Vulkan-based translation layer D7VK officially expands to include Direct3D 5 support
The Vulkan-based translation layer D7VK has version 1.3 out now, which officially expands it to also cover Direct3D 5 support for running more games on Linux. So now it supports Direct3D 5, 6 and 7. - Also starting with v1.3 logging verbosity and log file path environment variables are prefixed with
D7VK_
, to allow for better logging segregation between D7VK and DXVK.- Thanks to @CkNoSFeRaTU, an obscure FPU mode setup bug, that affected all D3D6/5 titles, was spotted and fixed. A few of the titles noted to work well with it include:
- Carmageddon II: Carpocalypse Now
- Tomb Raider II
- Mortal Kombat 4
- Nightmare Creatures
- N.I.C.E 2
- Mobil 1 Rally Championship
- Deathtrap Dungeon
- Lands of Lore III
Pictured - Carmageddon II: Carpocalypse Now
Source: GitHub
if anyone have trouble enable direct3d with mortal kombat 4, in my case are needed uninstall nglide first
😄
Last edited by mrdeathjr on 9 Feb 2026 at 12:16 pm UTC
I think the original was pure software rendering, anyway, but by the time 2 came out I think we either had a Voodoo Banshee (slightly nerfed Voodoo 2 plus 2D card built in, no VGA loopback required!) or a Voodoo 3 3000 with this then newfangled 'AGP' interface...
GamingOnLinux2/9/2026release