated relationship with women. For decades, it’s been known as the series where you can visit a strip club, hire a sex worker, and swiftly beat her to death in the nearest alley. Violence against women in virtual settings praised for their unflinching realism is frequently turned into a punchline players are expected to chuckle at again and again and again. But with the arrival of player character Lucia Caminos in the highly anticipated Grand Theft Auto 6 later this year, Rockstar has an opportunity to completely redefine the franchise’s problematic dynamic with women and potentially introduce one of the strongest female protagonists this medium has ever seen--but we all know that sticking the landing is easier said than done.
Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles "I think people should just not be afraid of AI" Many column inches have been spent questioning the wisdom of focusing on live-service. Sony gambled and lost, as did many other companies chasing the dream of steady recurring revenues, while firms like Capcom that stuck to the traditional path have emerged relatively unscathed. That includes Miniclip, Sumo Digital, Funcom, Fat Shark, Sharkmob, 10 Chambers, and Stunlock Studios in Europe, as well as Digital Extremes in North America and Grinding Gear Games in New Zealand. The more people love your game, the more they're going to play your game." Read this next - Executives from EA and Tencent to speak alongside Netflix, Sony, and Disney at FT Business of Entertainment summit - Godot Engine partner firm W4 Games secures $18m Series B funding, signs deal with Tencent to bolster Asia ecosystem - Last Sentinel developer Lightspeed LA conducts layoffs, 80 roles reportedly cut
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. God of War has lasted so long because Sony Santa Monica "actually respects the fans," says Kratos actor Christopher Judge: "People invite you into their homes, the least you can do is respect what they have to say" The current voice of Kratos, Christopher Judge, has thrown respect towards his predecessor, TC Carson, on the back of the original God of War trilogy being remade with the first voice of the titular character in tow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more.
While it can seem like every week feels bad in the games industry, this past week felt especially awful. You also had CD Projekt Red-- the publisher, not the developer --talking about how its reputation still hasn't fully healed following the disastrous launch of Cyberpunk 2077, an Ocarina of Time fan project shutting down for fear of "Nintendo ninjas," and the announcement of the Steam Machine's $1,000 price tag-- which the internet had a lot of thoughts about . The bad news snowball On June 29, Activision began promoting Call of Duty: Modern Warfare 4--which drops on October 23--by reminding you that it won't launch on Xbox Game Pass during its first year. It's odd, considering Microsoft acquired Activision--and Call of Duty--for $69 billion in 2023 , but the decision could be because putting the mega-hit military shooter on Game Pass came at a loss .
Original God of War creator, David Jaffe, is less than thrilled with the new Sons of Sparta game, arguing that its very existence makes him angry for a litany of reasons, including story choice, alleged design flaws, and “kiddie level dialogue.” To close out the February, 2026 State of Play event, Sony had one last surprise in store. After announcing full-fledged remakes of each part of the original trilogy, Santa Monica Studio and Mega Cat Studios shadow dropped God of War Sons of Sparta. The 2D Metroidvania game takes place long before Kratos is the Kratos we’re familiar with. His gut reaction was that Sons of Sparta was “well made, but generic and dull.” At the top, the God of War and Twisted Metal creator stressed the premise is something he’s been looking for ‘forever.’ “This is the kind of game I’ve always wanted, in terms of 2.5D God of War.