Guilty Gear – это динамичный двухмерный файтинг, ориентированный на зрелищные и скоростные сражения. Игроки выбирают одного из 13 уникальных персонажей, каждый из которых обладает своим стилем боя и набором специальных приемов. Ключевой особенностью геймплея является система комбо-ударов, позволяющая проводить длинные и разрушительные серии атак. Управление интуитивно понятно, но требует от игрока быстроты реакции и стратегического мышления для эффективного использования возможностей персонажа. Атмосферу бескомпромиссных поединков дополняет энергичный саундтрек, состоящий из 30 композиций в жанре метал. Игра поддерживает контроллеры DUALSHOCK, обеспечивая комфортное управление.
2XKO , the free-to-play League of Legends-based fighting game, is going into statis. Riot games annnounced that, as of December 2026, the game will no longer be receiving content updates. https://twitter.com/Play2XKO/status/2090514358560579947?s=20 In an August 20 news post on the official 2XKO website titled "2XKO Active Development Will End in December 2026," Riot lays bare the reasoning for shutting down future development on the game. Although it boasted a development team filled with fighting game veterans, it took a long time to cook--after first being announced in 2019, the game didn't see release until 2025 (2026 on PS5 and Xbox Series), by which point titles like Street Fighter VI and Guilty Gear Strive were ruling the 2D fighting game roost.
Launch day performance issues and forced logins take another victim: Marvel Tōkon: Fighting Souls sees mixed Steam rating, especially among Linux users Ouch, that's gotta sting. Marvel Tōkon: Fighting Souls has been highly anticipated for some time and that's partly because it's from Arc System Works, the company behind the likes of Guilty Gear, Blazblue, and Persona 4 Arena. Yet Steam users are disappointed in its opening few days. The game currently sits at a 'Mixed' (56% negative) rating on Steam with almost 1,600 reviews, and it appears to have around 10,000 concurrent players on SteamDB at the time of writing.