Ground Control Anthology – это тактическая стратегия в реальном времени, где вы командуете войсками в футуристических битвах за контроль над планетами. Действие разворачивается в 2419 году, когда войны на Земле запрещены, и корпорации ведут борьбу за ресурсы в космосе. Игрокам предстоит управлять различными типами юнитов, от пехоты до авиации и тяжелой техники, используя тактические маневры и особенности ландшафта для достижения победы. Ключевой особенностью игры является отсутствие строительства базы и сбора ресурсов в традиционном понимании. Вместо этого, игроки получают подкрепления с орбиты, что требует стратегического планирования и управления имеющимися силами. Успех зависит от правильного выбора юнитов, их позиционирования и эффективного использования специальных способностей.
Experimental RPG developer Summer Eternal: 'We're giving away 5% of our studio to you, the Players' in order to 'mend the trust broken in this industry a thousand times over' Maybe it's time for something new. "As opposed to shareholding structures we're all used to, the Summer Eternal governance model is slightly different, and based on the FairShares idea that the structure of the studio should reflect all the stakeholders of the studio. This includes the managing cooperative, our contributor cooperative with employees and freelancers, the investors, but also, most radically, players as well." Further down the page on the player co-op announcement: "Usually, consumer cooperatives are organisations where consumers own the enterprise they buy from, but in our case, we opted for the consumers to be in a non-profit organisation instead, meaning the players do not extract profit for themselves, but they can choose where the organisation’s income is invested. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Why switching main characters for your game's sequel might be a mistake IP consultant Christian Fonnesbech thinks games like Control Resonant and God of War Laufey are taking a big risk Christian Fonnesbech is a well-known name in the North European games industry. He was previously head of IP development at Nordisk Film Games, but in 2019 he founded Leverage in Copenhagen to help game studios develop their IP. What he can say is that among many others, he has worked with the teams behind Dead Island, Metro, Conan Exiles, Dune Awakening, Exoborne, and the Dark Pictures Anthology – although not necessarily on those games. Business-wise, I'm not so sure." Hades 2 is far from the only big-name to switch main characters: the upcoming titles Control Resonant, God of War Laufey, and The Witcher 4 are all changing their leads.