Get Even – это психологический экшен-триллер, где игроку предстоит исследовать размытую грань между реальностью и воспоминаниями. Вы играете за Блэка, наемника, потерявшего память и оказавшегося в заброшенной психиатрической больнице. С помощью устройства под названием "Пандора", Блэк погружается в свои воспоминания, чтобы раскрыть правду о прошлом и особенно о единственном четком воспоминании – попытке спасти девушку с бомбой. Геймплей сочетает элементы шутера от первого лица, стелса и психологического детектива. Игрок перемещается между реальным миром и воспоминаниями, решая головоломки и сражаясь с врагами. Уникальной особенностью является использование смартфона Блэка, который служит и фонариком, и сканером, и средством связи. Исследуя локации, собирайте улики и принимайте решения, влияющие на ход сюжета и раскрытие правды о прошлом Блэка.
Next week feels pretty huge for you, doesn't it? There's a handful of video games I can mention to my casual gaming friends that can really get them in a tizzy. Call of Duty (for my male friends I grew up with), and Animal Crossing (for just about anybody) are two that come to mind. Image via Nintendo And then there's Pokémon , that just about everybody knows about, even senior citizens and kids.
A dev made their own little Factorio about feeding a monster instead of growing a factory, and the name Snacktorio is just one clever part of its Steam Next Fest demo Snacktorio is a little less sandbox and a little more sautee Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? A good game name, I've heard, is easy to say and memorable, and maybe even descriptive. Snacktorio is checking all three boxes: it's Factorio but with snacks. Snacktorio caught my eye in Steam Next Fest – partly because of its clever little name, but also because its pixel art reminded me very much of the original Risk of Rain.
Two influencers who got tired of their content being stolen worked together to create their own protection agency that has helped remove over 250,000 hijacked posts. Twitch streamer Morgpie and anime-focused Instagram creator Zander Small boast a combined following of more than two million fans across multiple platforms. We will be fighting the good fight to ensure that creators with deepfaked content are protected and this sort of content is removed.” Creators raise $200K to battle AI deepfakes and content leaks Morgpie and Zander raised $200K in a seed round to help them turn Fanlock from an idea into a reality. Zander is not taking a salary, relying on income from his own content, so “every dollar of funding goes back into the platform.” “We wanted to build something by creators, for creators, and that means putting the mission before our own paychecks.” Fanlock claims average creator has 6,000+ hidden leaks online Zander explained that the common denominator behind bad actors stealing and reposting creators’ content is “organized profit.” He described it as a “massive shadow economy” that pulls in “tens of thousands of dollars a month” from posts that are “built on the back of creators who are just trying to make a living.” Even more concerning, Zander revealed that the average creator using Fanlock has over 6,000 leaks across forums, Telegram channels, file hosts, and tube sites.
This co-op FPS Steam demo feels poised to do for spellslinging robot cowboys what Deep Rock Galactic did for space dwarves Far Far West's frantic gunfights earn a hearty yeehaw from me. Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. 2026 games: All the upcoming games Best PC games: Our all-time favorites Free PC games: Freebie fest Best FPS games: Finest gunplay Best RPGs: Grand adventures Best co-op games: Better together Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.
Quick details on Resident Evil 4 Remake - Release date: March 24, 2023 - Developer: Capcom - Publisher: Capcom - Players: Singleplayer RE4 Remake puzzles Even though it has more of a focus on action, there's no escaping some classic Resident Evil puzzles in RE4. RE4 combination lock puzzle: Make it through the Chief's Manor RE4 cave puzzles: Large, Small, and Mural solutions RE4 church puzzle: This annoying puzzle returns for the remake RE4 sword puzzle: Nighty-night, knights RE4 clock puzzle: Tick tock, it's time to unlock RE4 wrench: Regenerador + quest item = uh oh RE4 Remake collectibles and locations Sometimes finding items is harder than the actual puzzles in RE4, so here's where to find some of the trickier locations. RE4 Clockwork Castellans: As if Salazar wasn't annoying enough, now you have to find 16 of him RE4 treasure locations: Rack up those pesetas by selling treasures RE4 Wayshrine key: All Wayshrine locations in the village RE4 Small key locations: Open up those locked drawers RE4 Square Lock Box Key: Plus, all Square Lock Box locations RE4 Hexagon Piece locations: Where to find Piece A, B, and C RE4 Remake weapons and buffs If you wanna blast those ganado with both power and style, we've got you covered. RE4 Spinels: How to get this useful trading currency RE4 Blue Medallions: Where to find them RE4 Crow nest location: How to complete The Jewel Thief request RE4 deface Ramon's portrait: Hasta luego, Ramon RE4 Gold Egg: This shiny throwable returns, and the merchant want one for some reason Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
How recent laws impact game design, from in-game chat to notifications How game developers can stay on the right side of current and upcoming legislation affecting the industry 2026 is already proving to be the year when the reality of video game regulation hits home for the industry. Games studios are suddenly confronting a host of new and impending regulations, and it can feel an impossible task to sift through the alphabetti spaghetti of laws, rules and guidelines (OSA, DMCCA, DFA, DSA, AI Act, CPC…) in order to know what this actually means for the day-to-day practicalities of developing and releasing games. Kabam, Nexters and My.Games recently fell afoul of this in the UK and Netherlands with Marvel Contest of Champions, Hero Wars: Alliance RPG and Rush Royale: Tower Defense TD. Read this next - UK's Advertising Standards Authority bans Call of Duty: Black Ops 7 commercial for "trivializing sexual violence" - Specialist media lawyer outlines why UK Court of Appeals' judgment on RuneScape's Gold theft is so "significant for the games industry" - CD Projekt issues DMCA notice against Cyberpunk 2077 VR mod
The world of extraction shooter games is a marathon, not a race, but sometimes it is a Marathon. Even with Marathon , though, it's a race to get some free in-game loot as part of the Twitch Drops campaign. Although the full game is due to launch on March 5, Bungie is letting all players in on a Server Slam weekend where everyone can try out a sampling of the game. Table of contents All Marathon Twitch drops How to get Marathon Twitch Drops All Marathon Twitch drops Image via Bungie Here are all of the free items you can get in Marathon just by watching the server slam: Twitch Sponsored Kit Standard in-game loot (Watch for 1 hour) Profile Emblem SMILEYworm (Watch for 1 hour) Profile Background WEAVEworm (Watch for 2 hours) Weapon Sticker GLOWworm (Watch for 3 hours) Weapon Skin (Style) HMG Twitch Engine (Watch for 4 hours) How to get Marathon Twitch Drops In order to claim drops, here's what you need to do: Link your Bungie account to your Twitch account.
It's a bold time to launch a new range of gaming PCs, but iBUYPOWER's rigs have never looked better iBUYPOWER's Gen 10 gaming PCs are stunning. I just hope they don't suffer too much from the RAMpocalypse Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? The mouse and keyboard bought on their own only cost $34.99, and the AIO only seems to cost $99.99 too, so initial pricing for these components actually seems pretty reasonable. The new Element Pulse X R01 featuring an RTX 5070 and Ryzen 9700X combo with 32GB of DDR5 will set you back $1,949.
GamesRadar+ Verdict The PDP Riffmaster guitar controller has reawakened Guitar Hero nostalgia in many a gamer in recent years. It's been over a decade since that franchise launched a new game, but with modern alternatives like Clone Hero and Fortnite Festival now in the mix, the Riffmaster has been one of few controllers to provide people with a way to play them. Pros - + Multiple QOL benefits from older Guitar controllers - + Foldable design - + Fret buttons feel excellent - + Plays great Cons - - Hollow build quality for the money - - Strumming bar could be clickier - - Fairly plain design compared to the competition - - No official face plates (still) Why you can trust GamesRadar+ Having been born in the late 90s, I, like many a gamer, have a library of memories from the Guitar Hero days. When I did my preview of the Riffmaster, PDP had told me the price was going to be $129.99 / £129.99, which it did launch to.
Where to find Comet Igniters in Arc Raiders To find Comet Igniters you'll have to destroy the new explosive Comet Arcs. No, it's not fun Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? When it comes to finding a Comet Igniter in Arc Raider, good luck... How to find a Comet Igniter in Arc Raiders To get a comet igniter in Arc Raiders you'll need to find and destroy a Comet, one of the new Arcs added in the new Shrouded Sky update.
After 8 years, my favorite house renovation sim returns with revamped visuals and all $120 worth of DLC included – and the Steam Next Fest demo already has me sold I can't get enough of House Flipper Remastered Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? House Flipper first hooked me when I had just grown into an adult with its cozy renovation loop, providing me with the relaxing outlet I needed amid all of college's chaos – and now, eight years later, it's drawn me back into its surreal world of home-refurbishing havoc. If you're anything like me, you have hundreds of hours in House Flipper and its more recent sequel, House Flipper 2, because what better way to spend your evenings unwinding than to complete jobs for strangers who leave televisions upside down and undefinable stains on all of their ceilings – right? I've re-experienced two jobs from the original House Flipper – one from the base game and another from DLC, because House Flipper Remastered comes with all $120 or so worth of expansions from the OG title – and I've gotten to enjoy sprucing up a home that wasn't in the 2018 gem.
'The compute bottleneck is massively under appreciated' says Google AI Studio lead: 'I would guess the gap between supply and demand is growing [by a] single digit % every day' 'In practice, this will be the rate limit on the impact AI will have in the economy/society.' Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? I would guess the gap between supply and demand is growing single digit % every day.February 25, 2026 "I would guess the gap between supply and demand is growing single digit % every day", Kilpatrick continued. TSMC, the manufacturer behind 90-95% of the world's most advanced chips, already looks to be near maximum capacity, resulting in Nvidia CEO Jensen Huang giving the company the hurry up in public.
"We admire the tenacity": Slay the Spire 2 devs bow down to fellow roguelike creator who won’t move their release date just to dodge the long-awaited sequel Slay the Spire 2 releases one day prior to Grimslair Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Slay the Spire 2 developer Mega Crit has shouted out the developer who announced they won't be delaying their game in the face of the roguelike sequel launching the day prior. Slay the Spire 2 is the current indie game boogeyman for many. Instead of a delay, Omelet You Cook was released over a month early to avoid it, while developer 58BLADES delayed its deckbuilder Handmancers after Slay the Spire 2's March 5 release date was confirmed.
"Toss A Coin To Your Witcher" might be Dandelion's greatest ballad, but have you heard about the one where Geralt and a bunch of monsters partied 'til he died? Or how about that time Geralt got cut in half by a portal? Getting Inspired The Witcher, be it in the original novels, video games, or TV adaptation, has a fair few silly moments, but the mood still typically errs on the side of "dark and gritty." The world of The Witcher is unforgiving and cruel, and even when you have moments of levity with Geralt's quips to Dandelion or hijinks with Lambert and Eskel, nothing is quite like Reigns: The Witcher. Review Summary Pros - Addicting, Tinder-style Swiping Gameplay - Funny Situations Witcher Fans Will Enjoy, While Treating Source Material With Respect - Dozens of Objectives, Familiar Characters, and Iconic Monsters Cons - RNG Can Make or Break You - Some Choices/Solutions to Objectives Seem Obtuse
As Steam Next Fest gets bigger and more crowded with free demos, these developers are still finding wins: "It's kind of early access for Early Access" Interview | Speaking with developers who have participated in Steam Next Fest over the last year, there are still plenty of opportunities to taking part in the crowded demo festival Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? "It's the first time we've ever launched something on Steam first, so that, in itself, was quite a… feeling," says Reanimal producer and Tarsier Studios co-founder Andreas Johnsson, pausing slightly as he recalls Reanimal's Steam Next Fest demo in October of last year. "I was going to say positive feeling!" "Fans weren't super happy at times, were they?" chuckles Dave Mervik. Historically a PlayStation-first studio, a Reanimal demo for PS5 launched weeks after my chat – but for Steam Next Fest, the team threw themselves into the PC experience, inviting fans to check out their first horror adventure since leaving behind Little Nightmares.
Arc Raiders' Shrouded Sky added lots of cool new toys, but my favourite part is the new quality-of-life features that have flown under the radar The small changes are just as important as the big ones. Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Arc Raiders roadmap: New and improved Arc Raiders best skills: Survive the surface Arc Raiders best weapons: Just don't lose them Arc Raiders Expeditions: Retire your Raider Arc Raiders quests: All the missions and how to beat 'em Arc Raiders Weather Monitor Project: Beat the wind Arc Raiders Trophy Display Project: Big game hunter Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
The MSI Katana is now the best budget gaming laptop I've tested so far, beating Asus for the first time in years The best budget gaming laptops get a shake up in 2026 Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? After weeks of testing the MSI Katana (specifically the RTX 5060 15 HX B14W model), and running benchmarks against the Asus TUF A15 and Acer Nitro V 16 AI this budget-minded giant has reclaimed its throne in February. The configuration I tested (Intel Core i7-14650HX / RTX 5060 / 16GB RAM) made short work of in-game QHD benchmarks, often scoring higher framerates than the Lenovo Legion 7 Gen 10 and even the Alienware 16X Aurora in this RTX 5060 testing pool. Right now you can expect to pay between $700 and $1,000 for a previous generation RTX 4050 or RTX 4060 gaming laptop, with newer RTX 5050 and RTX 5060 rigs taking you from $1,000 to $1,300 when at their cheapest.
Developer Eric Engestrom announced the Mesa 26.0.1 update for open source graphics drivers, the first set of bug-fixes for the latest release. In the release announcement Engestrom noted that this release and the previously released Mesa 25.3.6 include "a security fix preventing out-of-bounds memory access in WebGPU" and that both of these releases should be "deployed to users as quickly as possible" (hopefully most distributions will get it sorted soon). Full list of changes, click me Aitor Camacho (7): - wsi/metal: Expose additional color spaces if instance extension enabled - kk: Fill pipelineUUID - kk: Fix shader uint32_t value serialization - kk: Correctly release pipeline handles at shader destroy - kk: Fix compute pipeline cache - kk: Move gfx pipeline data to the info struct within kk_shader - kk: Fix graphics pipeline serialization Alyssa Rosenzweig (1): - brw: drop buggy SLM optimization Anna Maniscalco (1): - freedreno/common: set has_astc_hdr true for a7xx targets Benjamin Otte (1): - lavapipe: Fix features for nonsubsampled ycbcr formats Daniel Schürmann (1): - nir/clone: Fix cloning indirect call instructions Danylo Piliaiev (1): - ir3: Align TCS per-patch output to 64 bytes to prevent stale reads Emma Anholt (1): - ir3/ra: Fix DOUBLE_ONLY limit pressure computation. Eric Engestrom (7): - docs: add sha sum for 26.0.0 - .pick_status.json: Update to 03d2cc2b2ae5341409ee1fab74e98134a6df0511 - bin/gen_release_notes: fix support for python 3.14 - pick-ui: add `Backport-to: *` as a synonym to `Cc: mesa-stable` - .pick_status.json: Mark 7dd7731ac710b0c7213f6bb466b33f62eca80604 as denominated - docs: add release notes for 26.0.1 - VERSION: bump for 26.0.1 Faith Ekstrand (6): - pan/clear: Stop packing undefined bits in colors - nir/gather_info: Add support for panfrost tile load/store intrinsics - panvk: Create both Z/S descriptors, even for separate Z/S - panvk/preload: Stop assuming 32 registers - panvk/jm: Refactor BeginRendering() - panvk: Also load output attachments with LOAD_OP_NONE+STORE_OP_NONE Frank Binns (2): - pvr/ci: move some timing out tests from fails to skips - pvr: Fix alloc callbacks usage when freeing frame buffers Ian Romanick (8): - spirv: Use STACK_ARRAY instead of NIR_VLA - nir: Use STACK_ARRAY instead of NIR_VLA - brw: Call nir_opt_algebraic_late in brw_nir_create_raygen_trampoline - brw: Call nir_opt_algebraic_late later in brw_postprocess_nir_opts - elk: Call nir_opt_algebraic_late in elk_postprocess_nir - brw/cmod: Don't propagate from CMP to ADD if there is a write between - elk/cmod: Don't propagate from CMP to possible Inf + (-Inf) - elk/cmod: Don't propagate from CMP to ADD if there is a write between Janne Grunau (3): - asahi: Use GPU for buffer copies in resource_copy_region() - asahi: Implement clear_buffer using libagx_fill* - hk: Use aligned vector fill in hk_CmdFillBuffer if possible Jarred Davies (2): - pvr: Fix allocating the required scratch buffer space for tile buffers - pvr: Add missing support for tile buffers to SPM EOT programs Jesse Natalie (1): - meson: Include DirectX-Headers dependency for all VK Windows builds Jianxun Zhang (1): - anv: Limit modifier disabling workaround to specific GTK versions José Roberto de Souza (1): - intel/perf: Add HSW verx10 to intel_perf_query_result_write_mdapi() Juston Li (1): - anv: set missing protected bit for protected depth/stencil surfaces Konstantin Seurer (2): - radv: Fix setting the viewport for depth stencil FS resolves - vulkan/cmd_queue: Fixup stride for multi draws Lars-Ivar Hesselberg Simonsen (2): - panvk: Fix dcd_flags1 dirty bit - pan/genxml/v13: Fix HSR Prepass typo Leon Perianu (1): - pvr: fix format table properties duplicate Lionel Landwerlin (8): - anv: flush render caches on first pipeline select - anv: fix nested command buffer relocations - anv: add missing constant cache invalidation for descriptor buffers - isl: fix 32bit math with 4GB buffer size - anv: apply the same ccs disabling for Xe3 than Xe2 - anv: disable ccs modifier reporting when ccs modifiers are disabled - anv: dirty descriptors after blorp operations - anv: remove snprintf for aux op transition Mary Guillemard (1): - hk: Fix crash in hk_handle_passthrough_gs Matt Turner (4): - brw/cse: fix `operands_match` corrupting non-IMM register data - brw/cse: use copies in `operands_match` instead of in-place modification - elk/cse: fix `operands_match` corrupting non-IMM register data - elk/cse: use copies in `operands_match` instead of in-place modification Mike Blumenkrantz (2): - zink: fix broken compiler assert - zink: only do pre-sync transfer barrier after a renderpass Natalie Vock (3): - radv/rt: Only use ds_bvh_stack_rtn if the stack base is possible to encode - radv: Initialize nir_lower_io_to_scalar progress variable - radv/nir: Correctly handle workgroup sizes not aligned to 32 Nick Hamilton (5): - pvr: Fix incorrect subpass merging optimisation - pvr: Rename pvr_render_input_attachment - pvr: Add missing support for preserve attachments - pvr: Update CI fails list after render pass fixes - pvr: Add support for fragment pass through shader Olivia Lee (1): - hk: fix passthrough GS key invalidation Pavel Ondračka (2): - r300: align macro-tiled stride-addressed textures in X - mesa: implement FRAMEBUFFER_RENDERABLE internalformat query Rhys Perry (3): - aco: fix gfx6-8 store_scratch() with function calls - aco: reset all vgpr_used_by_vmem_ in resolve_all_gfx11 - aco: resolve hazards before calls Robert Mader (1): - lavapipe: enable dmabuf import for planar drm formats Ryan Zhang (1): - panvk: guard against NULL pointers to avoid crash Samuel Pitoiset (5): - ac,radv,radeonsi: use correct swizzle/pitch for depth-only images with SDMA - radv: fix potential corruption after FMASK decompression on GFX6-8 - radv/meta: fix depth/stencil resolves with different regions - ac/nir: fix writemask for dual source blending on GFX11+ - radv: fix potential GPU hangs with secondaries on transfer queue Tapani Pälli (1): - util: bring back fix to avoid strict aliasing bugs in xxhash Timothy Arceri (2): - mesa: add _mesa_lookup_state_param_idx() helper - st/glsl_to_nir: make sure the variant has the correct locations set Wei Hao (1): - radeonsi: fix threaded shader compilation finishing after context is destroyed Yiwei Zhang (2): - venus: workaround a gcc-15 dead store elimination (DSE) bug - venus: sync protocol for strict aliasing compliance As per the current release schedule here's when to expect the next updates:
Mewgenics is "eventually" getting mod support through Steam Workshop and an official launcher, Tyler Glaiel has confirmed Extra cats. As triple-A releases begin to swarm us, Mewgenics continues to shine bright as one of 2026's most popular indie releases so far. After its massive success, we've already received confirmation a first DLC is in the works, but what about user-made content? Well, there's been no official announcement yet, but we can be optimistic, as co-developer Tyler Glaiel has been answering questions via X and confirmed modding is on the team's mind: "Eventually" is the key word here.
Arc Raiders devs "understand your frustrations" with the Wolfpack nerf and new crafting requirements, but are changing nothing for now – in fact, they're nerfing the Il Toro too The vibe is: deal with it Weekly digests, tales from the communities you love, and more You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday GamesRadar+ Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.