Expand – это минималистичное приключение в жанре "головоломка", где игрок управляет розовым квадратом, перемещаясь по изменчивому лабиринту. Ключевая механика игры заключается в исследовании уровней, которые трансформируются в реальном времени, реагируя на действия игрока. Лабиринт может как открывать новые пути, так и представлять опасность, требуя от игрока внимательности и стратегического мышления. Игра предлагает пять атмосферных этапов, каждый из которых обладает уникальным визуальным стилем и музыкальным сопровождением. Игроку предстоит решать пространственные головоломки и адаптироваться к постоянно меняющимся условиям, чтобы пройти через все испытания и раскрыть аллегорические темы, заложенные в основу мира Expand.
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For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions.
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Cult of the Lamb Developer: Massive Monster Platform(s): PC, PS5, Switch, Xbox Series X If you're looking for something for Halloween that channels the creepy-but-cute look and feel, I'll always recommend Cult of the Lamb. Strange Antiquities Developer: Bad Viking Platform(s): PC, PS5, Switch, Xbox Series X If you love detective games and have yet to give Strange Antiquities a go, then Halloween is a great time for this one.
Roblox Q3 results beat expectations despite bookings falling 12% to $1.7bn Revenue rose 16% year-on-year to $1.6 billion as platform continues to expand its AI creation tools Roblox's latest financial results beat expectations for its third quarter, with revenue up 16% year-on-year to $1.6 billion. Bookings fell 12% to $1.7 billion due to a comparatively stronger period of growth in 2025, though Roblox noted Q3 bookings were up over 50% on a two-year basis. Average bookings per DAU also fell 3% to $12.29, and average monthly unique payers decreased 16% to 30.3 million. The numbers For the three months ended September 30, 2026 - Revenue: $1.6 billion (up 16% year-on-year) - Bookings: $1.7 billion (down 12% year-on-year) - Net losses: $230 million The highlights In its quarterly shareholder letter, it focused on how AI continues to shape its creator platform.
McDonald’s has officially revealed its next Pokemon Happy Meal collaboration, bringing a new collection of toys and trading cards to restaurants across the US. McDonald’s Pokemon Happy Meal launches November 10 According to McDonald’s, the new Pokemon Happy Meal will launch on November 10, 2026, at participating restaurants nationwide. In December 2026, the Pokemon Happy Meal will expand to Austria, Azerbaijan, Bahrain, Belgium, Brunei, Bulgaria, Croatia, Cyprus, the Czech Republic, Denmark, Egypt, Finland, Germany, Georgia, Greece, Hong Kong, Hungary, Indonesia, Malaysia, Malta, Mauritius, Moldova, Morocco, the Netherlands, Norway, Oman, Pakistan, Poland, Portugal, Qatar, Romania, Saudi Arabia, Serbia, Singapore, Slovakia, Slovenia, South Africa, Sweden, Switzerland, Turkey, Ukraine, the UAE, and Vietnam. The rollout will continue in January 2027, reaching Argentina, Brazil, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Estonia, Guatemala, Honduras, Israel, Italy, Latvia, Lithuania, Mexico, Nicaragua, Panama, Paraguay, Peru, the Philippines, Thailand, Uruguay, and Venezuela.
Any reminder of Red Dead Redemption 2 's temperature sensitive horse testicles brings a smile to my face. In truth, I can't say I've ever zoomed in close enough to properly take in the spectacle of Arthur Morgan's mount having its nuts dynamically expand and contract based on whether he's riding through snowy mountains or across baking plains, but I do always get a kick out of knowing such a thing's happening as I play. To this point, the horse balls have been the most infamous or meme-worthy example of Rockstar's obsession with going all-in on realistic detail to an arguably unnecessary degree, one that borders on overindulgence which players could conceivably never notice if they weren't expressly told about it. That philosophy's gone nowhere, so GTA 6 was always going to have a feature that'd become as much of a metaphor for excess as those beloved balls.
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Roblox Banana Eats turns an ordinary game of hide-and-seek into a frantic escape, with a giant banana hunting players down while they solve puzzles and wait for the exit to open. Between dodging the killer and finding somewhere to hide, codes offer a way to collect extra beacons, coins, and cosmetic rewards without relying entirely on match earnings. Whether you’re after a new banana skin or want more currency for your collection, we’ve gathered the latest Banana Eats codes below. Active codes in Banana Eats As of October 28, 2026, there is one active code available in Banana Eats: More codes Playing other Roblox games?
All the GTA 6 release info you need. Probably the most anticipated game of all time, GTA 6 is now just a few weeks away. As the launch draws closer, we're covering everything you need to know about its PS5 launch, including preload options and release times. In this GTA 6 guide , we cover the GTA 6 release times and preload .
Canada could expand its proposed social media ban for children under 16 to include gaming platforms such as Roblox, Minecraft, and Discord, potentially introducing new restrictions on how young players interact online. The Canadian government introduced its Safe Social Media Act in June, proposing to prevent anyone under 16 from holding social media accounts unless platforms can demonstrate sufficient safety protections. However, gaming platforms were left out of the legislation, something Canadian officials are now reconsidering amid growing concerns about online predators. According to The Globe and Mail, Canadian Identity Minister Marc Miller said he would “absolutely consider” expanding the bill to address certain aspects of gaming.
UKIE calls on government to modernise Video Games Expenditure Credit ahead of Autumn Budget "Reforming VGEC is essential to ensuring the UK remains a competitive place to build and grow games businesses," says UKIE CEO Ahead of this week's Autumn Budget, UKIE is urging the UK government to modernise the Video Games Expenditure Credit (VGEC). Tax system modernisation UKIE, TIGA, and the UK Video Games Council have proposed a tapered 'games growth' fund, offering 53% support for projects with budgets up to £15 million, and 39% for those between £15 million and £23.5 million. However, Poole notes there is "a gap in support for studios looking to move beyond early-stage funding." "A Games Scale-Up Fund would provide growth capital to help promising studios expand, retain ownership of their IP, and attract further private investment, creating the conditions for more British success stories like Hello Games, Rebellion, and Team 17." Rebellion co-founder and CEO Jason Kingsley agrees, adding that these steps "would help British developers grow, create jobs and compete on the global stage." "A Games Scale-Up Fund would help promising studios expand, retain ownership of their IP, and attract further private investment" "Companies like ours are increasingly developing original British IP that can be enjoyed across games, comics, film and television, but the current system of tax reliefs doesn't fully reflect this." "We want to see a system that better supports businesses creating and retaining original British IP, helping them develop successful franchises across multiple formats and reinvest the value they generate back into the UK economy." Poole says the Games Scale Up Fund would "complement rather than duplicate the UK Games Fund," and be provided via an "established investment vehicle, potentially working with the British Business Bank and specialist games-industry expertise." "Using a co-investment model in which the British Business Bank could contribute up to two-thirds of the funding alongside private investors. "The UK faces growing competition from countries such as Canada (particularly Quebec), France, Ireland and Australia, all of which offer dedicated incentives to attract games development." Canada has "an established system of federal and provincial incentives," France has a 30% tax credit, Ireland has a 32% Digital Games Credit, and Australia has a 30% tax offset for qualifying games development.
Another day, another Minecraft port. Minecraft has received around 20 different ports and versions since 2011. It was only a matter of time before one would show up for Switch 2, and while there aren't any big new features, it's a solid upgrade over the now-creaky Switch version . At its core, Minecraft is still just as infinitely deep and imaginative as it's always been, expertly integrating survival mechanics with a Lego-esque world design that encourages creativity.
Ever since Dredge showed up on the scene, we’ve seen a lot of games like that pair up simple delivery tasks, exploring ominous spaces, and the hints of otherworldly danger and supernatural elements follow. This led to developers taking that type of adventure on the road, which we saw with Easy Delivery Co. Now there’s MythicOwl’s take on it with Truckful, which feels like an exploration of urban legends and an omnious forest with some also colorful areas and Snuggle Truck style, physics-based driving. It is interesting and the balance between lighter moments and hidden horrors is handled well, but I’m not a fan of how some of the physics-based elements and map breaks work.
Now it's over, WoW: Forever's beta has left me with just one fear—its endgame How do you zig when all you know is zag? This is Terminally Online: PC Gamer's very own MMO column. In an interview with SkillUp, associate production director Clay Stone contrasts overtly horizontal progression systems (such as the Legacy tree) and gear, which he notes "our intention very much is to try to limit the amount of power progression as we release each raid tier." Speaking to IGN Nordic, lead game designer Tim Jones says that "we're not going to make a Tier 2 raid without making the loot better … Tier 2 and Tier 3 raids will therefore have better gear, but we're going to be responsible about it. Best MMOs: Most massive Best strategy games: Number crunching Best open world games: Unlimited exploration Best survival games: Live craft love Best horror games: Fight or flight Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.
After 14 years of development, Factorio's final major update is out now The whistle has blown. The furnace is silent and cold. Developer Wube Software revealed that update 2.1 would be the last significant patch for its genre-defining factory building sim back in May, with the team deciding the game had "reached a good place to conclude active game development". In its latest Friday Facts blog, the developer reiterates that 2.1 "isn't about new planets, enemies or research trees," and instead delivers "a big collection of quality of life, small features, polish, and the things we wanted to for 2.0 but didn't have time for." This doesn't mean 2.1 has nothing of interest, however.
An Australian influencer has been banned from flying with two major airlines after inflating an emergency life jacket during a flight’s safety demonstration in a stunt that went viral. Hugh Lovett, one of four brothers behind the social media group The Lovetts, was traveling on a Jetstar flight from Sydney to Adelaide on October 16 when he decided to pull a prank with the airline’s safety instructions. Unfortunately for Lovett, the joke didn’t land, and he was escorted off the plane by police before receiving a ban from both Jetstar and its parent company, Qantas. The incident comes after ‘looksmaxxer’ Androgenic was kicked off a Jetstar flight following concerns about his appearance after cosmetic surgery.
It's hard to be a fan of D&D and anime on the internet and not have heard about Obojima, a 5e Source Book taking inspiration from 90s aesthetics and classic anime like Studio Ghibli to create a world where you might be purchasing a new cassette tape when a spirit drives by to offer you a Taxi ride. Obojima: Tales From Yatamon delves deeper into the city of Yatamon, detailing city life, places of interest, and new player options for your next whimsical adventure. After building out the greater world of the Island of Obojima in the initial book's release in 2025, fans of the setting can now return. Of the Sub-Class options in Obojima, you can pick from: - Fighter - Neko Duelist - Rogue - Fortune - Warlock - Coven Patron The Neko Duelist is very Obojima-specific in their relation to the cats of the city of Yatamon.
If there's one thing the GamesRadar+ RPG Club has taught me, it's that you've never seen it all. Just when you think you know an RPG inside out, it goes ahead and surprises you 10 years later. See, I thought I'd experienced every original side quest and monster contract in The Witcher 3 – given my many, many playthroughs – but the remastered re-release turned out to prove me wrong. On the shores of Skellige, after completing a particular contract at a particular time, a series of rather unfortunate events landed me in a pokey prison.
My GOTY is $7 and has 253 Steam reviews Stuntboost is a racing game for FPS movement sickos. Those are the tags affixed to the Steam page for Stuntboost, a game that I've had trouble summing up with a clean label when asked about it. Stuntboost is a skateboarding game that sometimes features a car, a platformer with a speedometer, an ode to those shrunken bedroom maps popularized by early FPS modders. I am in awe of how unique and fun and fully-featured this thing is, and for $7.
Now-closed RPG legend BioWare is a mere footnote in a new message from EA's top brass communicating the company's next chapter following a buyout deal led by Saudi Arabia's Public Investment Fund. COO David Tinson and CSO Cam Weber maintain that "we should be proud" of what EA has become. "Today, we're the number one publisher in Western HD gaming," the executives' joint statement, first shared with EA employees, reads. EA describes this plan as the result of taking "a hard look at our business, how we operate, and what it will take to lead in this next era of interactive entertainment." Its goals are summed up in three strategic pillars: "Deepen Our Core, Expand Our Reach, Transform Our Business." In so many words, EA wants to refocus on its biggest series, make headway in new markets and business models ("regions as dynamic as Asia," for example), and create "entirely new ways for fans to engage with the teams, athletes and sports they love." "Saying no to some things we're passionate about allows us to focus our teams and resources so we give our biggest opportunities everything they need to succeed," EA leaders insist.