Habitat – это космическая стратегия в реальном времени, где игрокам предстоит спасать Землю, используя космический мусор. После экологической катастрофы человечество покинуло планету, оставив после себя горы обломков на орбите. Игроки берут на себя роль инженеров, управляющих этими обломками для строительства космических станций, оружия и защиты от надвигающихся астероидов. Ключевая механика игры – физика, определяющая поведение объектов в космосе. Необходимо учитывать гравитацию, инерцию и траектории, чтобы эффективно перемещать и соединять обломки. Игроки могут создавать сложные конструкции, используя различные типы мусора, от спутников до частей космических кораблей. Задача – не только выжить, но и развивать колонию в космосе, исследовать новые технологии и искать способ вернуть человечество на Землю. Успех зависит от умения стратегически мыслить и использовать ресурсы наиболее эффективно.
As if we didn’t have enough to deal with between despotic regimes, habitat collapse, and dodgy new technologies, Konami are on a mission to turn everywhere into Silent Hill. The recent Silent Hill f took place in a fictional Japanese town from the 1960s. The forthcoming Silent Hill: Townfall unfolds in Scotland. Konami have recently made ominous noises about taking the series to Central or South America.
Along with receiving an unprecedented amount of donations recently, the Linux Mint team are looking at slowing down their release cycle. In a fresh blog post from founder Clem Lefebvre, they note how December saw donations from over a thousand people which is the most they've ever seen. Nice to see the project so alive and well, as overall Linux Mint is a great no-fuss distribution. Last edited by Stella on 12 Feb 2026 at 12:51 pm UTC A bit of story and context: the PC of some of my relatives are on Mint Cinnamon and that DE is rougher than usual in this release cycle (Mint 22 series, which is based on Ubuntu 24.04 LTS).
An hour with Pokopia suggests it might be the best Pokémon spin-off ever - and it's more Viva Pinata than Minecraft or Animal Crossing How do you get a transforming pocket monster into a promising-looking genre mix? When Pokopia was announced, most people drew a couple of quick comparative conclusions from its first cutesy trailer. There was much to be said in reaction, but the broad deduction can be efficiently summarised as this: Pokopia is Pokémon's take on Animal Crossing. It quickly transpired, also, that the game shares development staff with Dragon Quest Builders, a Minecraft-inspired spin-off of another major turn-based Japanese role-playing franchise.